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<0> is it okay to bind the same texture to multiple texture units? <1> dukey, sure <0> gl_arb_texture_rectangle doesn't seem to work with my fragment program :( <2> Why does OpenGL only allow 8 lights? <3> it allows as many as the implementor desires.. it mandates an absolute minumum of 8 <3> like I think nvidia actually supports up to 32 simultanius lights? <2> ...? <2> i've seen games that have more than 32 lights in scenes <3> yeah? <2> I know lightmaps are one way to surp*** the limit <2> what else is there though? <3> bear in mind; it's 8 lights PER TRIANGLE <0> direct lighting using shaders :p <3> so when you draw, say, a mesh, pick the 8 lights most influential on that mesh <2> yea but you can only create 8 lightsm a <2> max*
<3> ogl can do that, too, dookey <0> the opengl lights only work per vertice <0> so if your poly count of your level .. or whatever is very low opengl lighting will **** :p <3> ... <3> dukey, opengl has had 'shaders' for years now... <2> hey Erik <0> thats where per pixel lighting comes in :p <2> How come the lighthouse 3D tutorial used opengl lights in their per pixel lighting shader? <3> fragment programs and vertex programs, 'cept I think they call them fragment shaders and vertex shaders these days <3> I d'no o.O *shrug* <2> can you do it without the OpenGL lights? <0> yeh <2> teach... <0> although old school opengl lighting will be a lot faster <2> I don't want old school opengl lighting <0> it just depends what you want to do <0> radiosity lightmaps can be much better <2> per pixel lighting <2> in real time <4> ``Erik, I fragment or vertex program are like the ASM version using ARB_fragment_program and ARB_vertex_program. Fragment and vertex shaders use glSlang <3> ah, thanks for the clarification, fishman <0> why do so few people do asm shaders? they are very easy <4> dukey, cause using glSlang is easier if you are used to high level programming <0> everyone is used to high level programming :p <3> not really <4> dukey, and because doing the stuff with fragment or vertex programs doesn't add any performance at all in most cases <0> if you are programming opengl, i doubt you are doing it in ***embly <2> by any chance would any of you be willing to help me learn GLSL better? <0> i'd have to learn it first :] <0> i only learned asm like 2 nights ago :p <2> the people I usually go to for help don't know much on graphics programming <4> exactly, that's why people prefer glSlang over vertex or fragment programs <2> glSlang = glsl? <4> Scottc, yes <4> Scottc, read the specs, read the tutorials and documents available online and if you have any specific question just ask <2> hahahahaha <2> Nobodies here! ever! <4> Scottc, I highly recomend you get the orange book <2> I don't have 60 dollars to drop on a book at this time, unfortunately <5> but it has nice pictures <2> :( <0> if u wanna learn how to do per pixel lighting, i would suggest understanding the maths first :p <2> I agree <2> what kind of maths? <0> the maths for lighting :p <2> ... <0> unless u have no clue about vectors etc <0> u may wanna start there <2> I know about vectors <0> my opengl stereo driver works, im so happy :] <0> wanna tell everyone lol <6> what method would i use toi render a scene, but only render what's inside a 400x200 centered box? So that i can pan the rendering to the side and still have a smooth "viewport" in the center of the screen? <4> specify a scissor rectangle and then enable scissor testing <6> thank you <6> works perfectly <6> ack... I'm drawing 25 tiles and a sprite and it's slowed down to hell. Someone please help. http://rtfm.pastebin.com/777057 <6> it think it's my time logic <7> morning <8> good morning <7> watching formula 1?
<7> man, its been long since i entered this channel <7> how is everyone? <7> burga, erik, drnick ;) <8> i am not a formula 1 kind of guy, i just need to finish my work :) <7> hehe <7> what are you doing ? <8> i want to apply at a company and thus i am working on some application demo with IK and stuff <8> since i've not worked in the game industry so far... <7> i see <7> one of the projects of the company i work at uses IK <7> its about skeleton positioning <8> a very interesting field for research <8> yeah, i am currently doing the basic stuff but plan on adding more advanced technique like 3DSmax' animation constraints (look at, orientation, link, etc.) <8> to let the skeleton interact with its environment <8> on a dynamic basis (not preauthored ani) <7> nice <7> you aiming at the gaming industry? <8> yes <7> good luck :) <8> heh <8> thanks <8> i'll need i suppose... :/ <8> *it <7> like on anything.. :) <8> i think i could get unfunny jobs like web-programming, but i'd rather die ;) <7> hahaha i'd rather die too <8> ^^ <6> web programming is like the easiest way to make money ever <1> Must be awfully uninteresting as well <6> depends on the situation <6> i've done web programming as work in many jobs <6> never as my PRIMARY task, mind you <6> but it's basically like a sysadmin job <6> there's a lot to learn if you go the extra distance <3> 'web' is just a funky stateless web api, with hacks to imitate stateful operation... it has the problem of being a dumping ground for uninteresting tasks, though... :) <1> So many little things to know, so little intelectal stimulation <3> erm, interface api <6> it all depends on the task <6> but i obviously prefer working on my sdl/opengl project =| <1> I somewhat learned html 3.1 a... couple years ago, I don't know a thing about more recent web stuff :) <6> i can make stuff work cross browser compatible <6> but i don't know any of the "right" ways to do ****, i'm sure <9> oh just you wait until web 5.0 <3> 'html' is the ui interface, drive it with something like php or C or java servelets to get to non-retarded tasks... :) <3> ruby/rails and smalltalk/seaside look... interesting. <6> yea <6> if i was real into web stuff i'd do rails and ajaxy **** <3> shawnm: check out some seaside and what the two communities say about eachother... it's... amusing :) basically, the seaside guys point out slews of flaws in rails, and the rails guys say "no one uses smalltalk" <6> politics are so lame =) <3> heh, the quality of arguments for/against each is interesting... it seems to me that seaside may well be worth a look at *shrug* <6> when i do web dev <6> i only have the goal of getting the job done <6> C++ game type dev is where i explore and learn new **** <6> i will likely never learn either of the aforementioned technologies =) <6> although i'm sure a product i worked on could benefit from it <3> hrm, if you explore and become versed in other languages, your ability in c++ will grow immensly... <3> you might even learn enough to realize that c++ really really ****s ;) <3> *duck* <6> yea i've been learning different languages for like 13 years <6> i mean honestly <6> game dev is the only programming that really brings me joy <6> i'm mostly bored with technology lately <6> i need to buy a farm.... <6> or a sailboat or something <3> <-- 23yrs, likes os and compiler/interpreter stuff the most :) <3> and I've been thinkin' hard about buying a little sailboat, heh :) and putting in another garden box, I miss my veggie garden <10> <-gfx only <1> Like this little "Five or more" game in Gnome i have been playing for 2-3 hours <6> i love Symphony of the Night <1> Although I should go back to more productive tasks... Erik, any tips of what a raytracing "presentation" is supposed to include if I can't reveal anything technical? <3> "dog and pony show"? <3> demos to make people go "oooh ahhhh"
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