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<0> nosnilmot: ping
<0> I'm trying to track down an MSN crash. It happens in Meebo, and as far as I can tell it happens in current versions of Adium and Gaim
<0> The stacktraces aren't all exactly the same, but I think the cause is all the same
<0> This stacktrace is pretty representative of what happens: http://sourceforge.net/tracker/index.php?func=detail&aid=1293975&group_id=235&atid=100235
<0> I'm in gdb connected to a core file from one of these crashes, and I'm printing some variables. slpcall->slplink->session->switches is NULL, but slpcall->slplink->swboard is set to something (something invalid)
<0> I'm trying to figure out how that's possible
<1> KingAnt2: is that something invalid very close to zero?
<0> Nope
<0> I have a feeling it was previously a valid switchboard, but the switchboard has been freed
<1> does gdb say it's invalid?
<0> Nope
<1> oh, it just doesn't have valid data in it... Yeah, that sounds likely.
<0> Right
<0> I've seen cases where some of the data seems reasonable and some of it is gibberish
<0> And the address of slpcall->slplink->swboard is close to other, valid memory addresses
<1> if gdb doesn't complain, it's almost certainly a valid memory address



<1> if it's aligned on at least a 4-byte (and probably 8-byte) boundary, it probably came from malloc()
<0> I've got you beat. It's aligned on a 256-byte boundary.
<1> heh :-)
<1> now fire up your solaris box and debug it using libumem
<0> I don't know how to reproduce it
<1> that ****s
<1> I take it this doesn't happen often?
<0> It's hard to say. It happens often enough to have been reported multiple times in Gaim's bug tracker, and a whole bunch of times in Adiums crash reporter
<1> KingAnt2: what's going on there at stack level 12 (from the URL), where context is listed as both gibberish and as INVITE blahblahblah?
<1> it looks like context was mangled within that function, msn_slp_call_invite()
<0> Err: I don't know, copy and paste error?
<1> oh, no, nevermind - that's some base64 string (you can see it in frame 12)
<1> er, 13
<2> how d all
<0> how d!
<2> anyoen good with gaim on simply mepis
<0> Simply mepis?
<2> yes
<1> what exactly do you need to know?
<2> ive loaded the newest gaim and web cam isnt working ???
<0> Gaim doesn't support web cams
<1> gaim doesn't support webcams
<2> webcam works using camstream
<0> What is camstream?
<2> hmmm thought the newest one did
<2> says video and voice ???
<0> paullywdoodle: Where does it say that?
<1> KingAnt2: right after the "no" on the webpage
<2> hmmm under gaim v-v video and voice ???
<0> Can you be more specific?
<3> and use less spaces?
<2> ive answered it thanks for the help and es my space bar goes too easy
<3> heh he was an interesting one
<4> Unusual.
<3> and yet, in some ways, all too usual
<4> Paco-Paco: Usual in the "can't read" sense =)
<0> This MSN crash hasn't seen the last of me!
<5> Anyone know of current issues with the Debian version of GAIM (1.5.1cvs) WRT AIM? My sessions are immediately disconnected. Other protocols work fine.
<5> Hmm, that was odd.
<5> Anyone know of current issues with the Debian version of GAIM (1.5.1cvs) WRT AIM? My sessions are immediately disconnected. Other protocols work fine.
<3> we heard you the first time
<3> I think maybe bonjour is crashy
<3> hmmm no looks like it's oscar
<3> are we seeing crashes in gaim_gtk_blist_update_timer a lot?
<6> hello
<6> gaim with irc support is pretty darned nice
<3> I guess nice is one word you could use
<7> depends on what you need or want from an irc client, i suppose
<7> s/ i / I /
<8> gaim isn't multithreaded is it?
<9> I wish
<8> so it is/
<7> no, it's not
<7> there's no need for gaim to be a multithreaded application
<8> ok, thanks
<7> gaim does, however spawn some child processes to do some things like dns lookups, but those children are fairly short-lived
<8> i like the (debug?) message when a dns lookup child dies :)
<8> something like "nobody wants me anymore" (been a while since i saw it)



