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<0> According to the spec, should gaim open multiple Find dialogs when the user do "CTRL-F" on different tabs? <1> "the spec"? <0> deryni: specification; can you do "Ctrl-F" on different tabs? What should happen? <1> I know what 'spec' is short for, I meant what spec fo you think applies here? <0> deryni: design spec. I do not have it. what should that happen? <0> deryni: Can you Ctrl-F on different tabs at the same time/? <2> definately getting a feeling now that something's reverted in the yahoo prpl. seem to recall fixing a 'very long buddy list' issue previously (maybe stealthed buddies), which this error looks very similar to <1> If the dialog is tied to a conversation than yes you would want to be able to (though possibly reusing the same dialog). If the dialog is tied to the window then no, it should just use the same dialog. <2> going to build a linux version next, so my moaning is gunna move from #wingaim ;) <1> At least as far as I am concerned, and there is no 'design spec' for this <0> deryni: I think I should tie the dialog to the window. Now you can have multiple dialogs, but that's bad <3> for most of Gaim, the "design spec" is "the way it works now <4> Bleeter: what's up now? <0> deryni: do you think gaim should tie the Find dialog to the window, not the conversation? <1> Yes, didn't we go through this last night?
<3> heh <1> This is like the fourth or fifth conversation today I could have sworn I had with the same person last night. <0> deryni: I was talking to you last night <5> nosnilmot: http://garimbo.org/nopaste/730 <0> deryni: what do yo think? <3> sadrul: I looked at 2 things in gntgaim and didn't see an immediate solution, so let me p*** them along to you; first of all, with teh s.so window manager, it would be nice if the blist had a single vertical border on the right side <1> thehi1: Like I said, I think one find dialog per gaim window would be good. <3> second, I went to make the blist appear "on top" when made visible with M-b, and I see no reason why it already isn't ... should it be? <5> for the second, yeah, it's supposed to be. i am not sure why it's not happening <3> ok, good, it's not just me :-) <5> doing the first would be interesting, but as you said, probably not straight-forward <3> yeah, I think the blist "window" would have to be one column wider, and the line drawn in that space <3> I was going to generalize the box code to allow for arbitrary sides to be visible/invisible, but figured I'd ask about it first <5> it'd be interesting to see if the wm alone can do that. a wm can then add a close-button and other similar stuff <6> is there a way to find all the conversation tabs in a conversation window? <1> gaim_gtk_conv_window_get_gtkconvs ? <6> deryni: I was looking at that; is there a tutorial of using GList? I can't google to find it somehow <1> developer.gnome.org->Documentation->API->Glib->Doubly Linked Lists, or something like that. <2> marv: my main account (ffsgmaya) is faulting out at login. last time I saw this sort of behaviour, was when the code for importing the buddies i'm stealthed too wouldn't handle the list being in two packets, and fault out <1> Or you could just look at the other places in gaim that use them. <2> marv: the last packet in before the crash seems to be the stealth list (I've tried building a debugging version of wingaim, but not getting the gaim.RPT file, so need to run up an svn trunk/build environment on the junkbox here) <2> the last line in the debug is always referring to yahoo service 0xf1, which is some list thing if I recall correctly... anyways, i'll work on this some more marv don't fret too much right now ;) <4> Bleeter: what version of gaim is this? <2> marv: svn <2> all my other accounts are fine, it's just the one with the big buddy and stealth list, hence that's why I'm suspecting that's the cause <4> Bleeter: yeah, f1 is a new service that only happens since i've upped the protocol version recently, so i probably broke it <2> marv: ah, right, thought it looked new :) <7> hey <7> did someone pick up the msn protocol upgrade soc project? <8> I did <7> oh, how's it going -- do you have a blog or anything like that with progress? <8> testing it every day almost but currently broken, gnutls returns -9 when getting the address books, which means the server closed the connection and then all fails <8> no *useful* blogs, but last time it worked, it was showing the buddy list, receiving and sending offline messages, normal operations were working, like talking to contacts and such <7> so will it be committed? <2> marv: rightio :) I've located the new code, and once the build beast is running, i'll see what I can turn up <8> it it works better than at the moment, some bugs were still remaining for stuff like moving contacts around, nicks showing as numbers instead, and stuff <2> marv: in the meantime, if you like, I can send the account details to you to try out <2> marv: but no great rush <8> mrmojo: if by pickup you meant, is coding it, then it is not me, I'm just picking up the updates and trying ;) <7> ah lol. no i meant as in coding it. <4> Bleeter: by faulting out you mean a segfault? that's interesting <8> the guy who is developing the lib is not using IRC <7> i see. <7> oh well, i hope it gets intergrated soon, because it's sorely lacking atm :( <2> marv: yeah, segfaulting (but the wingaim I have at the moment isn't producing a gaim.RPT, hence my need to get the build beast happening) <9> mrmojo, She (the SOC developer) is still making pretty frequent commits to the code, I'd guess it wouldn't be committed until she's at least content with