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Comments:

<0> Can you use some sort of neural network to produce speech?
<0> Or is there any sort of neural network that can work on streaming input?
<0> I remember hearing of one, but I can't remember it's name.



<1> why a NN to produce speech?
<2> Andares: you want it to find patterns over time and then reproduce them?
<1> hm
<1> why would you want to do that, either? :)
<2> wouldn't it be fun if a computer could elocute properly based on text? :)
<2> actually, sorry, elocution is meaning, not sound...
<2> but it would be fun if the computer sounded like a person and not a weird piecemeal collection of speechlike phonemes
<2> if you had an advanced enough system, it could put proper inflection by analyzing the way most people inflect a sentence of the structure that it's trying to speak
<1> epitron, actually, some people have already worked on that
<1> the sphinx engine had some research done on it



<3> can two cl***es posses identicle identical jmethodIDs in JNI?
<3> i mean if they dont share members ;P
<4> yo
<4> if there's a game where there's no set order of who goes when, (ie, however fast you can move) is there an AI that works well for that?
<4> it'll be approximately even
<5> meatmanek, I'd say no
<4> k.
<4> I'll just take a leap of faith and go with minimax.
<5> if it's that kind og game then you can probably adapt that yes


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