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Comments:
<0> Can you use some sort of neural network to produce speech? <0> Or is there any sort of neural network that can work on streaming input? <0> I remember hearing of one, but I can't remember it's name.
<1> why a NN to produce speech? <2> Andares: you want it to find patterns over time and then reproduce them? <1> hm <1> why would you want to do that, either? :) <2> wouldn't it be fun if a computer could elocute properly based on text? :) <2> actually, sorry, elocution is meaning, not sound... <2> but it would be fun if the computer sounded like a person and not a weird piecemeal collection of speechlike phonemes <2> if you had an advanced enough system, it could put proper inflection by analyzing the way most people inflect a sentence of the structure that it's trying to speak <1> epitron, actually, some people have already worked on that <1> the sphinx engine had some research done on it
<3> can two cl***es posses identicle identical jmethodIDs in JNI? <3> i mean if they dont share members ;P <4> yo <4> if there's a game where there's no set order of who goes when, (ie, however fast you can move) is there an AI that works well for that? <4> it'll be approximately even <5> meatmanek, I'd say no <4> k. <4> I'll just take a leap of faith and go with minimax. <5> if it's that kind og game then you can probably adapt that yes
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