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<0> later
<1> quitte: I've tried several tv programs. I think tvtime is the best. tvtime.sourceforge.net
<2> I only wish it supported overlay
<1> Well, you can't have everything
<2> nope, I can't
<2> I've never seen tvtime play at full frame rate
<2> it always seems to be lagging a bit
<2> xawtv, which I can no longer make work for whatever reason, did overlay
<1> I haven't used it a while, but I do remember having some sort of lag or stuttering problem with it. I think it was related to the kernel I was running. Before that it ran really smooth.
<3> hello
<3> does somebody here have GF2?
<4> what will you ask if someone says yes?
<3> Something about tv-out
<4> what, specificly, about tv-out will you ask?
<3> I can either get full screen picture with large amount of gamma or picture thats gamma is fine but doesn't fill whole tv-screen
<4> you may be using the wrong output format



<4> though usually the problems are more obvious
<3> well, I may try PAL-G
<3> It looks kinda same
<4> FWIW most tv-out problems have nothing to do with the specific card
<5> I've got a very strange problem. When I just start World of Warcraft with the nvidia-kernel-1.0.8178-r3 drivers I get a very low FPS (~15-20), but when I change resolution (CTRL+ALT++/-) up and down a few times (going back to the original resolution afterwards) I get a M***IVE fps boost (from before ~15 to like 40). But with any newer nvidia kernel module than that I can't do this "trick" any more, and the FPS is HORRID.
<3> zinx: well, Geforce 2doesn't support overscan option
<3> that is kinda the problem here
<4> oh?
<4> probably not much you can do about it then
<3> Yep :/
<6> Hoxzer: gf2 overscan worked fine for me with the nvtv tool
<3> nvtv doesn't allow you to move TV picture in command line :(
<3> quitte: yep, but you can't customize it
<3> it is either too large or too small or it isn't in the right place
<6> Hoxzer: you could instead adjustyou tv ;)
<3> eh :E
<3> I dont think my tv has those options
<3> it is like 10 years old
<3> It doesn't even have manual on internet :O
<3> quitte: btw what tv-out standard do you use?
<7> neonman: Is the resolution you run WoW at different from your desktop resolution?
<5> AaronP, No
<7> Hmm, never mind then.
<5> AaronP, 1680x1050 for both
<3> quitte: you dont have a right to remain silent!
<4> neonman: are you running it with -opengl?
<5> caYes
<5> Yes*
<4> oh
<4> neonman: do you have a system that supports frequency scaling?
<4> or a SMP system
<5> You mean a cpu freq scaling?
<4> yes
<5> No, single CPU, no scaling
<4> dunno then
<5> cat /proc/cpuinfo |grep MHz
<5> cpu MHz : 2210.186
<5> I'm totally stuck.. I have no idea for what to google for :)
<4> ask transgaming
<5> Guess I could post it on their forum
<5> I asked in #cedega too :)
<8> neonman: which card?
<5> They haven't answered yet
<5> Blis***2, 6600GT
<5> PCI-E
<8> neonman: full screen or windows?
<5> Full screen
<8> neonman: very odd... Try in a window to see how it goes. Tweak the ''quality'' parameters too to see if some specific feature has slowed down in newer releases.
<5> The strangest thing is that they're equally slow (the diffrent driver versions) until I change the resolution a few times (It doesn't always work the first switch, sometimes I have to switch up and down 3-4 times for it to work)
<5> Really really strange :)
<5> I've tried running wow with diffrent resolutions and color depth, I've tried changing some wow-options and I've gone over the cedega config file
<9> hi I just got the book "The CG Tutorial" and I'm a bit confused- when they talk about "Fragment Programs" are they refering to pixel shaders?
<10> Primer, nvclock cvs now can do softquadro
<11> jinho, yes... "fragement program" is the more correct term for a "pixel shader".
<9> MacSlow, then in FX Composer, do I write a vertex shader and pixel shader in the same cg file?
<9> as you can see I'm a bit confused
<12> hey guys im a gentoo user, im having troubles with my nvidia drivers, i have to go through thtese steps for anything to work, emerge nvidia-kernel nvidia-glx, then on top of them i have to install the nvidia drivers from the site, and in the process they delete all my libs from /usr/lib/opengl/xorg-x11/libs
<11> jinho, iirc yes... btw I'm a Linux-user and don't have access to FX composer on a "daily basis". So take what I say with a grain of doubt.
<9> well just in general- what is the basic format of a cg file?
<11> jinho, what do you mean? It's text
<9> well is cg code supposed to be kept seperate or are you supposed to integrate it?



