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Comments:

<0> is there a reason why polygons would be drawn out of order in OpenGL? I'm using orthographic projection
<1> Journey = Do you have depth testing enabled?
<0> yes
<0> glEnable(GL_DEPTH_TEST)
<2> Journey: How do you draw your elements?



<2> And how many dimensions do you define for your vertices?
<2> I'll be right back to help. Need a smoke.
<0> I'll show you the screenshot http://i14.photobucket.com/albums/a350/luisjoseromero/out_of_order.jpg
<0> I define 3 dimensions for each vertex
<0> here's the post also http://www.gamedev.net/community/forums/topic.asp?topic_id=409143
<2> Well, what's wrong with your screenshot?
<2> Are they drawn in a wrong order?
<2> Have you specified a depth buffer?
<0> yes
<0> glEnable(GL_DEPTH_TEST)
<0> I'll post more screenshots
<0> http://i14.photobucket.com/albums/a350/luisjoseromero/out_of_order3.jpg
<0> http://i14.photobucket.com/albums/a350/luisjoseromero/out_of_order2.jpg
<0> they are bezier surfaces
<0> drawn each on top of the other
<2> glEnable(GL_DEPTH_TEST); doesn't tell me anything.
<2> I asked you if you have specified a depth buffer.
<3> are they always in the exact opposite order of what you want?



<2> Hehe.
<2> In that case, near > far
<0> ok sorry but how do I specify the depth buffer?
<2> It's hard to tell how you manage to setup an opengl context without knowing about the different framebuffer attributes.
<2> managed*
<2> Consult your OS-specific window API you use for setting up a valid context.
<2> For Windows, this info is in a PIXELFORMATDESCRIPTOR struct. In SDL you set the depth buffer precision with SDL_GL_SetAttribute
<3> it might also be a misunderstanding of the coordinate system
<3> or an improper depth test function being used
<2> True, it could be GL_GREATER, but wouldn't he remember so, if he made it that way?
<3> that's why I said a misunderstanding of the coordinate system first :)
<0> I'm using a 16 bit z buffer
<3> hah, http://youtube.com/watch?v=3aJEcD4wKlc
<4> /me vote's wii
<4> o.O
<4> Actually, **** it, I vote her.
<4> Who cares abotu consoles anyway
<5> Journey, how are you doing your interface? Is that just standard windows mfc, or are you using a library?
<6> Tox|k, try another efnet IRC server


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