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Comments:
<0> hmm <1> cubezzz, <1> http://www.youtube.com/watch?v=UxvzCS2FkeY&mode=related&search= <1> fun episod <1> episode*
<1> watch all three clips <2> Hello <3> deltib: what can be the reason to have a lot of pixelshader ? (when using #ifdefs to enable and disable features) ? <4> having a lot of different effects to impliment <3> deltib: like in others then Diffuse+Specular+Bump+Shadow ? <3> deltib: can't this all be programmed in 1 shader file using ifdefs ? (but would however result in less optimal code) <4> there's more to graphics than just diffuse specular bump and shadow <3> well yes ofcours .... but you could try to cram them all in one shader (well given you don't do special effects) <3> other then that i see no real reason <4> you can't cram them all into one shader <4> you'll run out of texture units very quickly for one thing <4> then there's the fact it would just be impracticale and confusing to code <3> hmm true <3> deltib: you add in your ifdefs what texture units it has to use to apply effect X <3> but i must go now to take my exam <4> okay <0> anyone know how to list the size of files in a tar archive?
<0> my man page for tar is wrong... bah <5> -tvf <0> thanks rnx <5> np <0> can't download from megaupload.com any more :-/ <0> plus I'm forced to look at vista ads <0> the 'wow' does not start now <6> :o <0> yeah it's all behind flash now <6> flash? ugh <0> too bad for them, I'll parse their javascript <6> lol <0> I should really get some sort of pvr or dvr or whatever it's called <6> pvr I guess <7> pdvr <7> personal digital video recorder. :) <6> Completely buzzword(tm) compliant <0> heh <4> hello
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