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<0> in ranges, [ is inclusive, and ( is exclusive, right? <1> So is a relation just a binary predicate? <2> treitter - yes <0> Catfive: thanks :) <2> ihope - a relation between sets A and B is a subset of A x B <1> Sounds like a binary predicate. <3> ihope: yes, but on the level of sets rather than the level of logic <3> I suppose one can translate between the two. <3> P(x,y) if and only if (x,y) is an element of the relation. <1> Yep. <4> wut <1> ? <4> freenode gives me weird error messages <1> Try ##help-unofficial. <4> i don't want help <5> hello
<4> hi@u <4> are you having problems with the Z transform? <5> does anyone have some xp with mathematical logic? <4> depends how deep you are in it <5> fraxtal, i read the elementary book. the first chapter is called "propositional algebra"... <4> word <4> what's yo problem <5> fraxtal, it is general in nature. i cant seem to find some info on prop algebra on net. i mean it is not widely recognized as, for exemple, propositional calculus... <4> well <1> Are you sure it's not the same, then? <4> i've never really heard it called propositional algebra <5> http://www.gap-system.org/~history/Biographies/Church.html <5> Haskell Curry in a review of the 1944 work writes:- <5> It is written with the meticulous precision which characterizes the author's work generally. ... The subject matter is more or less cl***ical, namely, the propositional algebra and the functional calculus of first order, to which is added a chapter summarizing without proofs certain features of functional calculi of higher order. <4> http://mathworld.wolfram.com/PropositionalCalculus.html is this not what you want to know <5> no, this one is different. prop alg is concerned with semantics. propositions are interpreted as being false or true, and V => etc are interepreted as operations that take propositions, their falsity or truth, as their operands <4> Maybe you're looking for First-Order Logic <5> maybe <4> try it <5> let me check with wiki <5> no it is not <6> Boole treated truth values and logical operators as algebraic system <7> hi, y=x^2-4x+3, y=mx+c, m=2x-4, simultaneous equasions. How do I get an expression from them for c in terms of m ? (from maxima) <1> floundering: that's three variables and three equations? <8> egad, into a tough M programing quackmire <9> just realized that, adaptive sampling algorithms must also have a maxRecursion limit. (or something similar) <9> otherwise, for some functions, it kept on computing almost forever <9> i.e. kept on sampling. <9> i spent a hour and added the maxRcursion functionality, but now i have to think about a design issue. <9> basically, i'm writing a program that plots complex functions or 2D transformations in various ways. <9> i.e. my modular surface, by riemann sphere, or simply transform any images in the plane, given a function f. <9> first of all, by it's very nature, there must be a maxLength option. i.e. one must break the images so than neighboring points has distances less than maxLength. (only then, apply f) <9> because otherwise, the function will only transform the extremities of the graphics primitives. <9> for example, suppose you have a line from (0,0) to (0,1), and your transformation function is the z^2. (z being complex) <9> if you don't have maxLength in your program, then you ends up with a post image that is another line, with extremities at (0,0) and i^2. Which is wrong. <9> so, one needs to break the any preimage into many small polygonal pieces. That's where maxLength option came from. <9> am i making sense? anyone? <10> not a clue, sorrry <11> which is a maximum step size <9> Kahdloc: umm... if you are curious, i'll explain. <11> for walking along a line (or curve) <9> int-e: yeah, kinda. <9> yes. <10> xahlee, what's what you're doing called? <9> Kahdloc: writing a program that plots 2d transformation functions with adaptive sampling feature. <9> Kahdloc: say, a program for complex analysis. <9> or linear transformation, affine transformation, ... etc. <10> hmm...i've got a lot of reading to do :/ <10> xahlee, thanks for telling me. :) <9> so far, for some functions such as inversion or complex inversion e.g. 1/z, the stepSize is not gonna do much goo because some parts blow up. <9> Kahdloc: it just sounds more complex than it is. (i think a lot math is like that) <10> yes. <10> math is relatively simple. you just need to know the vocabulary. <10> which i'm still working on :) <9> so, then i implemented adaptive sampling. And today found a bug which tells me that by the very nature of adaptive sampling, one must also have a maxRecursion option <10> what do you mean by 'maxRecursion'? how many times the function recurses? <9> otherwise if i set maxDistance=0.2, and use function 1/z, it's gonna compute almost forever if my preimage is near the Origin. <9> Kahdloc: yes. <10> i suppose that'd make sense. <10> have to limit the accuracy, or you'd never finish the graph. <9> exactly.
