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Comments:
<0> So nehes site is going to stop ****ing. its official. <1> its closed down ? <0> Well, they're scrapping all the tuts and redoing them
<0> (since gamedev.net bought them) <0> and they're making them "not ****" <1> we'll see ;) <2> woohoo! I have something cool now <3> hi ladies and gentlemen <4> guys, i implemented a font renderer in open gl. everything compiles, but when i draw the fonts, all i get is white quads, instead of letters. <4> could anyone look over my code maybe? <5> you forgot to enable texturing? <4> nope <4> http://cpp.sourceforge.net/?show=17675 <4> here
<4> take a look <6> _Krisso_: Enable texturing before you bind it. <6> That is, when you bind it before uploading the texture with gluBuildMipmaps or glTexImage* <6> And when not using mipmaps, the min filter have to reflect that by either using GL_LINEAR or GL_NEAREST <6> And the glTexParameter* functions should as far as I am concerned, be called after you have uploaded the texture. <4> Madsy you saved my *** <4> thanks mate :) <4> works now. <4> it was due to the order of my calls. <6> _Krisso_: You're welcome :) <6> I'm off. Moving to my new apartement.
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