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<0> oh, yes, press ctrl before dragging. thanks. <0> Why did you choose not to use the picker for this. For me it seems that both are related ? <1> pygmee: all shortcuts are already taken <1> I can also image that they get used just because someone doesn't want to use the picker <1> for example when another tool is active <2> hi! <2> I was wondering if it was possible to convert low-res textures into high-res textures <3> Ex0r :yes, but you haveto install an externall plug-in. <2> Could I get a name for the plug-in ? <3> [Ex0r]: Search the net for "texturize" gimp plug-in. <3> I had not used it myself, but I knwo it is the only tool for this job. <2> is it free ? <3> yes! <3> for sure. <2> see, what I am trying to do is get low-resolution duke nukem 3d textures (a video game), and want them to be in high-res so I can re-map the maps in half-life 2's engine <2> but the game was created back in like 96, and the textures are very low quality.
<3> [Ex0r]: Hmmm...there was something on slashdot today about this. :-) <2> about what ? <3> If you had not been there, maybe people had posted some other links on the forum. <3> auto hires -retexturizing older games. <2> hmm, texturize seems to turn images into tiled images <3> with some algorythms. POssibily there is a link to some utility there. <3> http://games.slashdot.org/article.pl?sid=06/07/12/1735221 <4> hello <4> i want to save an image in 8 bit monochrome <4> how can i do it ? <5> hi, i need a little help. <5> i need to center a string of text on my picture. <6> _tcc just open a new gimp window, type your text, then copy the text layer and paste into a new layer in the window you need the centered text. <5> err <5> I really **** at this. <5> I made a text layer <5> it is off center <5> i just need to pick it up a bit <6> ok, then copy the text layer, then delete it and then paste back into your image and it will be centered <6> well better to paste it back into a new transparent layer <7> null: first, do image -> mode -> grayscale <7> null: then, do image->mode->indexed, with 256 colors <7> null: then save as whatever-you-shall-have <4> ahh <4> thannks Ardonik <4> will try that out <4> hmm that is strange <4> i dont think it is doing 8 bit monochrome image <7> (where 'he' refers to Ardonik) <4> Ardonik, well if i use 2 instead of the 256 it uses grey and black instead of white and black <7> null: there's an option in the indexed save to use 1-bit white-and-black monochrome (with an optional dithering algorithm of your choice) <4> Ardonik, but thats a 1 bit repreentation <4> not 8 bit <7> Well, for 8 bit, use 256 colors <4> i am looking for converting a jpg to 8 bit monochrome <7> (Rather than 2 as you seem to have used.) <4> Ardonik, the output from gimp doesnt match that of imagemagick <7> null: I wouldn't expect it to <7> As long as the results are 8-bit monochrome, that's what you want, right? <4> why is that it doesnt match ? <7> null: because there's more than one way to convert an image from RGB to indexed. <7> Indeed, the GIMP itself offers several ways with different dithering algorithms. <7> Just choose whichever way looks nicest. <6> actually according to the grokking the gimp book, just using Image|Mode|Greyscale converts a 24-bit image to an 8-bit single channel greyscale image. <4> hmm <6> there are a couple other methods in gimp that will also make an 8-bit image, each with differing resulting appearances <7> rizzermon: humph. I didn't know that--I always went through the two step process. <4> is there a way in gimp which shows me the image properties ? <6> Ardonik I didn't know that before today either helping out helped me out too :D <7> You'd think that would be a bad thing, though--I'm sure hardcore artists would want more than 256 shades of gray for their artwork if possible. <7> At least, I believe PNG supports 16-bit grayscale, if nothing else. <4> what is the easiest image decoding format ? <4> i want something that will be lightweight <7> null: eh? You mean the best image format for grayscale? <7> Essentially, I view all image formats except PNG, MNG, JPEG, and XCF as strictly redundant. <4> Ardonik, i mean the easiest imageformat to decode interms of image overhead <4> image metadata overhead <7> PNG. <7> If you have a photographic image, use JPEG. If it's line art or a screenshot, use PNG. <7> If you want layers and GIMP working data, use XCF.
<4> was thinking about bmp <7> No, no, no. <7> BMP is an ancient format that is usually uncompressed. It's a strictly inferior subset of PNG. <4> aha thats exactly what i need :) <7> GIF is right out, too, unless you want an animated one. <4> i want some image format that is simple <4> looks like bmp is good for the moment <4> :) <7> null: PNG is simple. <7> I mean, I won't stop you from using BMPs, but that's a file format that serves no purpose in this day and age. <4> Ardonik, well i am implementing it on an embedded system with lots of memory constraints, and its just a test case <4> so i will just go with bmp for the moment i guess <7> null: BMPs are larger than PNGs. <4> well actually bmp are not compressed <7> Yes. <4> so i am looking at simplicity of processing <7> As in, simplicity of reading the file format? <4> yeah <7> Then you'd go for PPM or PGM <4> oh <7> Those are basically just integers on stdout <4> kool <4> thats even better <7> It's the most inefficient file format of all time, but it's the easiest to parse as well <7> man ppm <4> kewl, lemme have a look <7> PNG's not so hard to parse. If you can use libpng, the work's done for you. <7> Otherwise, I've implemented a PNG decoder in ~500 lines. <4> thats the problem, i have to write libpng myself <4> this is for an embedded system, i am testing <7> Well, PPM/PGM/PBM files take up enormous amounts of disk space. <7> About as much, in fact, as it would take to create a text file describing every pixel of the image. <4> that will be good for me to do some disk io bandwidth testing <7> Okie dokie. <7> An equivalent PNG file would be embar***ingly small, but you need zlib to decode it. <4> thanks for answering my stoopid questions Ardonik <4> :) <4> i almost went for bmp <7> The Gimp can save as PPM <7> The resulting file can be edited with emacs.... <4> yeah i figured that one out :) <6> wow Ardonik I'm impressed with your knowledge of image formats <7> I used to care about writing image decoders <7> Then I discovered PNG and threw the non-PNG code away <4> :) <4> hmm that is strange <4> the output conversion ffrom gimp to ppm seems to do pnm <4> format <7> pnm = "portable anymap" <7> Just a generic name for PPMs, PGMs, and PBMs. <7> The header of the file should say exactly which of the three the file is. <4> hmm thats p3 <4> but ppm is p6 <8> Is there a keyboard shortcut to clos a bezier selection? <7> null: map ppm. P3 = plain, P6 = raw. <9> c' nessuno? <9> I've a problem with printing in gimp. Could someone help me? <10> If you are using linux and using gimp-print then I certainly can't, but maybe you should ask your question anyway <9> ok <9> so <9> I try to print photo with my epson rx425 under gimp on ubuntu dapper..... <9> and any photo I print is dark <9> I tried to set driver Grayscale, CMY, CMYK but nothing changes <9> nder gimp I set premium photo paper, 4X6, borderless, best quality. <9> The strange thing is that the first photo I printed was fine but since the second one this inconvenience hasn't disappeared. <9> could you help me? <11> how to rotate the mask ? ( or the mask selection) in gimp ? <12> hey i was wondering does anyone know how do those something like this? <12> http://infragistics.com/products/NetAdvantage/WebForms/default.aspx <12> i wanna do something like the navbar <13> simple, several gradients <12> do you know a tutorial where i can learn step by step? <12> cause i tried in ps and it won't lemme :( <13> ps?
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