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<0> thats the quadratic formula <1> yeah but like i stated before my math knowledge is almost none <2> Repost from efnet. Anyone familiar with PDE's? <1> pythagorean maths is like the best i can do <1> i need more knowledge in this area tho <0> PDE: expand the contraction <3> bXi: the quadratic formula is pretty much the next big thing after pythagorean both in complexity and importance ;) <2> I'm trying to solve a modified eigenvalue eq. (the Wave or Helmholty eq): <2> Hu(x,y)=l*u(x,y) <2> where H=div(grad( <2> where l = eigenvalues = k^2 = (w/c)^2 <2> where u(x,y) = vibrations in z direction <0> oh <2> The above works fine in Matlab, but what if k=k(x,y)? <1> eigenvalues?
<0> bXi: dont woory. <0> *worry. <0> you do your quadratic formula.. <2> Then it's no longer a discrete eigenvalue eq... <0> avoid the eigenvalues <0> poff: osrry. <0> *sorry. <0> sorry dude, im only 18.. only going to university next year.. Eigenvalues are beyond me <0> if only <2> Nevermind. <0> d <4> I came late for poff's question it seems.. <3> It's always a shame ppl sometimes leave so fast after asking a question <0> who? poff? <4> Aldaron: definitively ( Noxville: yes) <5> i've been told about matlab for a long time, but is it a free software <5> ? <3> madprog: No it isn't <5> ok <5> and why is it so powerful ? <5> what are its abilities ? <3> madprog: well, it takes all math to be matrices, and it can do everything you could possibly imagine with them ;). Plus it's easily programmable <5> ok, good think, so :) <3> It's also a great tool for visualization and drawing a whatever kind of presentation from any data <3> See http://www.dspguru.com/sw/opendsp/mathclo2.htm for free alternatives. They won't be as powerful or as pretty, but are certainly useful <4> madprog: it is thougth to be a programming language for scietifical computation. Essentially it is very good at working with vectors and matrices and it has a lot of high-level function that saves you time. The mayor drawback is that it is an interpreted language and not compiled (so it's not incredibly fast sometimes) <5> J_B: something like python, but oriented to mathematics :) <3> It's actually incredibly slow sometimes, at least comparing to something else. I recall a program for decoding a normal jpg image took almost a minute or so to finish the job <4> madprog: something like that :) For easy use I still prefer Mathematica, if you search for speed I think fortran or C++ are still the best <0> J_B: <3> fortran probably for mathematics. C++ is very cumbersome for matrix stuff. Unless maybe you find a nice library for that, but it's all there waiting for you in matlab and fortran <4> Noxville: yes? <0> do you know of a program that can take in a matrix <0> and find its .. <0> um <0> inverse <0> thats the word <6> matlab? <3> yeah, matlab for example ;) <4> Noxville: you mean a free software or a software in general? <0> nice GUI based softwar. <4> Noxville: with mathematica you type Inverse[m] (where m is your matrix) and you get the inverse :) <4> but mathematica is definitively not free :( <0> I've got mathematic <0> [through warez] <0> but.. <0> its not very nice <0> i'm looking for a simple GUI program <0> that i can click <0> 4x4 matrix <0> or whatever <0> put in data <0> then go... <0> "Find Inverse" <3> Noxville: See http://www.bluebit.gr/matrix-calculator/ <0> that could be kewl <0> i mean <5> $99 for the student edition :/ <0> i could make a C++ one
<0> ah <0> but <3> Noxville: see the link I just pasted <0> i don't know Jordan-Gauss elimination <0> and im not learning it. <5> Noxville: have you heard about WIMS ? <0> WIMS? no <4> Noxville: if mbot was working you should do such easy calculation directly in this chan <0> the thing is . <5> look for WWW Interactive Multipurpose Server on google <0> that where i need it .. i might not have internet <5> hmm, as a free software, you could install it on a local server <3> Noxville: learn to use mathematica. Or get Octave and learn that. Nothing is nice unless you do some learning. <0> I suppose. <0> I had a nice program that did Karnaugh maps <0> it was simple <5> http://wims.unice.fr/wims/wims.cgi?lang=en&+session=OM4100D194.1&+module=home <0> smooths <0> fast <0> and effective <0> any suggestions? <3> see above >:( <0> the http://wims.unice.fr/wims/wims.cgi?lang=en&+session=OM4100D194.1&+module=home one? <0> J_B: <4> Noxville: <3>Noxville: See http://www.bluebit.gr/matrix-calculator/ (it does look like what you were searching, why you don't take a look at it?) <7> germans must be really really alienated http://en.wikipedia.org/wiki/Armin_Meiwes <7> oh anyway <7> forgot that was offtopic <7> gotta get back to measure theory <4> spx2: people are stupid worldwide, you don't need to search in germany for that :) (and I'm also going back to my multiple scattering problems) <0> J_B: the link seems dead. <0> oh that <0> um <0> that one is okay. <7> are the logs of #math stored anywhere ? i thought maybe if i have some questiomns , i could make some perl script to search those <7> or some seminars... <7> those would be very nice too <8> spx2: i recall some #math channel having logs stored online <9> a coin is flipped and a card is drawn from a standard deck. the probability of getting both a head and a red face card .... is that simply (1/2) + (6/52) ? <8> no <8> suppose i asked you for the probability of getting both a head and a number card <8> what would you say it was if you did whatever you did there? <9> including aces? <9> or excludnig. <10> either <9> i suppose it wouldent be (1/2) + (40/52 ) haha... <10> travis, what's that number? (roughly) <9> 1.26 roughly <10> what sticks out to you about that number? <9> its not a percentage. <10> right, every probability p must satisfy 0 <= p <= 1 <9> Okay, so if not adding, what do you do? <10> as for your question, if a is the probability of one event happening, and b is the probability of another event happening, the probability of both happening independently of each other (this is an important requirement) is generally a*b <9> Oh! <9> Thanks a lot for the help :) <11> how do I show that the line l = {x = 7+2t, y = -5+10t, z = 1+5t} is parallell to the plane 5x -2y + 2z = 14 ? <8> travis, moreover, that should be intuitive <12> woggle: just insert the xyz-components from the line into the plane equation. if all t's disappear and the equation is correct (=14) the line lies on the plane <12> err... woobster <11> MizardX: like this: 5(7+2t) - 2(-5+10t) + 2(1+5t) = 14 ? <12> yes <11> all t disapears but I get 47 = 14 :/ <11> still parallell? <13> heyy <13> how can i graph the equation y=(1/3)^x <12> ah.. pararlell, yes... but not on the plane <11> ok <11> if they are on the same plane too they have to be 14 = 14 ? <12> yes <11> thanks <13> ? <14> hmm <14> is the math bot in? <14> % solve[e^(pi*i)]
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