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Comments:

<0> hahah
<0> Whats depressing me the most is - I'm falling in love withthis little language called C# :(
<1> ugh
<1> I'm in hate with c# right now
<1> from work we use it for the editor for the game
<1> and well
<1> mixed mode is horribly slow to debug
<0> it really is far faster at RAD though then C++
<2> fast rad, but is the slow performance worth it?
<3> It's not even real optimized binary code, it's designed with strict portability without being portable. It's a Java gone wrong
<3> Most likely, it was meant as a bridge between ia32 and ia64, except that the arch never took off and amd64 runs ia32 code just fine
<0> C# isn't meant to be 'portable' unless you count Mono really



<0> Anyone here other then myself running vista?
<1> nah, how is it btw?
<0> awesome
<3> Rangar, there's absolutely no point in having a binary format that doesn't match the hardware, it hurts performance
<0> to get a good machine though - I had to upgrade from 1gig of DDR400 to 2Gig
<3> The only advantage would be for portability, as Java
<0> Mal: It runs very fast on modern machines - It is not designed for time critical apps like gaming, but desktop apps
<0> although, it seems more and more are using it for gaming now
<3> What's the point of an intermediary binary format, Hal? What's the gain?
<0> garbage collection to start with
<0> however...
<3> The gain was theorical decent performances on both ia32 and ia64, that won't happen
<3> You do not need a binary format that does not match the hardware to get GC
<0> I will be honest here, i'd love to see C# produce native x86 binaries and dtich the garbage collection to get that
<3> Besides, programming is all about managing data, I'm worried when that leaves the hands of the programmer :). Most garbage collection seems to perform very poorly and suffers from problems
<0> I really like the C# method of programming.. as i said, I'd dtich all that add-on crap to get it to make nice fast x86 bins
<4> You can drop the garbage collection on C#
<4> and do it yourself
<4> I think
<5> Unit_> cl*** CSystem{public:bool Move_Right;
<5> <5> CSystem* P1;
<5> <5> then P1->Move_Right=1;
<5> Fatal signal: Segmentation Fault (SDL Parachute Deployed)
<5> ow ?
<3> Ever thought of making P1 point somewhere valid, Unit_?
<5> ?
<3> Your P1 pointer.
<5> CSystem P1;
<5> then P1.Move_Right=1;
<5> I still get errors
<6> p1 would have to be malloc'd or new'd or something, no? (***uming something like c++?)
<3> "CSystem" suspiciously sounds like a cl***, 'new' would be more like it
<6> meh, you can malloc a cl***, it might not instantiate the vtable right, but I don't see any virtual methods
<6> and c++ is for weenies :D
<5> /home/unit/Projects/lavivrus/src/lavivrus.cpp:35: error: expected constructor, destructor, or type conversion before = token
<6> real men use APL or QBASIC
<3> ``Erik, any clue if I can rely on gnu c99 extensions in this?
<3> Supported by Intel and a couple other compilers
<6> uhhhmmmm, not sure, that'd be something for the kickoff meeting, no? :)
<3> It sure would be, but when is that supposed to happen? :)
<6> I'd imagine people are gonna want to use it on: x86 (opteron) lnx and fbsd, amd64 fbsd, itanium linux (altix), mac/g5, mebbe mac/g4, possibly SP3's and SP4's, ... not all of those have recent gcc (like, gcc4+) :/
<5> http://www.rafb.net/paste/results/tAClmC58.html
<6> altix: gcc (GCC) 3.2.3 20030502 (Red Hat Linux 3.2.3-47)
<3> Reecnt enough



<3> Recent, even
<6> are they extensions that would be nontrivial to #ifdef around if necessary?
<3> It could be done, it would just be a bit messy
<3> Itanium sounds like fun, I hope I'll be allowed to try an ***embly pipeline :)
<3> Compilers don't know how to produce good itanium code
<6> no, it's an odd arch... vliw funkiness, intels more recent compilers might be decent
<6> but in general, gcc ****s *** for non-ia32 archs
<3> Itanium is a very difficult arch for a compiler, for having read the manuals
<5> please help my code work
<5> CSystem is giving me problems
<6> the vliw nature means a pretty complex and ugly sorting problem for optimization
<6> uh
<6> what is that P1=CSystem(); out in the middle of ****ing nowhere supposed to do? (:36)
<5> it should be CSystem P1;
<3> It really helps to fully understand the language used first
<5> I get scope problems later
<5> nm got it working
<5> you guys are the bestesters
<5> CSystem P1; fixed it
<7> is there are a channel for single directmedia layer?
<6> uh, you mean simple directmedia layer? libsdl?
<7> ah yes
<6> go to the webpage, click 'faq', read.
<7> will it say whether there is an irc channel on EFnet for it there?
<6> no...
<6> I guess you could try going to #sdl or #libsdl or something and see if anyone is there...
<3> I'm guessing it's on freenode if there's a specific channel
<6> mal: yeah
<3> If it's just about using the library, people here should know enough
<5> sweet CSystems Fully Functional!
<5> fuk yea
<6> ... wow... four booleans... impressive feat...
<6> :D
<6> ?
<3> What 4 booleans?
<6> in his CSystem cl***
<3> Oh, hrm :p
<8> four booleans?
<8> I've only ever managed 3
<6> http://www.youtube.com/watch?v=6b3EKFsUIVs&NR awesome pool trick, I'll have to grab some buddies and try that...
<9> hehe
<10> honestly.
<6> 'sup, trepster?
<10> meh, not mucch
<10> yourself?
<6> work, work, some more work, etc
<10> likewise
<11> hi guys
<10> ho ho
<10> I have headphones
<6> the rizzlejizzlefoshizzle
<11> how are things?
<12> ahhhhhhhhhhh


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