<7> yeah, "nobody needs me :(" as i recall
<3> _Robbo: why would you wish for such a thing?
<9> I like frivilous things
<3> I think, in this case, you mean "foolish"
<3> frivolous implies that, while worthless, it's not actively detrimental
<9> touche'
<3> whereas concurrency is a specter to be avoided unless truly needed, because it causes all manner of complications that one would rather not deal with
<9> As an idle user, I am not aware of the complications, multi-threaded is a buzzword that makes things "faster"
<3> ahh how the windows world has confused people
<8> also makes them buggier, from experience
<8> anyway i don't think gaim is so CPU-intensive that it would benefit from parallel processing :)
<3> the modern impression that multithreaded is "good" comes from some serious design flaws in Windows
<8> probably faster to avoiding having to add all kinds of mutex/locking code
<3> causing a lot of developers to look at threads as the only way to solve a number of important problems
<3> as far as locking and unlocking ... you're right that Gaim isn't CPU intensive enough for parallel processing to be a general gain, and for the same reason concurrency overhead wouldn't really be a problem either
<3> the real lose is in complexity and stability
<10> hello
<10> i have a question, is it possible to make automatic the fact of getting informations of jabber friends ?
<10> updating the nickname of a contact can only be done by this way as far as i know ...
<11> eh...
<11> The screennames are being updated automatically - I don't know what you mean
<10> the jabber screennames ?
<10> msn , yes
<10> but not jabber contacts
<10> or i missed something in preferences ;)
<11> There's no such preference
<10> i know :)
<10> your jabber contacts' screenames are updating automatically ?
<11> I don't use jabber
<11> But I see no reason why it would not update them
<10> trust me
<10> it doesn't
<10> just open a jabber account to test ;-)
<10> anyone else has an idea ? :-(
<12> cant you people log into icq too? o.o
<13> neo: I don't get what is the problem
<13> neo: what is "information of jabber friends" ?
<11> neo: if someone changes his/her screenname, you don't get to see that change in your buddy list? Is that the problem?
<10> Emiml: i have jabber contacts, they can set "nicknames" which are shown in my contact list instead of their JID. But to update his screename (if the contact change it), you have to "Get info" him
<10> i'm looking for a way to make it automatic
<10> Alver: yes
<10> Alver: i'm trying to migrate MSN users to Jabber, but that's a needed feature for them :(
<13> neo: you need nicknames from vcard to appear in buddy_list just after someone change it?
<10> yes
<4> neo: Can't they just set their status message like the users of /every/ protocol other than Jabber do?
<4> s/Jabber/MSN
<10> i don't understand
<4> You know that when you set yourself away (or indeed available) on Jabber, you can have a message, and that this has been true for (for instance) AIM since always? Well, non-MSN users the world over use the status message for the junk that MSN people put in their screen name.
<10> oh ok
<10> that's a good idea
<10> using the "away" status to make their messages
<4> The advantage is you can actually tell who people on your blist are without aliasing them or having to hover to see their email address.
<13> huh. I never used MSN. They can't have descriptions in status messages?
<4> Until recently MSN didn't /have/ status messages.
<4> They have added it (although Gaim doesn't support it yet). Sadly, MSN users seem to use the status message for their "Now playing" and the screen name for random junk
<13> uff. I'm happy that my firends are not using MSN
<10> happy for you lol
<10> the biggest part of my friend and collegues use it :(
<10> ok
<10> that's work well
<10> thank you :)
<11> resiak: very true... it's a pity that the gaim msn-crashing ability doesn't exist anymore ;)
<10> just a question, is it possible to close the away window ?
<4> neo: It'll be gone in Gaim 2.0
<10> ok !
<11> neo: try using 2.0 beta 3. It's excellent.
<10> thanks :)
<10> ok
<4> Alver: Yes, it is a shame. It's also a shame that there are a bunch of Jabber/SSL-related segfaults, because it doesn't look good when I persuade people to try Gaim and Jabber ;)
<10> ok, i will ask a last question that a lot of persons have asked i guess
<10> but, is the vv functionnality almost "stable" ?
<11> resiak: ah, the jabber/TLS stuff is happening on the usual platforms too?
<11> neo: not even close
<4> Alver: I only use the usuall platforms ;)


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