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Comments:
<0> http://mganin.com/msn_dos.JPG <1> windows users are so damn smart <1> :) <2> why do all my points and lines change when I set them ? <2> how can I make one line big and another huge ? <3> pushpop attribs
<2> I was doing them after glLoadIdentity(); hu he <3> so ? <3> load identity just resets the current matrix to identity :p <2> not putting them in push pops changes them all <3> just remember OGL is a state machine <3> if you change a state, everything after will have that state <2> whats GL_LIGHTING_BIT fer ? <1> it's for look at the ****ing spec. <2> should keep em busy for a while <2> http://www.gamedev.net/reference/articles/article1990.asp <2> http://www.gamedev.net/reference/count.asp?LinkID=611 <4> I'm drawing a texture in 2D ... But the texture is tiled, when I only want it to draw the texture once <4> what do I do to disable the tiling? <4> d2 <0> GL_WRAP_[S, T] , GL_FALSE <4> uhm <4> how do I set that? <4> coding in C
<4> ok solved it, but it was GL_TEXTURE_WRAP_* <4> and GL_CLAMP <4> but it draws stuff around it black instead of transparent <5> Using glRotatef and glTranslatef, I position my "camera" (in OpenGL), now, I can render things where I want them, but I can't rotate them. How would I rotate them? <3> call glrotate then draw ure model :p <5> but my camera <5> is rotated with glrotate <3> u can push and pop the model view matrix stack if you dont want your rotates affecting everything <5> ok that works, but it still rotates around 0,0,0 <3> your 'camera position' is just the modelview matrix <3> or the current level in the matrix stack of the modelview matrix <5> so it'll rotate depending on its distance from 0,0,0 <3> try push and popping the stack <3> like <5> yes I know <5> I pushed, rotated, then popped <3> glPushMatrix(model view) <3> rotate draw pop <5> yea but its still rotating around 0,0,0 <3> paste ure code <5> I want it to rotate as if its at 0,0,0 <3> the order of your calls ie of gltranslate and rotatemaybe important <3> do rotate first then translate to set your camera :p
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