<9> I was reading a pdf which shows cg code integrated into C++ code...
<11> with what?
<11> ah...
<11> well there are two things...
<11> one is the actual .cg shader (text)file...
<11> and the other thing is the "glue"-code to add Cg-support in your OpenGL- or DirectX-based program
<11> that "glue"-code of course goes directly into your programs sourcecode-files.
<11> For the .cg-files... you usually keep them in well seperate files...
<9> so for instance if there was a game project
<9> most likely you would keep the cg files
<9> in a shader directory
<11> but for very simple examples you can stuff a Cg-shader program also in an array of strings in your programs sourcecdoe.
<9> so that you could reuse them?
<11> yes, that a common practise
<11> practice
<9> ok so in the Cg book I got
<11> jinho, sorry I don't have that much time at hand.
<9> alright
<9> thanks a lot though
<9> cleared up some stuff for me
<10> is it alright to use the minimal USE flag with xorg-server?
<13> zinx, hey
<13> zinx, http://www.tomshardware.com/2006/07/12/geforce_and_radeon_take_on_linux/page9.html#final_thoughts
<13> zinx, Using only default settings, ATI's visual clarity and color richness is superior to default Nvidia settings.
<13> :)
<4> ... and?
<13> oh, i'm a fan of IQ over performance
<4> well, if you have an ATI card; congrats. if you have an nVidia card, go change the quality vs. performance slider in the options
<13> my card isn't powerful enough
<4> :x
<13> 6800 Ultra/256MB moving the slider hurts performance exponentially
<4> i thought you were a fan of IQ over performance :D
<13> its unplayable
<13> completely
<13> like perhaps theres a bug unplayable
<4> but who cares when it looks so nice!
<4> PixieDust: it probably switches from 16-bit floats to 24/32 or something, i dunno.
<13> going from 77fps to like 2 frames every other second seems like a bug :\
<4> that'll kill your performance on an nVidia card
<4> PixieDust: oh
<4> PixieDust: sounds like it's going to software mode for something
<13> i don't know why
<4> PixieDust: i made a demo of two cube-mapped triangles back when i had a TNT2
<13> 6800 and 7800 have virtually the same feature set
<4> PixieDust: it ran at about 6fps.
<13> zinx, what card do you have now?
<4> a 7800 GTX
<4> but it ran fine on the 9700 pro i had inbetween too
<13> do you have a LCD or CRT?
<4> an LCD, now
<13> i'm starting to notice that my LCD is a detriment to IQ
<13> 8-bit color palette, nowhere near the speed of a CRT in terms of response
<4> heh
<4> i have a feeling it has more than an 8-bit color palette..
<13> i'd ***ume its better for your eyes
<13> zinx, i've seen 6-bit typically and 8-bit on higher end
<4> it's probably 6 bits per component, dithered to whatever it is that they dither it to
<13> yea i don't like dithering, heh
<4> PixieDust: 8 bit == 24bpp, which is "true-color"
<4> and is what video cards top out at outputting these days..
<13> zinx, yea, my laptop lcd is only 6-bit
<13> oh
<4> i have a Samsung SyncMaster 930BF
<4> which does some silly things to increase the response for sharp color changes
<4> and i don't seem to notice the dithering too much on it
<13> its 6-bit?
<4> yeah
<4> "16.2 million"
<4> rather than "16.7 million"
<13> ah
<13> i tested mine
<4> "16.2" is a damn lie used by manufacturers, by the way ;)
<13> disabled dithering
<13> my desktop lcd is apparently 16.7


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