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<0> later <1> quitte: I've tried several tv programs. I think tvtime is the best. tvtime.sourceforge.net <2> I only wish it supported overlay <1> Well, you can't have everything <2> nope, I can't <2> I've never seen tvtime play at full frame rate <2> it always seems to be lagging a bit <2> xawtv, which I can no longer make work for whatever reason, did overlay <1> I haven't used it a while, but I do remember having some sort of lag or stuttering problem with it. I think it was related to the kernel I was running. Before that it ran really smooth. <3> hello <3> does somebody here have GF2? <4> what will you ask if someone says yes? <3> Something about tv-out <4> what, specificly, about tv-out will you ask? <3> I can either get full screen picture with large amount of gamma or picture thats gamma is fine but doesn't fill whole tv-screen <4> you may be using the wrong output format
<4> though usually the problems are more obvious <3> well, I may try PAL-G <3> It looks kinda same <4> FWIW most tv-out problems have nothing to do with the specific card <5> I've got a very strange problem. When I just start World of Warcraft with the nvidia-kernel-1.0.8178-r3 drivers I get a very low FPS (~15-20), but when I change resolution (CTRL+ALT++/-) up and down a few times (going back to the original resolution afterwards) I get a M***IVE fps boost (from before ~15 to like 40). But with any newer nvidia kernel module than that I can't do this "trick" any more, and the FPS is HORRID. <3> zinx: well, Geforce 2doesn't support overscan option <3> that is kinda the problem here <4> oh? <4> probably not much you can do about it then <3> Yep :/ <6> Hoxzer: gf2 overscan worked fine for me with the nvtv tool <3> nvtv doesn't allow you to move TV picture in command line :( <3> quitte: yep, but you can't customize it <3> it is either too large or too small or it isn't in the right place <6> Hoxzer: you could instead adjustyou tv ;) <3> eh :E <3> I dont think my tv has those options <3> it is like 10 years old <3> It doesn't even have manual on internet :O <3> quitte: btw what tv-out standard do you use? <7> neonman: Is the resolution you run WoW at different from your desktop resolution? <5> AaronP, No <7> Hmm, never mind then. <5> AaronP, 1680x1050 for both <3> quitte: you dont have a right to remain silent! <4> neonman: are you running it with -opengl? <5> caYes <5> Yes* <4> oh <4> neonman: do you have a system that supports frequency scaling? <4> or a SMP system <5> You mean a cpu freq scaling? <4> yes <5> No, single CPU, no scaling <4> dunno then <5> cat /proc/cpuinfo |grep MHz <5> cpu MHz : 2210.186 <5> I'm totally stuck.. I have no idea for what to google for :) <4> ask transgaming <5> Guess I could post it on their forum <5> I asked in #cedega too :) <8> neonman: which card? <5> They haven't answered yet <5> Blis***2, 6600GT <5> PCI-E <8> neonman: full screen or windows? <5> Full screen <8> neonman: very odd... Try in a window to see how it goes. Tweak the ''quality'' parameters too to see if some specific feature has slowed down in newer releases. <5> The strangest thing is that they're equally slow (the diffrent driver versions) until I change the resolution a few times (It doesn't always work the first switch, sometimes I have to switch up and down 3-4 times for it to work) <5> Really really strange :) <5> I've tried running wow with diffrent resolutions and color depth, I've tried changing some wow-options and I've gone over the cedega config file <9> hi I just got the book "The CG Tutorial" and I'm a bit confused- when they talk about "Fragment Programs" are they refering to pixel shaders? <10> Primer, nvclock cvs now can do softquadro <11> jinho, yes... "fragement program" is the more correct term for a "pixel shader". <9> MacSlow, then in FX Composer, do I write a vertex shader and pixel shader in the same cg file? <9> as you can see I'm a bit confused <12> hey guys im a gentoo user, im having troubles with my nvidia drivers, i have to go through thtese steps for anything to work, emerge nvidia-kernel nvidia-glx, then on top of them i have to install the nvidia drivers from the site, and in the process they delete all my libs from /usr/lib/opengl/xorg-x11/libs <11> jinho, iirc yes... btw I'm a Linux-user and don't have access to FX composer on a "daily basis". So take what I say with a grain of doubt. <9> well just in general- what is the basic format of a cg file? <11> jinho, what do you mean? It's text <9> well is cg code supposed to be kept seperate or are you supposed to integrate it?
