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<0> and it would allow for multiple pieces of data to be acted on at the same time (that is, which would otherwise be in separate iterations of the loop) <0> which gives more freedom for moving things around <1> neat. <0> and it tried to maximise the amount of the processor in use for each cycle <1> you do embedded stuff? <0> nope <1> pservers? macintoshes? <0> This was for a project to produce a high-level language (and compiler) for doing signal and image processing tasks. <1> *pseries <0> Basically using ordinary (PowerPC at the time, I think they're targetting Cell now) equipment to do supercomputer-like tasks. <1> so it is embedded? :) <0> davidmccabe: In what sense? <0> davidmccabe: These are ordinary server-like computers we're working with <1> ah. <1> I was under the (false, apparently) impression that PPC and especially Cell were designed primarily for embedded use. <1> wikipedia correcteth me.
<2> my school blocks wikipedia with their proxy or w/e.. can you beleive that ? <2> wikipedia is like the answer to highschool <3> now you have to make up your facts on your own. <3> instead of relying on other people to make them up. <2> ahaha <2> i like wikipedia <3> statistically, somebody has to. <4> ChrOnX: add .nyud:8090 to the url <4> it'll give you the coral cache <2> ? <2> www.wikipedia.org.nyud:8090 ? <4> ya <2> hmm <2> i'll try it <4> nyud.net:8090 <4> forgot the .net :p <2> hmm <5> anyone care to tell me why the following isnt adding up (3/10 + 5/28) = (3*28+5*10)/(10*28) = (24+50)/280 = 74/280 = 37/140 <5> 3/10 + 5/28 != 37/140 :( <6> 3*28=24 is news to me. <4> lol <5> doh <5> lol <2> haha <5> wtf <6> must be a new branch of math ;) <0> He's just working modulo 60 <6> or any divisor thereof, yes <6> everything becomes trivial when done mod 1. <0> Some of those divisions seem questionable mod 60 though, seeing as some of those aren't units. <5> still doing something wrong <0> a/b + c/d = (ad + bc)/(bd) <6> it's find mod 3 though. <6> *fine <0> So 3/10 + 5/28 = (3 * 28 + 10 * 5) / (10 * 28) = (84 + 50) / (280) = 134/280 <0> which is 67/140 <6> 3/10 + 5/28 = 42/140 + 25/140. <0> (cancelling out the common 2) <5> 67/140 is what i got too humm <0> % 3/10 + 5/28 <7> Cale: 67/140 <5> Cale, what's the formula for subtraction? <5> i know you subtract the nominators instead but forgot if there is anythingels <0> well, you can easily derive it by knowing that a/b - c/d = a/b + (-c)/d <0> = (ad + b(-c))/(bd) <0> = (ad - bc)/(bd) <2> everyone should turn their keyboard upside down and shake.. and watch carefully for a surprise <0> Eyelashes and crumbs? <8> ChrOnX: the vaseline prevents things from falling out <2> ahahahahahaha <2> i swear judging by the amount of cat hair in my keyboard that my cat sleeps on my keyboard <6> she's probably chatting on IRC all night without you realizing it. <4> lol <2> haha <9> cat on the prowl <4> is there an easier way to show that two groups are isomorphic than going through and checking that phi(ab) = phi(a)phi(b) for every single element a,b? <5> Cale so i can add the following to my notes a/b - c/d = a/b + (-c)/(bd) <5> is that fair enough <0> no, that's not true <5> eh?
<6> that implies b=1 or c=0. I think. <6> c*(b-1)=0. yes. :) <5> what's the exact formula then? <5> sorry been years since i've done this stuff <0> a/b - c/d = a/b + (-c)/d is what I wrote <0> note here that / has precedence over + <0> so it happens first <5> nod <0> In general, a - b = a + (-b) <0> and -(a/b) = (-a)/b = a/(-b) <5> what is that term called again inverse operation? <0> Additive inverse, or negation <5> [01:11] <0>and -(a/b) = (-a)/b = a/(-b) <5> ok cool thanks <0> -a is read "negative a" <5> ok i almost have it but if you can plug in the values into that formula for me it would clear up so much <5> 4/5 - 2/3 <3> hardcore <5> gotta start some where :-) <3> in your case, efnet <3> but now you're here, too <5> I mastered addition <5> just need help with subtracting. <5> HiLander, people talk less here than efnet dont feel like wasting everyones time trying to learn basic algebra lol <3> algebra is a cruel mistress <5> just so much to cover which is annoying <5> books make no attempt to explain anything <0> hehe <5> My book says "To subtract fractions, the same rules as in adding fraction applies (find the LCD), except you subtract numerators." <0> Well, at least it would explain things -- might be a little hard on you though. <5> then goes over to more complex fractions <5> with no real explinations <0> Well, in some sense, that's all there is to it <0> If you're taking the approach of finding a common denominator and then adding <0> It's really the distributive property, do you know what that is? <0> For any numbers a,b,c: (a + b) c = (ac + bc) <0> so, if we have: <5> i was using that method at first but i found a/b + c/d = (a/d + b/c)/(bd) to be easier and faster <0> (a/d + b/d) <0> = (a (1/d) + b (1/d)) <0> = (a + b) (1/d) <0> = (a + b)/d <0> Of course, which way these proofs go tend to depend on what your axioms, or basic ***umptions about numbers are. <5> can you fix that equation i think you forgot c <5> and it confused me <0> No, there never was a c <0> in this case <0> they were both d's <5> oh humm.. <0> so what this means is that adding quotients with the same denominator is easy <0> (easier than if they are different) <5> yeah that i know already <5> just add straight across 1/5 + 2/5 = 3/5 <0> same goes for subtracting them <0> (a/d - b/d) = (a - b)/d <0> Which is what the sentence from your book says <0> So if you know how to find common denominators, you can also subtract <6> and then (a/c + b/d) = ((ad)/(cd) + (cb)/(cd)) = (ad + bc)/cd <5> so lets work though this problem <5> 4/5 - 2/3 <5> first i should find the lcd? <0> you could <5> or any common dominator? <0> Or you could just apply the formula <6> . o O ( = 1/3 - 1/5 ) <5> Cale this one a/b + c/d = (a/d + b/c)/(bd) <5> ? <8> rodrickbrown: any common denominator will do, but then you'll have to reduce your final answer if its not the LCD (although you may ahve to reduce it anyway) <0> rodrickbrown: that's not what the formula is <0> a/b + c/d = (ad + bc)/(bd) <8> rodrickbrown: if the denominators have no common factor, then simply multiplying them together will give you the LCD. 3 and 5 have no common factor. <2> if there were 2 balls in 2d space.. and 1 ball was stationary .. and 1 hit the other what would each of their velocities look like ? <0> reduction to lowest terms is overrated
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