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Comments:
<0> should the gtk-plugins be probed if i am running gntgaim? <1> libgaim is probing everything automatically, isn't it? <0> yeah <1> then the answer is probably yes ;) <0> the ui_requirement in a plugin could be set to the ui it wants, and the core could check it before trying to load it <1> it has to probe the plugin to find out what kind of UI is required (if one is) <1> unless i missed something <0> heh, yeah, you're right. i wasn't thinking <2> Does the new version of Gaim work with SUSE Linux 10.0? <3> hai rf <2> hi2u2 Harriet_Tubman <4> rf: Why wouldn't it? <4> rf: BTW, "hai" is Japanese for "yes", I don't think he was greeting you. <2> Because I'm not seeing it on the download page <2> Yes, he was greeting me <5> ForlornPenguin: hai is some greeting in some weird language
<6> Any idea what can cause "g_log: dbus_g_proxy_call: ***ertion `DBUS_IS_G_PROXY (proxy)' failed" when doing gaim_accounts_find(..) ? <6> it works from a C plugin, but not for a C# one <0> roast: there have been commits before which changed "if (a) g_free(a);" to just "g_free(a);" ... i am not sure that changes anything at all, but just as an FYI <7> just a redundancy removal <0> (i think i have even submitted a patch that makes that change) <1> g_free does the check itself, so it's not necessary, as i recall <8> Right, free and g_free both check if !NULL before doing anything <9> KingAnt: free() does not check on all platforms <8> It does acroding to the ANSI C specification <9> whereas g_free() does, because it's part of glib and shared between platforms <8> I checked <8> ANSI C 89, I think <9> well, then it should, but I am inclined to think it doesn't necessarily <9> I may be wrong :) <8> If anyone was actually using a platform where free didn't check for NULL then they're not filing bug reports, because Gaim would be crashing A LOT <9> KingAnt: I thought we g_freed() everything or if(NULL) freed() <8> Nope <9> er, !NULL :) <8> But we probably do use g_free a lot more than we use free <10> sadrul: thanks for the heads. <10> so should I revert the check or..? <8> Eh, whatever <8> It's really not important at all <8> Usually if I'm working with a file and I make a change somewhere else and I happen to notice some "if (!NULL) free(bleh)" then I'll change it <10> KingAnt: for logging actually, data->path should _never_ be null by that time. <8> But I wouldn't go out of your way <10> KingAnt: okay. I'll leave it and see if rlaager says something about it. <8> Gtk 2.10 supposedly includes drag-and-drop support for GtkNotebook tabs. Is that going to interfere with the drag-and-drop we've implemented? <4> I should as well. Instead I just idle in #gaim-commits and hope I don't miss anything of importance <8> Yeah, gaim-commits is totally the best way to follow Gaim development <8> Gaim commits is almost as effective, if you're not interested in seeing the actual code changes <10> nice. +m <4> Yeah <11> roast: you can debate commits in here, I guess <9> KingAnt: well, we can mess with it and deprecate our own code if it works well <10> KingAnt: it is. I didn't even know we had drag-and-drop tab moving :) <10> hyphenated: that's true. kinda like how I just found out that #gaim-commits existed :) <4> Every so often people say things along with their commits (if they have voice). <9> it wouldn't make sense for it to be enabled by default, cause then you could drag around preferences tabs for no reason :) <4> It'd be kinda nice to be able to, but... *shrug* <10> SimGuy: I want my logging pane FIRST! :) <0> is it upto the app to remember the changed page order? <0> i would guess it is <9> sadrul: I think it would need to be <9> there's no guarantee that the tabs would be the same every time <10> ForlornPenguin: I think there's a O(n) traversal every time a message is received/sent somewhere in GaimConversation <10> ForlornPenguin: or, at least, when the user pages up and down. <10> ForlornPenguin: it would be great if you could look into that :) <9> I suspect the gtkimhtml code might need some optimization, especially in the case of smiley trees :) <10> SimGuy: hehe :) <9> Paco-Paco yelled at me, and I was actually able to fix it rather quickly :) <10> SimGuy: what does the smiley tree do? <9> roast: we use a tree structure of some kind to match smiley text from smiley themes when we render them in conversations <10> SimGuy: based off of xmlnode, by any chance? <9> roast: I don't think so, and I think the main issue is that they're allocated to every imhtml individually, though I'm not certain that's still true <12> gtkimhtml is terrible <12> it is the slowest part here
