| |
| |
| |
|
Comments:
<0> What is the model that always bets on the majority cl*** called? <0> It's something like Majority Vote Model <0> although i believe it was a different term than 'vote' <1> winner takes all? <0> Majority X Model <0> I said it in this channel a few months ago but cannot recall it anymore <1> you can search the logs <1> too bad brains dont keep logs
<0> i find the brain's way of doing it very exciting and all but inefficient, given a limited storage that is <1> you can search google for "Majority * Model" <0> i think i found the term in Mitchell's <0> could yoiu check the registry? <0> register* <1> huh <0> Mitchell's Machine Learning <0> i believe the term is in it. could you check the index? <1> i dont have that book <0> i'd recommend it <0> although so does danf :) <1> yeah i know the basic stuff already <1> and the real challenge of ai isnt finding ML solution to fixed domain problems <0> fixed domain? <0> do you mean stationary environments? <1> dunno <0> what do you mean by fixed domain? <1> i meant like <1> finding an algorithm for some specific problem <1> nevermind <0> sorry, i'm not trying to be hostile, just want to know waht you mean. you're probably right <1> no i just dont know what i mean myself <1> most of the time <0> so you mean that real AI is general AI and narrow AI isn't very important? <1> id just like to see all the narrow ones in a big one <0> personally I believe we are getting there, we make discoveries in subproblems and utilize them in larger problems <2> I'm pretty sure that real AI is not a collection of narrow ones <2> one general one applicable to all the skills
<1> fys03cwe: yeah <0> the narrow ones wouldn't nec. have to be indepedent and called separately <0> they could be integrated to produce what we would normally call one system, and not many <1> yeah, and that part is interesting <1> not finding some algorithm that is 10% better at some task that is already solved <0> 10% is quite a lot in my mind <0> i notice when I make systems how the accuracy of low-level components is crucial <0> for instance, if my dependency graph parser makes a single error at any of the involved nodes, a proof may no longer be possible <0> in practice, perhaps this puts an upper bound of the square of the accuracy of dependency graph parser (just a guess) <1> yeah but you can handle slow or wrong execution <1> if you have smart control structures that notice it <1> and try other things <1> so it's more effective to spend your time on these things than improve an algorithm 10% <0> possibly. i enjoy metareasoning, how to select which of several reasoning acts is the most rewarding <0> (for instance) <0> that would be more of the more naive syustem we had above, with separate modules <0> still unable to find much resources on it however <0> but you may want to look more into Artificial General Intelligence as it's called <0> the hutter and schmidhuber that we constantly speak of in here for instance <1> i only know a couple of systems that try to do it <1> who are they <0> people that do research on AGI <0> there are many more though <0> you must have heard of Novamente for instance <0> google for AGI <0> on videos <1> i think it's more gonna be a question of combining a lot of things together <1> and engineering a good system <1> as opposed to "Optimal Ordered Problem Solver" and "an even more general optimal search algorithm" <1> just reading some abstract of them :) <1> why would you need it to be optimal <0> cause you find suboptimality to be too easy? <3> any comments? cennywenner.com/elfrte.pdf
Return to
#ai or Go to some related
logs:
clint #dns zope gc.collect EPIA-5000 Debian Extremely broken BIOS #suse t totem clean open location #lisp gnoomeeting pinyin qwertz
|
|