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Comments:

<0> oh, yes, press ctrl before dragging. thanks.
<0> Why did you choose not to use the picker for this. For me it seems that both are related ?
<1> pygmee: all shortcuts are already taken
<1> I can also image that they get used just because someone doesn't want to use the picker
<1> for example when another tool is active
<2> hi!
<2> I was wondering if it was possible to convert low-res textures into high-res textures
<3> Ex0r :yes, but you haveto install an externall plug-in.
<2> Could I get a name for the plug-in ?
<3> [Ex0r]: Search the net for "texturize" gimp plug-in.
<3> I had not used it myself, but I knwo it is the only tool for this job.
<2> is it free ?
<3> yes!
<3> for sure.
<2> see, what I am trying to do is get low-resolution duke nukem 3d textures (a video game), and want them to be in high-res so I can re-map the maps in half-life 2's engine
<2> but the game was created back in like 96, and the textures are very low quality.



<3> [Ex0r]: Hmmm...there was something on slashdot today about this. :-)
<2> about what ?
<3> If you had not been there, maybe people had posted some other links on the forum.
<3> auto hires -retexturizing older games.
<2> hmm, texturize seems to turn images into tiled images
<3> with some algorythms. POssibily there is a link to some utility there.
<3> http://games.slashdot.org/article.pl?sid=06/07/12/1735221
<4> hello
<4> i want to save an image in 8 bit monochrome
<4> how can i do it ?
<5> hi, i need a little help.
<5> i need to center a string of text on my picture.
<6> _tcc just open a new gimp window, type your text, then copy the text layer and paste into a new layer in the window you need the centered text.
<5> err
<5> I really **** at this.
<5> I made a text layer
<5> it is off center
<5> i just need to pick it up a bit
<6> ok, then copy the text layer, then delete it and then paste back into your image and it will be centered
<6> well better to paste it back into a new transparent layer
<7> null: first, do image -> mode -> grayscale
<7> null: then, do image->mode->indexed, with 256 colors
<7> null: then save as whatever-you-shall-have
<4> ahh
<4> thannks Ardonik
<4> will try that out
<4> hmm that is strange
<4> i dont think it is doing 8 bit monochrome image
<7> (where 'he' refers to Ardonik)
<4> Ardonik, well if i use 2 instead of the 256 it uses grey and black instead of white and black
<7> null: there's an option in the indexed save to use 1-bit white-and-black monochrome (with an optional dithering algorithm of your choice)
<4> Ardonik, but thats a 1 bit repreentation
<4> not 8 bit
<7> Well, for 8 bit, use 256 colors
<4> i am looking for converting a jpg to 8 bit monochrome
<7> (Rather than 2 as you seem to have used.)
<4> Ardonik, the output from gimp doesnt match that of imagemagick
<7> null: I wouldn't expect it to
<7> As long as the results are 8-bit monochrome, that's what you want, right?
<4> why is that it doesnt match ?
<7> null: because there's more than one way to convert an image from RGB to indexed.
<7> Indeed, the GIMP itself offers several ways with different dithering algorithms.
<7> Just choose whichever way looks nicest.
<6> actually according to the grokking the gimp book, just using Image|Mode|Greyscale converts a 24-bit image to an 8-bit single channel greyscale image.
<4> hmm
<6> there are a couple other methods in gimp that will also make an 8-bit image, each with differing resulting appearances
<7> rizzermon: humph. I didn't know that--I always went through the two step process.
<4> is there a way in gimp which shows me the image properties ?
<6> Ardonik I didn't know that before today either helping out helped me out too :D
<7> You'd think that would be a bad thing, though--I'm sure hardcore artists would want more than 256 shades of gray for their artwork if possible.
<7> At least, I believe PNG supports 16-bit grayscale, if nothing else.
<4> what is the easiest image decoding format ?
<4> i want something that will be lightweight
<7> null: eh? You mean the best image format for grayscale?
<7> Essentially, I view all image formats except PNG, MNG, JPEG, and XCF as strictly redundant.
<4> Ardonik, i mean the easiest imageformat to decode interms of image overhead
<4> image metadata overhead
<7> PNG.
<7> If you have a photographic image, use JPEG. If it's line art or a screenshot, use PNG.
<7> If you want layers and GIMP working data, use XCF.



