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<0> LSchiere2, do you know where all the encryption stuff is, ie gaim-encryption
<0> i know it's in svn somewhere
<1> its not in our code
<1> gaim-encryption and gaim-otr are both 3rd party projects
<2> LSchiere2, are you one from the developers?
<1> yes
<1> well, of gaim yes
<1> of the encryption plugins no
<2> i meant gaim
<2> do you use Gaim?
<1> naturally I use my own product
<2> how do you read it .. i read it Ja-yem
<1> pronounced the same as game
<2> you should record a .wav and place it in the FAQ ..... if you want of course
<1> it isn't frequently asked
<3> LSchiere2: narf - I think i found the bug :)



<3> just have to test it :)
<3> oscar doesn't like to have a contact twice - but if you move a contact, it is first added (again) and then deleted ...
<3> somegeek: add fails - but delete succedes --> contact lost =)
<1> ah
<3> s/somegeek/so ;)
<1> KingAnt: ping
<3> i'm just going to test it :)
<1> if you can put that in patch form, submit it to sf and ***ign to KingAnt
<1> (thekingant on sf)
<3> okay :)
<3> (I hope this won't break anything else)
<4> anyone knows the DBUS function which returns a buddy's nickname, not alias nor email?
<3> yeah ... it works :D *happy*
<5> TiCPU: GaimBuddyGetName perhaps?
<3> LSchiere2: just one short question (as I'm not used to file patches) - can I just make "diff $newFile $oldFile" or do you want to have a specific diff-format?
<1> svn diff if you've a copy from svn
<1> if not, diff -udp
<3> I'll take the svn-one ... perhaps it's already fixed in there ;D
<3> "500 Internal Server Error" --- damn sf
<3> is there gaim-1.5 available in svn? - cause I'm using this atm ... might it be fixed in 2.* ?
<1> I'm pretty sure it isn't, I get the same bug reports from the beta
<3> ah --- I'm just doing the diff to 1.5 - as it only exchanges two lines it should easily be ported to 2beta :D
<3> oh - it's already fixed in the svn
<0> Necoro, is it ?
<0> Necoro, huh, there you go
<3> yeah ... I found the bug in 1.5
<3> and then I wanted to file it ... and downloaded the svn-version ... and then realized that it is fixed there already =D
<0> Necoro, yeah the ICQ bug ?
<0> Necoro, cause i thought you were using gaim-2.0 myself
<3> nope ... I'm using 1.5 (and I don't know whether it is fixed in gaim-2.0 already)
<0> ahhhh
<0> well I'm not sure eeither, i forgot about the old versions lol
<0> ever since I moved
<3> I'll just have a look :)
<3> one moment
<3> neuro_damage: it is not fixed in 2.0.0beta3
<0> huh, i'm not sure
<0> i'm on 2.0.0dev
<0> wish one of the devs would put the svn revision number in there
<3> in "Revision 16563" it is fixed :)
<6> neuro_damage: The 'version' is stored in a tiny text file and isn't manually updated.
<7> use of the sizeof_size_t is strange. In one place it's checking for == 8 and anything else is considered an INT
<6> *is manually, sorry
<7> in logging later on though, it's == 8 for int64, == 4 for int, and anything else is an error at compile
<7> I wonder if that shouldn't be the same in logging as it is elsewhere
<8> hey i wanna know if it's possible to login to efnet n freenode at the same time.. on gaim.
<7> WIreD0x90: yes, just create an account for each.
<8> i have a account.. so after login to freenode.. like i am now.. what i shld do ..
<6> You create a second account
<8> already i have a account on both of them..
<6> You need to create an account for both in Gaim
<6> Then you need to add chats for the channels you wish to join for each accounts onto your buddy list
<6> Then you can just double-click them
<9> it says neuro_damage , you can just goto into your svn dir where you saved gaim and type svn info gaim
<0> allix, svn info gaim, gives me, gaim: (Not a versioned resource)
<0> svn update though says revision 16563
<9> that means you just updated the svn
<2> anyone here?
<9> i am
<2> how do you change the language?