it. <9> ... replace the second "committed" with "integrated" <8> MaYuan, I couldn't tell if I should have said he or she <7> ah, great. <4> Bleeter: ah okay <7> is there any timescale? <2> kinda of off topic: friend of mine is on a wireless connection with MSN, but it frequently drops out on her. Occurred to me that maybe the wireless is closing the connection on a timeout and msn craps out. any thoughts appreciated. <10> read topic, Bleeter <2> eobanb: yes, i'm fully aware of /topic. however, given the people in here who use wireless, i thought someone may have experienced this previously, was all. <11> if the network is timing out a connection, there's no way that MSN could stay connected <11> gaim has some pretty (read: incredibly) aggressive heartbeats, though, so it's hard for me to imagine a connection being timed out <2> Err: thx, i'll definately be able to get them to use gaim for one night now, see if it improves ;) <4> Bleeter: i guess i'll take a look after i gut my wife's computer and see if she has any ram i can steal <2> marv: leave it with me for now, if you like ;) <2> marv: i've thrown in a bunch of gaim_debug foo and rebuilt wingaim while I'm waiting on the other machine <4> Bleeter: cool, goodluck. i'm going to reboot
<12> Just curious if anyone attempted to hook Gaim up to MySpace IM ? <11> it seems unthinkable that no one has tried <11> it is very unlikely that anyone succeeded <12> Err: agreed on both ;0 <12> ;) just thought i'd ask <11> I don't think that anyone thus far has come along who was 1) interested in such a project, and 2) competent to code a prpl <11> (I don't even know that the protocol is documented, so it might be far harder than simply writing up a new protocol plugin as well) <13> does anyone have a favorite gaim plugin? <11> is it Memory Lane Night? :-) <14> I believe the protocol is not publicly documented. It's Userplane's private thing <2> ok, i've located the dodgy codeblock, I'll catch up with marv later <2> marv: I've narrowed down the offending code block <4> Bleeter: okay, probably in a new function? <2> marv: would seem to be (without further debugging info this side and packet analysis) that if the list is split over two packets, it blows up in yahoo_process_list_15's case 7, just before the if(!(b = gaim_find_buddy... <2> or... for some other reason... but that's where it's collapsing <15> hello <2> marv: afk for 10/15 mins <4> Bleeter: hm ok. i don't immediately see why. must be rusty <2> marv: heh, me too... i'll bbiaf <15> i'm looking for a whiteboard system to use with gaim and jabber anyone know of anything <1> There is no official jabber whiteboard at the moment, and gaim doesn't support jabber whiteboarding at the moment either. <1> There is work towards an official JEP going on now, and there are a couple unofficial versions around in different clients. <15> deryni, thansk for the info.... not quite what i hoped for but i will just have to deal <1> If you *need* jabber whiteboarding right now, pick a client that usese one of the current methods, tkabber, coccinella, and inkscape do I think. <15> so that clients implement it it and p*** the info threw jabber <15> or something to that effect <1> Hm? <15> thoses clients you listed have whiteboarding built into them <1> Yes. <15> and they p*** the pictures done on the whiteboard threw the jabber server or something to that effect <1> I have no idea what protocol they use to do it. <3> hah get this ... Unicode U+00B2 is U+00B3 is ... but is U+00B9 <9> That seems kind of dumb. <3> yeah <9> is U+00B1? ... what the? <3> yeah, and you might *expect* U+00B4 to be 4, but it's not <2> what's super-0 ? <3> that must all be some sort of ISO-Latin compatability junk <3> I wonder if there's a coherent set of superscripts someplace else <16> Paco-Paco: Why do you prefer static linking? <3> rlaager: so that the typical case (a user who wants Gtk+gaim and only Gtk+gaim) has a simpler and smaller install set <3> Bleeter: U+2070 ... and U+2074-U+2079 are 4-9 respectively, but 2071 is i <3> U+24EB is NEGATIVE CIRCLED NUMBER ELEVEN <3> I love Unicode <16> Paco-Paco: If they're distributed as one tarball and it builds only GTK+ Gaim by default, the only difference is one .so file, right? <3> yes <3> r0bby: is this a ban evasion? <3> I note that there is still a %r0bby!*@* <17> thank you <3> for some reason I was thinking %*!r0bby@* <3> so I lifted your +q for wrongly questioning you <3> now be good ;-) <17> btw would you be willing to work with me on something, possibly somehow figuring out a way to read the raw protocol data from IRC so I can make the dumb autorejoin obey /remove <17> at some point, not now <3> you mean, so that Gaim doesn't rejoin after /remove ? <17> no, so that it DOES <17> you know how mirc and xchat have an autorejoin option? <3> no <17> I'm making a plugin that allows gaim to do it <17> that option has no place in gaim itself, it can be done with a plugin <3> so, a) why would we want to *help* people autorejoin on /remove, and b) can't you just use the chat-left signal or whatever? <3> hmmm but you don't know if the user asked to leave or not, I guess <18> Hi, how can I add a smiley to gaim? <17> no <17> i mean so it DOESN'T autorejoin <3> I suppose that signal could have a user-requested vs. forced bit <1> JoeBlacken: What do you mean exactly? <3> oh, you said does <17> I'm not thinking straight <17> let me take a look at my code <2> i know a little history of the auto-rejoin of gaim, although not IRC <17> Bleeter: i knwo it's to be included in plugin pack <3> I don't know a clean way to make that go off the top of my head
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