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<0> hahah <0> Whats depressing me the most is - I'm falling in love withthis little language called C# :( <1> ugh <1> I'm in hate with c# right now <1> from work we use it for the editor for the game <1> and well <1> mixed mode is horribly slow to debug <0> it really is far faster at RAD though then C++ <2> fast rad, but is the slow performance worth it? <3> It's not even real optimized binary code, it's designed with strict portability without being portable. It's a Java gone wrong <3> Most likely, it was meant as a bridge between ia32 and ia64, except that the arch never took off and amd64 runs ia32 code just fine <0> C# isn't meant to be 'portable' unless you count Mono really
<0> Anyone here other then myself running vista? <1> nah, how is it btw? <0> awesome <3> Rangar, there's absolutely no point in having a binary format that doesn't match the hardware, it hurts performance <0> to get a good machine though - I had to upgrade from 1gig of DDR400 to 2Gig <3> The only advantage would be for portability, as Java <0> Mal: It runs very fast on modern machines - It is not designed for time critical apps like gaming, but desktop apps <0> although, it seems more and more are using it for gaming now <3> What's the point of an intermediary binary format, Hal? What's the gain? <0> garbage collection to start with <0> however... <3> The gain was theorical decent performances on both ia32 and ia64, that won't happen <3> You do not need a binary format that does not match the hardware to get GC <0> I will be honest here, i'd love to see C# produce native x86 binaries and dtich the garbage collection to get that <3> Besides, programming is all about managing data, I'm worried when that leaves the hands of the programmer :). Most garbage collection seems to perform very poorly and suffers from problems <0> I really like the C# method of programming.. as i said, I'd dtich all that add-on crap to get it to make nice fast x86 bins <4> You can drop the garbage collection on C# <4> and do it yourself <4> I think <5> Unit_> cl*** CSystem{public:bool Move_Right; <5> <5> CSystem* P1; <5> <5> then P1->Move_Right=1; <5> Fatal signal: Segmentation Fault (SDL Parachute Deployed) <5> ow ? <3> Ever thought of making P1 point somewhere valid, Unit_? <5> ? <3> Your P1 pointer. <5> CSystem P1; <5> then P1.Move_Right=1; <5> I still get errors <6> p1 would have to be malloc'd or new'd or something, no? (***uming something like c++?) <3> "CSystem" suspiciously sounds like a cl***, 'new' would be more like it <6> meh, you can malloc a cl***, it might not instantiate the vtable right, but I don't see any virtual methods <6> and c++ is for weenies :D <5> /home/unit/Projects/lavivrus/src/lavivrus.cpp:35: error: expected constructor, destructor, or type conversion before = token <6> real men use APL or QBASIC <3> ``Erik, any clue if I can rely on gnu c99 extensions in this? <3> Supported by Intel and a couple other compilers <6> uhhhmmmm, not sure, that'd be something for the kickoff meeting, no? :) <3> It sure would be, but when is that supposed to happen? :) <6> I'd imagine people are gonna want to use it on: x86 (opteron) lnx and fbsd, amd64 fbsd, itanium linux (altix), mac/g5, mebbe mac/g4, possibly SP3's and SP4's, ... not all of those have recent gcc (like, gcc4+) :/ <5> http://www.rafb.net/paste/results/tAClmC58.html <6> altix: gcc (GCC) 3.2.3 20030502 (Red Hat Linux 3.2.3-47) <3> Reecnt enough
<3> Recent, even <6> are they extensions that would be nontrivial to #ifdef around if necessary? <3> It could be done, it would just be a bit messy <3> Itanium sounds like fun, I hope I'll be allowed to try an ***embly pipeline :) <3> Compilers don't know how to produce good itanium code <6> no, it's an odd arch... vliw funkiness, intels more recent compilers might be decent <6> but in general, gcc ****s *** for non-ia32 archs <3> Itanium is a very difficult arch for a compiler, for having read the manuals <5> please help my code work <5> CSystem is giving me problems <6> the vliw nature means a pretty complex and ugly sorting problem for optimization <6> uh <6> what is that P1=CSystem(); out in the middle of ****ing nowhere supposed to do? (:36) <5> it should be CSystem P1; <3> It really helps to fully understand the language used first <5> I get scope problems later <5> nm got it working <5> you guys are the bestesters <5> CSystem P1; fixed it <7> is there are a channel for single directmedia layer? <6> uh, you mean simple directmedia layer? libsdl? <7> ah yes <6> go to the webpage, click 'faq', read. <7> will it say whether there is an irc channel on EFnet for it there? <6> no... <6> I guess you could try going to #sdl or #libsdl or something and see if anyone is there... <3> I'm guessing it's on freenode if there's a specific channel <6> mal: yeah <3> If it's just about using the library, people here should know enough <5> sweet CSystems Fully Functional! <5> fuk yea <6> ... wow... four booleans... impressive feat... <6> :D <6> ? <3> What 4 booleans? <6> in his CSystem cl*** <3> Oh, hrm :p <8> four booleans? <8> I've only ever managed 3 <6> http://www.youtube.com/watch?v=6b3EKFsUIVs&NR awesome pool trick, I'll have to grab some buddies and try that... <9> hehe <10> honestly. <6> 'sup, trepster? <10> meh, not mucch <10> yourself? <6> work, work, some more work, etc <10> likewise <11> hi guys <10> ho ho <10> I have headphones <6> the rizzlejizzlefoshizzle <11> how are things? <12> ahhhhhhhhhhh
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