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<0> LSchiere2, do you know where all the encryption stuff is, ie gaim-encryption <0> i know it's in svn somewhere <1> its not in our code <1> gaim-encryption and gaim-otr are both 3rd party projects <2> LSchiere2, are you one from the developers? <1> yes <1> well, of gaim yes <1> of the encryption plugins no <2> i meant gaim <2> do you use Gaim? <1> naturally I use my own product <2> how do you read it .. i read it Ja-yem <1> pronounced the same as game <2> you should record a .wav and place it in the FAQ ..... if you want of course <1> it isn't frequently asked <3> LSchiere2: narf - I think i found the bug :)
<3> just have to test it :) <3> oscar doesn't like to have a contact twice - but if you move a contact, it is first added (again) and then deleted ... <3> somegeek: add fails - but delete succedes --> contact lost =) <1> ah <3> s/somegeek/so ;) <1> KingAnt: ping <3> i'm just going to test it :) <1> if you can put that in patch form, submit it to sf and ***ign to KingAnt <1> (thekingant on sf) <3> okay :) <3> (I hope this won't break anything else) <4> anyone knows the DBUS function which returns a buddy's nickname, not alias nor email? <3> yeah ... it works :D *happy* <5> TiCPU: GaimBuddyGetName perhaps? <3> LSchiere2: just one short question (as I'm not used to file patches) - can I just make "diff $newFile $oldFile" or do you want to have a specific diff-format? <1> svn diff if you've a copy from svn <1> if not, diff -udp <3> I'll take the svn-one ... perhaps it's already fixed in there ;D <3> "500 Internal Server Error" --- damn sf <3> is there gaim-1.5 available in svn? - cause I'm using this atm ... might it be fixed in 2.* ? <1> I'm pretty sure it isn't, I get the same bug reports from the beta <3> ah --- I'm just doing the diff to 1.5 - as it only exchanges two lines it should easily be ported to 2beta :D <3> oh - it's already fixed in the svn <0> Necoro, is it ? <0> Necoro, huh, there you go <3> yeah ... I found the bug in 1.5 <3> and then I wanted to file it ... and downloaded the svn-version ... and then realized that it is fixed there already =D <0> Necoro, yeah the ICQ bug ? <0> Necoro, cause i thought you were using gaim-2.0 myself <3> nope ... I'm using 1.5 (and I don't know whether it is fixed in gaim-2.0 already) <0> ahhhh <0> well I'm not sure eeither, i forgot about the old versions lol <0> ever since I moved <3> I'll just have a look :) <3> one moment <3> neuro_damage: it is not fixed in 2.0.0beta3 <0> huh, i'm not sure <0> i'm on 2.0.0dev <0> wish one of the devs would put the svn revision number in there <3> in "Revision 16563" it is fixed :) <6> neuro_damage: The 'version' is stored in a tiny text file and isn't manually updated. <7> use of the sizeof_size_t is strange. In one place it's checking for == 8 and anything else is considered an INT <6> *is manually, sorry <7> in logging later on though, it's == 8 for int64, == 4 for int, and anything else is an error at compile <7> I wonder if that shouldn't be the same in logging as it is elsewhere <8> hey i wanna know if it's possible to login to efnet n freenode at the same time.. on gaim. <7> WIreD0x90: yes, just create an account for each. <8> i have a account.. so after login to freenode.. like i am now.. what i shld do .. <6> You create a second account <8> already i have a account on both of them.. <6> You need to create an account for both in Gaim <6> Then you need to add chats for the channels you wish to join for each accounts onto your buddy list <6> Then you can just double-click them <9> it says neuro_damage , you can just goto into your svn dir where you saved gaim and type svn info gaim <0> allix, svn info gaim, gives me, gaim: (Not a versioned resource) <0> svn update though says revision 16563 <9> that means you just updated the svn <2> anyone here? <9> i am <2> how do you change the language?
