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Comments:

<0> hi to all!
<0> can i boundle nvidia driver in a live distro?
<1> anyone get nvsound to install in fc5 w/an nforce3 board?
<2> I can't get NForce drivers to install at all
<1> and they stopped releasing rpms
<2> all sorts of errors while compiling Kernel modules
<1> let me try an src.rpm released with my board
<1> me too
<2> on the other hand, the video driver installs like a charm
<1> kind of ****s
<1> i can't get that to work either but nv driver works just fine
<1> would like the nvsound and utils to work though



<2> I play OGL games from time to time so can't use nv driver
<2> what issues you have with the video driver?
<1> ddc or setting manually doesn't work but it's ok as i'm going to get a new monitor soon enough, this is an old dell but the same the card is a gf2 mx orsomething so really should work
<2> my old PC had that card, I had no issus installing the driver
<1> well it's a variant of fc5 so maybe there's some funk or something
<3> ah, needed the legacy driver ithink
<3> going to try ina minute
<3> it's killing methough can't get nvaudio working
<4> what is the first thing i want to check if xorg6.9+ the 8762 drivers cause any glx app to segfault?
<5> if glx is properly installed
<5> less /var/log/Xorg.0.log maybe
<5> try glxinfo...
<5> if it crashes...
<4> it appears to be installed right, the result says otherwise, glxinfo crashes
<5> okie
<5> all i can tell you is what worked for me
<5> what i did was --uninstall the .run, less /var/log/nvidia-installer.log, mv'd the error ones, then reinstalled... but AaronP said that wasn't needed
<5> so i dunno
<5> 'maybe' you just need the equiv of debian's xserver-xorg-dev package installed
<5> i did that too iirc
<5> what distro
<6> good day all .. Little question about running an AGP card along side a PCI (not pci-e) card.. I've got pci selected in bios, then after boot (linux) when x starts it flips back to the AGP powered card .. help?
<5> you can set which one is the default, card0 or whatever, but i forget how... in xorg.conf i think
<5> connectedmonitor directive i think, or so
<7> morning...
<5> why yes
<3> ok so managed to get video driver installed using legacy driver, anyone have any luck installing the nforce drivers for an nforce3 board in fc5?
<8> hi
<3> all hail El_Presidente! Power to the Prez!
<8> ^^
<3> El_Presidente buenos dias Senor!
<5> hail
<9> what's the differencee between the ImpPS/2 and ExplorerPS/2 mouse protocols?
<10> ask that in ##linux
<10> or #yourdistro
<9> straw: or #xorg
<9> and so far, none are answering (will try ##linux)
<11> what's this.. new windows drivers today? but none for us?
<12> recently Aaron mentioned updated 8xxx drivers
<13> hmmm rather get the 9x.xx out
<13> with xorg 7.1 support
<12> the updated 8xxx drivers would support 7.1
<12> not in the way most people want (most people mean 7.1 driver = driver with TFP support)
<11> tfp?



<11> texture from pix?
<12> yeah
<11> so no aiglx for us still, mhm
<12> but he mentioned that Xv will support alpha
<11> can't wait for xorg 7.2 actually
<11> hotplug input
<12> what's so great about it?
<12> 'plug and play' ?
<11> hotpluggety input
<11> there's also 'Hotplug output' but it has a question mark
<12> it is more dangerous
<11> would be facinating tho
<11> runtime changing output drivers
<12> something like DVI could run it fine
<12> but S-VIDEO is more tricky
<11> err..
<11> I think it means runtime changing of the output stuff
<12> oh, ok
<11> not plugging in/out actual connectors
<12> the nvidia drivers are moving in that way a bit too
<12> I noticed in the NV-CONTROL header that you can add / remove metamodes now
<12> and modelines
<11> interesting
<11> Maybe they're poking xorg that way
<12> and on the forums it was mentioned that the 9xxx nvidia-setings will be able to do some more stuff
<12> perhaps twinview stuff
<11> 71 has some nice additions also (I don't mean aiglx)
<11> like GTF/CVT generators
<11> I'm sure widescreen display users will find it handy
<12> yeah
<14> hi
<14> I noticed that by enabling the composite extension, OpenGL output becomes much slower
<14> more specifically, in a SDL-based GL app the SDL_GL_SwapBuffers() call suddenly uses up much more CPU time
<14> is this a known problem?
<15> About what you'd expect when the surface is proxied through a pixmap, I guess?
<12> you basicly get indirect rendering
<12> accelerated though
<12> what did you expect then? that eyecandy is free?
<12> it is what you pay for being able to make a game window transparent
<12> I don't know how a compisition manager works
<12> but perhaps you can disable it managing opengl windows
<16> Hey Hye
<14> I'm not gaming
<14> just debugging - I was wondering why my stuff gets delayed.
<14> but a proxied pixmap makes sense, yeah
<11> Thunderbird_: aiglx might make it more free
<14> but! i am not using xgl
<14> just the composite extension and ordinary xorg
<14> and xcompmgr
<14> but I guess this is handled by a pixmap as well
<17> Thunderbird_: Turning on Composite doesn't force indirect rendering. The client still renders direcly to video memory, just to an offscreen surface.
<12> oh, ok


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