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Comments:
<0> did you format before restoring <1> I used a new hard drive for restoring <2> sql server 2000 wont install on web edition? <0> correct k1rkuk <2> but my other software will run fine? <0> yes <3> k1rkuk; most chat server software I've seen is unix/linux based. why are you using Windows Server? are you programming your website in .NET or something? <0> microsoft has a chart somewhere <2> no but my chat server is built by myself and is windows based <4> hmm. <0> http://www.microsoft.com/windowsserver2003/evaluation/features/comparefeatures.mspx <4> my klipsch speakers will be delivered tomorrow. :D <0> that chart should explain **** <4> box weighs 26 lbs. sheesh <2> ah ok <3> if performance is a consideration, SQL Server is best run on a dedicated machine anyways. or just use something else, like PostgreSQL
<2> im thinking of using mysql <5> NutsackSQL. <5> MySQL should run fine on a Win2K3 web server. <2> excellent <3> postgres is the better database engine, with a more complete implemetnation of SQL standards. <5> peerce: And worse community and application support. <3> actually, the postgres community is quite strong, its just that they are REAL database people who understand the R in RDBMS <6> ridiculous: http://www.theregister.co.uk/2006/02/20/yahoo_upsets_religious/ <3> the documentation is about 10X better quality too <5> If he's writing his own **** then going with Postgres might be a better choice, but if he's using what someone else wrote and they wrote it for MySQL, as the PHP world tends to be fond of doing, then there's no point in running Postgres on that machine. <3> fdiv_bug; he's using windows server, I doubt he'd be in PHP/mysql anyways <3> he wrote his own windows based chat server <5> Then he's probably already written it to use MySQL. <2> my prototype application currently runs for ms sql server, but i am going to port the sql <2> because my budget doesnt cover for a sql server license <5> k1rkuk: Might want to look into whether Postgres would be a better choice, then. <0> k1rkuk, what about MSDE <3> postgres is likely closer to MS SQL as its based on SQL standards, while MySql is based on god knows what. <5> Or SQL Server Express, is it? <2> im dont know much about msde, my application is very db intensive <0> how big is the database <3> MSDE probably isn't a good choice if there will be more than 4-6 concurrent queries, it will be slow. <5> Gimp-Work: 40 cubits by 40 cubits. <3> it not about size, its about concurrency <2> how is postgre in terms of speed?, everyone always harps on about mysql's speed <0> MSDE supports 10 at once <0> that and the db size limit is the only real difference <5> k1rkuk: Postgres is slower than MySQL, but it's still fast enough. <2> there will be thousands of concurrent users <3> k1rkuk; mysql is good at doing very simple things fast. postgres does far better at more complex things <5> MySQL achieves its high speed by taking lots of shortcuts. <2> ah ok <3> k1rkuk; 1000s of concurrent web users translates to dozens of concurrent accesses usually. however, sounds like you may need a dedicated database server, especially if your schema is complex <3> if its mostly flat tables with single indicies and no relationships, then anything would work OK <2> not web users, actual server application users, each will be doing heavy querying per second. without voilating nda its basically an online m*** multiplayer game <0> why would a chat program use a database <0> you have an NDA but no budget/ <3> k1rkuk; have you simulated your performance load? <2> this server is for the prototype version upon which load testing will occur <0> what's the frontend? asp? <5> peerce: I would guess, "No." <2> i would use mssql but..if the db needs scaling up etc and clustering with multpul servers the cost goes very high <5> SweetTarts and Pepsi tastes like furniture stores smell. <4> you guys are dating? <2> the front end is currently in asp <0> yeah you need two servers <3> k1rkuk; thats OK for quick and dirty webpages, but no WAY that will scale. <4> gimp, i had to ban 3 hackers last night <4> painfully obvious wallerz. :( <3> anyways, a game server shouldn't be web based, it should be a proper client/server model <2> this is purely for testing the backend application <0> werd <0> i hack <4> i hope vac2 is getting this **** <0> your mom <4> there's been an uptick latley <0> yeah <5> nerp: That's why I stopped running my CS servers. <2> peerce: there is a seperate client application
<0> it won't <5> It was less like running a game server and more like babysitting. <3> k1rkuk; i'm talking about the server side. <3> it shoudl be a proper transaction server <0> why would you use ASP if it has a client app <4> It's been fine for months, but in the last week i've been seeing the same wallhack <4> i think a private cheat got released to the lame*** community on some forum <0> i'd get all SOAPy and **** <4> and now its hit m***-use <3> Gimp-Cow; to program the transactional back end. a horrible sloppy way of doing it, IMHO <0> yeah <0> well <4> which means in 1-3 weeks, they'll all lose their steam accounts <0> not neccesarily sloppy <0> but slow like woah <0> nerp, which are probably stolen anyways <4> the nice thing about vac2 is reading the posts on the cheater forums in the wake of a major ban of a popular cheat <7> lol <5> nerp: Heh. <2> there is an asp web application which is for the pre live testers and it needs to be on the same server as the backend server technology <7> cheaters make me laugh <4> they're like WTF!?!?!? <2> hence why <3> yeah, will be major lag. typical MMORPG needs around 4-8 updates/second for every user world-wide <4> NOW i have to ask my MOM to buy me the game again!! OMG Gimme good reason dduez <7> rofl <0> nerp, valve has a great thing going <4> yeah. <7> i hear PunkBuster does Hardware bans now <4> it actually works. <3> so 1000 users is gonna be like 8000 transactions/second <0> makin cheaters buy the game multiple times <4> punkbuster ****s though <7> yeh it does <4> vac is like, you get caught BAM. <0> it's teh ghetto <7> Tony Ray has no idea how to make a proper anticheat <4> no more game for you. <3> that should be done with an in-memory statemachine based architecture <7> PB uses VirtualQuery and GetTickCount <7> thats about it <7> and it checks if DeviceIOControl is hooked <4> gimp - i wish steam had a hidden reg entry or something that would ban the new account even if the old steam was uninstalled <4> so you'd have to format to use the new acct. :D <7> lol <2> peece: it isnt a standard mmo, i said it was similar. this is scientific research tool <3> a webserver is gonna bog down just tracking session states <4> i've read posts by cheaters where were too stupid to uninstall and reinstall steam before trying a new acct <7> i only know of one good cheat dev site <4> "I entered my new CD-KEY" and now THAT one is banneed!! ARGH <4> hahah <7> rofl <4> "WHAT DO I TELL MOM NOW!?!? WTF" <0> lol <7> rofl <0> seriously? <0> that's sweet <7> "MOMMY I NEED A NEW COPY OF THE GAME" <4> or the infamous "My little brother installed a cheat. Any way around this now?" <7> yeh <0> yeah <0> make him buy his own goddamn key <7> or "I spilled cola on my keyboard and i got a wallhack! wtf!" <7> the best way not to get banned by an anticheat is to not cheat in the first place <7> kik <4> well there was a time where running the game in dx7 mode with certian nvidia drivers made a bunch of textures dissapear <7> lol <4> you'd see people crouched behind invisible crates like idiots <0> lol yeah i remember that <4> and since wood is pourous. . . <3> k1rkuk; well, if you want this thing to perform well, you better ditch ASP and learn .NET or ISAPI fast, and program it in a 'real' language <0> i've been playing horribly lately <7> heh <4> i realized something was up when certian people seemed to be getting 5 kills every round on people who are hiding behind boxes
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