<10> alnokta: Which language?
<2> the gaim's language
<2> in the preferences menu .. nothing is mentioned
<7> alnokta: it should use whatever environment language you're in
<2> but i want to use another language ..how to by-p*** it and loads whatever i choose?
<7> using the variable LANGUAGE, I think? So you'd either set it globally, or you'd run gaim as `LANGUAGE=fr gaim`
<11> LANG, I think.
<7> switching fr for whatever language code is correct
<2> nope.. not working ..
<2> just loads english
<11> Are you on the Windows?
<2> unfortunately
<11> /topic
<2> yes.. yes .. but all the people in #wingaim are sleeping now
<5> it is in the wingaim FAQ as well
<8> hey i made a new accout on efnet.. i login.. but i wasn't able to enter any channel in freenode. that account combobox is showing only this server..
<8> i mean it was only showing efnet..
<8> in case u ppl forget .. mine question was how to join channels on efnet n freenode simultaneosly..
<6> WIreD0x90, what?
<6> You create an account on efnet. You create an account on freenode. You select both accounts in the account selection.
<6> You add chats to both accounts, separately. Then you just double-click the chats in the buddy list
<8> k will try again..
<6> What version of Gaim are you using?
<6> err... oops.
<9> there is a feature in the versions i am using that seems to crash every few hrs, its proberly a warning to me, that i chat too much
<6> gaim_privacy_check is busted on buddies (such as AIM buddies) who have spaces in their names
<5> for all privacy settings, or for just 'in buddylist' one?
<6> It just compares incorrectly
<6> It doesn't matter what privacy setting
<6> It compares 's c r e e n n a m e w i t h s t u p i d s p a c e s' to 'screennamewithstupidspaces'
<6> Which, obviously, doesn't match - but in AIM, that's the same screen name.
<5> gaim_normaliz()ing who will probably fix it
<6> I'll see if that works
<5> what would probably better is to add the names in the permit/deny lists after normalizing them
<5> that way, it won't be necessary to normalize the names in the lists over and over again every time a privacy check is done
<6> That would be in addition to, actually.
<6> We're already normalizing the stuff off the privacy list
<6> (we're normalizing it in the check, rather)
<5> yeah. and doing it every time for every name in the list every time a check is done.
<5> a whole lot every in that sentence ;)
<12> is gaim getting gtk 2.8 support?
<6> Mulder, gaim works fine with gtk 2.8
<6> Unless you're in windows.
<12> yeah.. windows
<12> but that's good to know it works with 2.8
<12> i'll probably go back to linux after debian etch
<6> gtk 2.8 on Windows is busted
<6> I clearly don't know how to use the Gaim Normalize function right since now it just marks *every* buddy as blocked. heh.
<10> ForlornPenguin: gaim_normalize returns a string that you don't own
<10> if that matters ;)
<6> I don't don't understand why - I call gaim_normalize on (account, str1) and get the same result from gaim_normalize(account,str2) regardless of what the contents of str2 are.
<6> gaim_normalize(account, str1) is what I expect it to be, but the second gaim_normalize is wrong.
<5> gaim_normalize always modifies the same buffer
<5> so it overwrites the previous results
<6> That seems kind of stupid.
<5> http://pastebin.ca/99029
<5> why?
<6> It's unintuitive to me, I guess. Maybe not the best reason.
<13> gaim crashes almost every time this user does something. change his avatar or state, I don't know, but gaim dies every time with this error:
<13> msn: S: SB 002: MSG somebody@hotmail.com <---%20someNick%20---> 671
<13> msn: Oversized slpmsg
<13> g_log: file slplink.c: line 590 (msn_slplink_process_msg): should not be reached
<5> heh, it's mentioned in the docs though ;)
<5> not that i read that before getting confused myself first O:-)
<6> you want to just commit that to trunk?
<6> Then I can just not mess with that part of the privacy.c code, it's not critical that it be fixed in my branch for any development reasons.
<5> eh, alright. let me test that out first then
<5> can you tell me how to reproduce the bug?
<6> Yeah
<6> Show Offline Buddies and block an AIM buddy who has spaces in his/her name
<6> It won't render the blocked icon
<6> Because the check is failing
<6> If you block an AIM buddy w/o spaces in his name, though, then it works fine.
<6> (actually, it doesn't matter if you're showing offline buddies or not, it'll just be more obvious)


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