<9> I was reading a pdf which shows cg code integrated into C++ code... <11> with what? <11> ah... <11> well there are two things... <11> one is the actual .cg shader (text)file... <11> and the other thing is the "glue"-code to add Cg-support in your OpenGL- or DirectX-based program <11> that "glue"-code of course goes directly into your programs sourcecode-files. <11> For the .cg-files... you usually keep them in well seperate files... <9> so for instance if there was a game project <9> most likely you would keep the cg files <9> in a shader directory <11> but for very simple examples you can stuff a Cg-shader program also in an array of strings in your programs sourcecdoe. <9> so that you could reuse them? <11> yes, that a common practise <11> practice <9> ok so in the Cg book I got <11> jinho, sorry I don't have that much time at hand. <9> alright <9> thanks a lot though <9> cleared up some stuff for me <10> is it alright to use the minimal USE flag with xorg-server? <13> zinx, hey <13> zinx, http://www.tomshardware.com/2006/07/12/geforce_and_radeon_take_on_linux/page9.html#final_thoughts <13> zinx, Using only default settings, ATI's visual clarity and color richness is superior to default Nvidia settings. <13> :) <4> ... and? <13> oh, i'm a fan of IQ over performance <4> well, if you have an ATI card; congrats. if you have an nVidia card, go change the quality vs. performance slider in the options <13> my card isn't powerful enough <4> :x <13> 6800 Ultra/256MB moving the slider hurts performance exponentially <4> i thought you were a fan of IQ over performance :D <13> its unplayable <13> completely <13> like perhaps theres a bug unplayable <4> but who cares when it looks so nice! <4> PixieDust: it probably switches from 16-bit floats to 24/32 or something, i dunno. <13> going from 77fps to like 2 frames every other second seems like a bug :\ <4> that'll kill your performance on an nVidia card <4> PixieDust: oh <4> PixieDust: sounds like it's going to software mode for something <13> i don't know why <4> PixieDust: i made a demo of two cube-mapped triangles back when i had a TNT2 <13> 6800 and 7800 have virtually the same feature set <4> PixieDust: it ran at about 6fps. <13> zinx, what card do you have now? <4> a 7800 GTX <4> but it ran fine on the 9700 pro i had inbetween too <13> do you have a LCD or CRT? <4> an LCD, now <13> i'm starting to notice that my LCD is a detriment to IQ <13> 8-bit color palette, nowhere near the speed of a CRT in terms of response <4> heh <4> i have a feeling it has more than an 8-bit color palette.. <13> i'd ***ume its better for your eyes <13> zinx, i've seen 6-bit typically and 8-bit on higher end <4> it's probably 6 bits per component, dithered to whatever it is that they dither it to <13> yea i don't like dithering, heh <4> PixieDust: 8 bit == 24bpp, which is "true-color" <4> and is what video cards top out at outputting these days.. <13> zinx, yea, my laptop lcd is only 6-bit <13> oh <4> i have a Samsung SyncMaster 930BF <4> which does some silly things to increase the response for sharp color changes <4> and i don't seem to notice the dithering too much on it <13> its 6-bit? <4> yeah <4> "16.2 million" <4> rather than "16.7 million" <13> ah <13> i tested mine <4> "16.2" is a damn lie used by manufacturers, by the way ;) <13> disabled dithering <13> my desktop lcd is apparently 16.7
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