<9> part of the problem is that the smiley trees are different depending on the protocol <13> http://www.worldjumpday.org/ <10> SimGuy: oh. it sounded to me that trees were used so it would make the find-and-replacement protocol independent <9> roast: I believe the trees are like ":" then "-" then ")" or "(" <9> that sort of thing <9> a tree to be used to search a piece of text for a smiley <10> SimGuy: ah, I see. <10> SimGuy: fun fun <12> BTW: If you look at the <12> gtk_imhtml_is_protocol() <12> you will notice that strlen is called always and always again on the same strings <12> maybe it will be better to just write down size of those char* in this accepted_protocols[] <14> Hi everyone. Sorry to interrupt. I'm having a problem with my MSN account, and I don't know if it is Gaim or a problem with the Microsoft servers... <15> check the topic <16> hashkekan, read the topic <16> it's the servers <16> hashkekan, tip: topic -> FAQ -> #gaim <16> order of support. <14> Oops... so MSN is broken now? <9> hashkekan: it might be, it often is <16> when has MSN been stable? <16> I missed the memo <14> Yes, I know, heh. It's just that I've never seen it broken in this particular way. <14> Basically, it's responding 500 to the BLP command Gaim sends, just after logging in. <1> r0bby: you miss every memo, so what's your point? :-P <14> Other than that, I can message people. But I can not block/unblock anyone. <12> improvement like this: http://wypas.ath.cx/zrzuty-ekranu/gtk-imhtml_optim.png is worth anything? <12> I made it that way: http://emiml.ath.cx/speedup_imhtml.diff <16> rekkanoryo, I don't miss the memos <16> they're never addressed to me...I'm not important enough :( <14> Well. I'll just ***ume it's Microsoft then. Thanks r0bby, Sim. And again, sorry for interrupting. <0> Emiml: did you submit that patch? it looks good to me <11> I think: make the array NULL terminated, and get rid of accepted_protocols_size, change the expression to for ... accepted_protocols[i] != NULL <17> that way could work.. <11> oops, number_of_protocols, not accepted_protocols_size <17> but i wouldn't hard code accepted_protocol_size.. <17> i'd do the sizeof division magic :) <11> whichever way gets rid of the magic numbers is good in my opinion. just in case it starts supporting sftp:// and so on in the future <17> yeah <17> although a regex maybe faster if you're looking for pure speed :) <17> and why was the debug_warning removed? <18> Hey there, anyone available to answer a few questions about gaim usage? <8> I guess that depends on the questions <18> KingAnt: ok, right now I am having trouble with an ICQ contact. He hasn't been able to see me for over a year and I removed and readded him and I finally appeared on his client. but when he logs out and back in, I am no longer visible <18> I presume this is an authorization issue, are there known problems with ICQ? I had similar trouble last night with Jabber contacts and had to remove/readd them <8> I guess there aren't realy known problems with ICQ <8> People tend to report problems... but it's really hard to distinguish between user error and something else <8> Is he in your block list? Or are you in his block list? <8> Has he tried removing you and re-adding you? <9> someone want to help me figure this out? :) <9> http://garimbo.org/nopaste/641 <9> the oddity is that it crashes me trying to open the debug window, but it prints the debug text to the console window <9> (that appears to cause the crash) <10> SimGuy: reproducible? <9> roast: every time on my amd64 box, never on x86 <9> any time I open the debug window <18> KingAnt: yeah, when I remove and readd him, things are fine until he logs out and back in. I'd say it's his problem had it not happened to me last night and today with jabber <9> seems almost like the va_list at args gets corrupted or lost between the time it is processed by the core and p***ed off to the UI <18> KingAnt: How do I check the block list on gaim? It's my brother so I wouldn't have blocked him on purpose but he does have a red sign over his name that just recently started appearing. Any way to check or do I need an authorized client? <9> however, the only thing that touches args is g_strdup_vprintf() <8> TheHighChild: Tools->Privacy <8> SimGuy: Does your tree have local changes in it? <9> KingAnt: nope <10> SimGuy: so you open it, the debug line gets printed to the console, but can't get printed to the debug window? <18> KingAnt: you freaking pwn dude. Sorry for being such a stupid noob. <9> roast: I open the debug window, gaim prints the line at the top of the BT log there to the console, and immediately crashes <8> SimGuy: Do I need to do anything to compile Gaim as an amd64 app? (I'm on amd64) <8> TheHighChild: No worries <9> KingAnt: shouldn't, your compiler should be the x86_64 one by default <18> KingAnt: Automatix installs gaim2 on AMD64 nicely <1> unless you're using the i386 version of your distro <8> SimGuy: When I file "file ~/gaim-head/bin/gaim" it says, "bin/gaim: ELF 32-bit LSB executable, Intel 80386..." <8> Does Fedora have an x64 version? <9> KingAnt: hmm
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