<4> was thinking about bmp
<7> No, no, no.
<7> BMP is an ancient format that is usually uncompressed. It's a strictly inferior subset of PNG.
<4> aha thats exactly what i need :)
<7> GIF is right out, too, unless you want an animated one.
<4> i want some image format that is simple
<4> looks like bmp is good for the moment
<4> :)
<7> null: PNG is simple.
<7> I mean, I won't stop you from using BMPs, but that's a file format that serves no purpose in this day and age.
<4> Ardonik, well i am implementing it on an embedded system with lots of memory constraints, and its just a test case
<4> so i will just go with bmp for the moment i guess
<7> null: BMPs are larger than PNGs.
<4> well actually bmp are not compressed
<7> Yes.
<4> so i am looking at simplicity of processing
<7> As in, simplicity of reading the file format?
<4> yeah
<7> Then you'd go for PPM or PGM
<4> oh
<7> Those are basically just integers on stdout
<4> kool
<4> thats even better
<7> It's the most inefficient file format of all time, but it's the easiest to parse as well
<7> man ppm
<4> kewl, lemme have a look
<7> PNG's not so hard to parse. If you can use libpng, the work's done for you.
<7> Otherwise, I've implemented a PNG decoder in ~500 lines.
<4> thats the problem, i have to write libpng myself
<4> this is for an embedded system, i am testing
<7> Well, PPM/PGM/PBM files take up enormous amounts of disk space.
<7> About as much, in fact, as it would take to create a text file describing every pixel of the image.
<4> that will be good for me to do some disk io bandwidth testing
<7> Okie dokie.
<7> An equivalent PNG file would be embar***ingly small, but you need zlib to decode it.
<4> thanks for answering my stoopid questions Ardonik
<4> :)
<4> i almost went for bmp
<7> The Gimp can save as PPM
<7> The resulting file can be edited with emacs....
<4> yeah i figured that one out :)
<6> wow Ardonik I'm impressed with your knowledge of image formats
<7> I used to care about writing image decoders
<7> Then I discovered PNG and threw the non-PNG code away
<4> :)
<4> hmm that is strange
<4> the output conversion ffrom gimp to ppm seems to do pnm
<4> format
<7> pnm = "portable anymap"
<7> Just a generic name for PPMs, PGMs, and PBMs.
<7> The header of the file should say exactly which of the three the file is.
<4> hmm thats p3
<4> but ppm is p6
<8> Is there a keyboard shortcut to clos a bezier selection?
<7> null: map ppm. P3 = plain, P6 = raw.
<9> c' nessuno?
<9> I've a problem with printing in gimp. Could someone help me?
<10> If you are using linux and using gimp-print then I certainly can't, but maybe you should ask your question anyway
<9> ok
<9> so
<9> I try to print photo with my epson rx425 under gimp on ubuntu dapper.....
<9> and any photo I print is dark
<9> I tried to set driver Grayscale, CMY, CMYK but nothing changes
<9> nder gimp I set premium photo paper, 4X6, borderless, best quality.
<9> The strange thing is that the first photo I printed was fine but since the second one this inconvenience hasn't disappeared.
<9> could you help me?
<11> how to rotate the mask ? ( or the mask selection) in gimp ?
<12> hey i was wondering does anyone know how do those something like this?
<12> http://infragistics.com/products/NetAdvantage/WebForms/default.aspx
<12> i wanna do something like the navbar
<13> simple, several gradients
<12> do you know a tutorial where i can learn step by step?
<12> cause i tried in ps and it won't lemme :(
<13> ps?


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