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Comments:
<0> http://www.damninteresting.com/?p=793 <1> moin <2> hey
<3> anyone know keywords or some resources for pathfinding in the case when edges has both a cost and a probability of being traversable and you do not know the traversability outcome til you reach the edge? (or alternatively, a distribution of costs [0, inf]) <4> sorry <5> hi DanF_DrC <2> cwenner: sorry, no keywords <2> can't you "plan" the traversability outcome also? (e.g. train) <2> otherwise, i don't think there's any way of dealing with this by hoping for the best :-) <3> hoping for the best? It seems a bit fun but prefer to check current algos, if any, before spending too much time thinking. i meant that the distributions would be inputs <2> you need to have another heuristic that does a tradeoff of probabilities in terms of "length" <2> then you're ok <3> i was pondering about an exact solution since a best-first seems like an extension to the problem <3> do you mean approximately? it does not seem obvious how to do a polynomial best-first that does not know the outcomes til it moves there (i.e. not while it plan) <6> hi
<7> hey penny :) , long time no see <8> wtf? <8> well thats second case in a row <9> anyone works on ai but with electronics more specifically <9> analog circuitry <9> nothing digital <3> you could try an example or #robotics <10> jwest, you might want to check out Kwabena Boahen <10> for a lecture he gave last year: http://www.almaden.ibm.com/institute/2006/agenda.shtml <10> it's not exactly ai, but more like realistic brain simulation in hardware <10> he's starting with the first stages of the visual system, but who knows what it can be used for eventually <10> somewhere in the last 2 months there was also an article in the New Scientist about his stuff
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