<10> :) <7> ihope: I am trying to find a tangent to two curves, I think thos equasions might be simultaneous at one intersection, if I can do that at both intersections I should have two equasions for m and c... <1> Well, the system {y=x^2-4x+3, y=mx+c, m=2x-4} looks like it has a finite number of solutions. <11> xahlee: an idea: if your path is z(t) and the transformation is f, pick maxDistance/||d(f(z(t))/dt|| as the step size. Some care is needed but then all the steps will have approximately the same length in screen space. <12> c=y-mx, c=x^2-4x+3-mx, c=x^2-4x+3-(2x-4)x ? <1> I'd eliminate m and y, then solve for x, then find the rest using that. <11> xahlee: (Care is needed because that derivative may be 0 or close to 0. The idea also ***umes that your transformations and curves are smooth.) <1> Actually, I think it has two solutions, but I'm not sure. <10> how do you manage to remember all the odd quirks and rules of math? <9> int-e: that's interesting. The program actually just map f to a set of points. So it actually doesn't do step size. The preimage can be any thing. e.g. a rect grid, polar grid, or post image of some other function... <10> blunt repetition doesn't seem a good way to learn it :/ <12> oh, it was supposed to be in terms of m, not x :-) <1> Kahdloc: who remember what? <10> everybody <10> this's #math after all :/ <1> Well... hmm. <7> lde: yes, m and c are the same values at the other intersection but x is not <11> xahlee: I'd still try to go from screen space to the preimages instead of the other way, wherever possible. That limits the amount of work per pixel <9> int-e: oh i see. This is in Mathematica. :) <9> int-e: yes, i know what you mean <1> Kahdloc: well, the idea is to... well, um, yeah. <1> Keep the quirks down. Learn either a little bit of everything, or everything about a little bit. <1> Don't learn all of mathematics. <10> hmm <10> why not? <1> That's too much to remember! <10> ...i'm not so sure... <7> ihope: yes thats my feeling, overall one positive and one negitive value for m, but only the negative one makes sense <7> Ihope: I could be wrong there <1> floundering: if only a negative value makes sense, then it's probably the negative value you want, aye? <7> ihope; whuy-aye :) <9> see http://xahlee.org/MathGraphicsGallery_dir/Transform2DPlot2_dir/transform2DPlot2.html <9> the affairs of geometric transformation. BEAUTIFUL! <13> beep <14> BEEP BEEP <15> hi all, anyone here use liboctave, or know how to call octave script from C++? <16> http://a.ktug.lt/uploads/rowreduced.jpg <16> this is not a row reduced matrix <16> is it? <17> it is <16> thanks <18> :o <19> yeh <19> it ****s <18> oh really? <18> hehe <20> moreon : your nick is still cracking me up :) <14> :) <21> I am having issues with bayes theorem <22> it's true i tell thee <21> I have to show that P(A|B) = .1, I have P(B|A) = 0.75,, P(A|B) = .05 and P(B) = .6 <21> I have tried so many things but don't seem to get the right answer <22> P(A|B) = P(AB)/P(B) <22> is it? <21> yes <21> I get as far as P(A|B) = 0.75 * Pr(A)/ 0.6 <22> oh man i need paper <22> I must admit i am confused <22> I have to show that P(A|B) = .1, I have P(B|A) = 0.75,, P(A|B) = .05 and P(B) = .6 <22> you must show P(A|B) = 0.1 but you have P(A|B) = .05 ? <23> P(A & B) = P(A|B) * P(B) = P(B|A) * P(A), divide by P(B) or P(A) and you get baye's <21> nope <21> P(A| not B) = .05 <21> I have P(A|B) = 0.75 * Pr(A)/ 0.6 and Pr(A) = 0.6Pr(A|B) + .2 <21> I am using bayes <21> What I need is to get Pr(A) and then Pr(A|B) <23> capital letters are generally used for random variables and vectors of all of it's possible outcomes. german ("small") letters generally denote individual outcomes. B = {b, ~b} for example. When saying for example P(A & B) = P(A|B) P(B) you mean to say any combination of A and B's outcomes (a,b) is the product of P(a|b) and P(b). <23> Also recall that the probability of P(A = x) = Sum[ P(A = x | B = y) * P(B = y) ]. P(rain) = P(rain | cloudy) * P(cloudy) + P(rain | ~cloudy) * P(~cloudy) for example <23> how far into science programs do you learn about contour integrals and what course names would indicate such? <10> fuso, probably varies by location <3> fuso: I'm not sure about science programs, but generally, later Calculus and Complex analysis courses. <3> It wouldn't be unreasonable to talk about contour integrals in a second course on Calculus. <23> Do you see any course that would cover it at http://www.matematik.lu.se/matematiklu/kurser/index.php?term=ht2006&sel=all&lang=en&print=no ? I would learn it on my own but I always feel like I'm missing some essential parts and if there is a course, I'd rather save it to concentrate on reading other things now <24> Ugh. The integral of x/(x+2)^2 dx can be written as Log[x+2] + 2/(x+2) or Log[x+2] - x/(x+2). (+C)
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