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<0> So nehes site is going to stop ****ing. its official.
<1> its closed down ?
<0> Well, they're scrapping all the tuts and redoing them



<0> (since gamedev.net bought them)
<0> and they're making them "not ****"
<1> we'll see ;)
<2> woohoo! I have something cool now
<3> hi ladies and gentlemen
<4> guys, i implemented a font renderer in open gl. everything compiles, but when i draw the fonts, all i get is white quads, instead of letters.
<4> could anyone look over my code maybe?
<5> you forgot to enable texturing?
<4> nope
<4> http://cpp.sourceforge.net/?show=17675
<4> here



<4> take a look
<6> _Krisso_: Enable texturing before you bind it.
<6> That is, when you bind it before uploading the texture with gluBuildMipmaps or glTexImage*
<6> And when not using mipmaps, the min filter have to reflect that by either using GL_LINEAR or GL_NEAREST
<6> And the glTexParameter* functions should as far as I am concerned, be called after you have uploaded the texture.
<4> Madsy you saved my ***
<4> thanks mate :)
<4> works now.
<4> it was due to the order of my calls.
<6> _Krisso_: You're welcome :)
<6> I'm off. Moving to my new apartement.


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