<10> alnokta: Which language? <2> the gaim's language <2> in the preferences menu .. nothing is mentioned <7> alnokta: it should use whatever environment language you're in <2> but i want to use another language ..how to by-p*** it and loads whatever i choose? <7> using the variable LANGUAGE, I think? So you'd either set it globally, or you'd run gaim as `LANGUAGE=fr gaim` <11> LANG, I think. <7> switching fr for whatever language code is correct <2> nope.. not working .. <2> just loads english <11> Are you on the Windows? <2> unfortunately <11> /topic <2> yes.. yes .. but all the people in #wingaim are sleeping now <5> it is in the wingaim FAQ as well <8> hey i made a new accout on efnet.. i login.. but i wasn't able to enter any channel in freenode. that account combobox is showing only this server.. <8> i mean it was only showing efnet.. <8> in case u ppl forget .. mine question was how to join channels on efnet n freenode simultaneosly.. <6> WIreD0x90, what? <6> You create an account on efnet. You create an account on freenode. You select both accounts in the account selection. <6> You add chats to both accounts, separately. Then you just double-click the chats in the buddy list <8> k will try again.. <6> What version of Gaim are you using? <6> err... oops. <9> there is a feature in the versions i am using that seems to crash every few hrs, its proberly a warning to me, that i chat too much <6> gaim_privacy_check is busted on buddies (such as AIM buddies) who have spaces in their names <5> for all privacy settings, or for just 'in buddylist' one? <6> It just compares incorrectly <6> It doesn't matter what privacy setting <6> It compares 's c r e e n n a m e w i t h s t u p i d s p a c e s' to 'screennamewithstupidspaces' <6> Which, obviously, doesn't match - but in AIM, that's the same screen name. <5> gaim_normaliz()ing who will probably fix it <6> I'll see if that works <5> what would probably better is to add the names in the permit/deny lists after normalizing them <5> that way, it won't be necessary to normalize the names in the lists over and over again every time a privacy check is done <6> That would be in addition to, actually. <6> We're already normalizing the stuff off the privacy list <6> (we're normalizing it in the check, rather) <5> yeah. and doing it every time for every name in the list every time a check is done. <5> a whole lot every in that sentence ;) <12> is gaim getting gtk 2.8 support? <6> Mulder, gaim works fine with gtk 2.8 <6> Unless you're in windows. <12> yeah.. windows <12> but that's good to know it works with 2.8 <12> i'll probably go back to linux after debian etch <6> gtk 2.8 on Windows is busted <6> I clearly don't know how to use the Gaim Normalize function right since now it just marks *every* buddy as blocked. heh. <10> ForlornPenguin: gaim_normalize returns a string that you don't own <10> if that matters ;) <6> I don't don't understand why - I call gaim_normalize on (account, str1) and get the same result from gaim_normalize(account,str2) regardless of what the contents of str2 are. <6> gaim_normalize(account, str1) is what I expect it to be, but the second gaim_normalize is wrong. <5> gaim_normalize always modifies the same buffer <5> so it overwrites the previous results <6> That seems kind of stupid. <5> http://pastebin.ca/99029 <5> why? <6> It's unintuitive to me, I guess. Maybe not the best reason. <13> gaim crashes almost every time this user does something. change his avatar or state, I don't know, but gaim dies every time with this error: <13> msn: S: SB 002: MSG somebody@hotmail.com <---%20someNick%20---> 671 <13> msn: Oversized slpmsg <13> g_log: file slplink.c: line 590 (msn_slplink_process_msg): should not be reached <5> heh, it's mentioned in the docs though ;) <5> not that i read that before getting confused myself first O:-) <6> you want to just commit that to trunk? <6> Then I can just not mess with that part of the privacy.c code, it's not critical that it be fixed in my branch for any development reasons. <5> eh, alright. let me test that out first then <5> can you tell me how to reproduce the bug? <6> Yeah <6> Show Offline Buddies and block an AIM buddy who has spaces in his/her name <6> It won't render the blocked icon <6> Because the check is failing <6> If you block an AIM buddy w/o spaces in his name, though, then it works fine. <6> (actually, it doesn't matter if you're showing offline buddies or not, it'll just be more obvious)
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