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Comments:
<0> hello <1> yo <2> y0 <0> a manifold is something that looks locally like R^n <0> could you sy that if you have to explain manifolds in 1 sentence? <0> say <2> R^n looks locally like R^n. Is R^n a manifold? <0> yes <3> yes <3> what cl***es teach about manifolds? <4> manifold = a space of n dimensions with coordinates characterized by a tuple of n elements <4> IIRC <3> n? <3> i think n has to be finite <2> Manyfold, is a sphere a manifold? <4> n can be any integer
<4> hang on <3> i don't think that a null space is a manifold, but perhaps i am mistaken <0> perhaps better to say a manifold is something that could be wholly covered by open patches which look like open subsets of R^n <4> http://en.wikipedia.org/wiki/Manifold <4> the wikipedia has a good brief this time <0> Volatile: yes a sphere is a manifold <3> and i just made up the phrase "null space" on the spot <0> one that needs 2 maps to be covered <2> ah, I see <3> reiminnian manifolds are most common, i would think <2> riemannian? ;) <2> he would turn in his grave if he knew how you spelled him... ;p <3> yes. and null spaces do exist (or at least do not exist) <4> at least can be represented, whether they exist or not :p <3> yes <2> the riemannian manifolds are used to describe hyperbolic geometry, right? <3> apparently matrix operators have null spaces too <3> Volatile: i think so, but i'm not really the right person to ask that sort of question <3> are zero vectors are orthagonal to other vectors? <2> yep <3> what do they call a nonzero orthagonal vector? <2> and to themselves <4> so, in the Real World(tm) as we know it, what practical applications are there for riemannian manifolds ? <2> space-time fluctuations? <2> if ther is such a thing as a Real World(tm) <2> there* <5> There's a lot of evidence for it. <2> The general theory of relativity incorporates all kinds of strange things... <2> I'm sure quantum physics has some obscure use of it as well... <3> you might have a large area filled with poisonous gas and want to represent the amount of poisonous gas between points as a distance <2> hehe <3> they might be interesting for economics, but i don't know anything about that <2> "So... Here I am... In a room filled with poisonous gas... Gee, I wonder how much gas there is between this point and that point over there..." <0> manyfolds are usually used in general relativity <2> Thought so... <0> quantum field theory is usually in flat minkowskian space-time <0> you get very strange results considering a curved background <6> hi all <6> i just wanted to ask if there is a channel for algorithm questions <6> or can i ask here <5> If it's somewhat math related, you can ask here. <5> Otherwise, maybe in the channel for the programming language you are using. <6> i tought there was a channel specific for algorithm questions <6> but not sure <6> my question is rather simple <6> it's about solving a sudoku with backtracking <6> first i calculated a set of candidate numbers for every empty field <6> the candidates set includes the intersection of the complement of the field in the 3x3 sqare the compmlement of the column and the complement of the row <3> #ai might help you, jc-denton <6> now if i start choosing radom numbers from this set and set them in until i figure out that i have no choice left for a field <6> but how far do i get back then <6> _death: thx <6> basically i'm unsure about how to use backtracking <7> Typically you undo the last decision and make another decision at that level if you can. Otherwise, you undo the previous decision and so on. <7> You can think of it as doing a DFS of a decision tree. <6> what does DFS stand for <0> Depth first search <3> woggle: i'm having a bit of trouble visualizing what you are talking about. is the tree already built? <6> ah ok <6> so i simply just choose another number for the last decision i made and then check again <7> _death: It's implicit. Each edge represents deciding to fix a certain number in the puzzle. Each vertex represents a certain partially-filled in state of the puzzle.
<6> sounds too simple <3> i'm going to have to look up this game <6> the article on wikipedia is quite good <8> % 3**163 <9> mnvl: 3**163 <8> % 3^163 <9> mnvl: 589881151426658740854227725580736348849310352832644300781946246613899173590427 <10> % 3^3^3 <9> ihope: 7625597484987 <10> % 3^(3^3) <9> ihope: 7625597484987 <10> % 3^3^3^3 <9> ihope: Overflow[] <11> are you crazy! <8> wow, i didn't know mathematica could overflow <8> % Log[3^163, 2] <9> mnvl: Log[2]/Log[589881151426658740854227725580736348849310352832644300781946246613899173590427] <8> % Log[2,3^163] <9> mnvl: Log[589881151426658740854227725580736348849310352832644300781946246613899173590427]/Log[2] <10> % Log[3^163, 3] <9> ihope: 1/163 <8> % Log[2,3^163] \\N <9> mnvl: No (forbidden content). <8> % Log[3,3^163] \\N <9> mnvl: No (forbidden content). <8> % Log[3,3^163] <9> mnvl: 163 <12> it's a forward slash <8> % Log[3,3^163] //N <9> mnvl: 163. <8> % Log[2,3^163] //N <9> mnvl: 258.3488876175484 <10> % No <9> ihope: No <8> thanx <8> Failure02, <10> % Not[True] <9> ihope: False <10> % True + True <9> ihope: 2*True <13> hehe <1> haha <8> maxint in perl must be 2^256 <12> what the <12> :) <1> truer than true <13> % google <10> :-) <9> Rayden[SFX]: google <10> % True + False <9> ihope: False + True <10> Addition is commutative, see? <8> well that's reasonable enough <12> % True // N <9> Failure02: True <13> % 5.32523532e^4 <9> Rayden[SFX]: 5.32523532*e^4 <8> @seen delta <9> delta is in #math. I last heard delta speak 14 hours, 8 minutes and 48 seconds ago. <10> What do you call it when f(x+y) = f(x) plus f(y) and f(x*y) = x * f(y)? <13> % 5.32523532e^4 + 5.32523532e^4 <9> Rayden[SFX]: 10.65047064*e^4 <13> % 5.32523532e^6 + 5.32523532e^2 <9> Rayden[SFX]: 5.32523532*e^2 + 5.32523532*e^6 <13> hmm <12> ihope: linear? <10> So if I said that Not was such a function, Not would be a linear function? <12> yes <13> % True + False + True <9> Rayden[SFX]: False + 2*True <10> Aha... THAT's why it's called linear algebra. <13> hmm should be False <10> I knew it had something to do with quantum mechanics... <10> Rayden[SFX]: why?
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