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<0> (meaning those being paid to work on it keep getting bull**** lame ****tarded ***ignments to keep us bsuy *cough*) <1> Erik, isn't Archer some kind of gui for BRL-CAD? I'm not sure what it does exactly <1> So you are that bored of raytracing framework code, Erik? :) <0> sorta kinda... it's an ogl viewer and 'quick builder' for tanks, as far as I know <2> ****, just wrap wx to it and make a few panels with buttons etc <3> so what kinda game does nix most want would yall guess? <3> fps deathmatch type thing? <0> the framework part came right together, coping with adrt/nmg is the slow part <3> multiplayer coop fps maybe? <1> Personally, heavy complex simulation games <3> thats kinda the direction my games going atm <2> fps is dead <2> everyone is soooo sick of them <3> yeah i agree <2> yah, sims, rts <3> i do like twitch gaming though
<3> if its done right <3> needs some new flavor though <2> i like games like zelda <3> i'm trying to dig up the megaman flavor <0> honkykong, I miss: rts games like starcraft (with good single player). Solid 'historic' sims, like microprose 'silvent service'. Um, "pirates!". bards tale... <3> and bionic commando, etc <2> zelda64, super mario <0> but that's just me <3> yeah man thats what i'm talkinga bout <3> hmm havnt really given rts much thought <3> i personally hate those kinda games <2> Erik: Silent Hunter III for the win bud, betas the hell our of silent service (Which I totaslly loved for many years) <3> they just bore the **** out of me <3> what about a space shooter? <1> I miss solid simulation games, it's the only kind of games I'm really interested by. Sim City 4 wasn't bad, yet way too flawed... <3> freelance/elite/freespace type idea <4> don't make a space game <3> damn i love those <4> try to break the mold <2> Erik: and they may be remaking a new starcraft they have hinted at <0> the only rts I really dug was starcraft... mostly on single player 'simulation' mode, scrumming against bots <4> everyone weants to make space/shooting games <3> yeah thats what i'm working on with this snowball shooter actually <4> come up with something different <3> mold breaking <0> ohhh, also; the early 90's "x-wing" <2> yea, I like single player games <3> trying to edge out the player vs player <1> We should play sometimes Erik :), I used to be good... many years ago <0> the one that 'tie-fighter' was a descendant of <3> and amp up the player teams vs giant monster angle <2> oooh yea, X-Wing and Tie Fighter series.. drool <2> great missions, great atmosphere <0> but I really REALLY value the single player experience, myself... I mean, q3 with the bots was kinda ok, but it wasn't much of a real single player experience <1> Erik, I by far prefer great cooperative experience with a friend or two <2> Q4 atleast had a reasonable story to it for single player <0> one of my favorite games of all times was sid meiers "Pirates!" <2> Erik: the new remake of that is GREAT! <0> the one a couple years ago? the windows only one? heh <2> well worth the download! <2> erm, purchase ;) <0> sin city on the c64 was good... didn't much like it on dos <0> sim <3> hmm do you think this would be fun as a gameflow? Load screen: "Todays forcast calls for scattered zombies with a high chance of hill trolls and dragons to the east" -> game play = max payne-ish monster hunting with stuff like jump boots/grapple hooks/ guided super snowball launchers/snowball uzis/ etc? <0> civ 1 was good, hard though... never really took to the others <0> <-- lame like that <3> dunno how best to describe it <3> it'd be a kid fighting with imaginary monsters <3> that are everywhere... only the kids see them <2> man i HATE zombies! <3> well it wouldnt be just zombies <2> thief.. GREAT game, LOVED it, then.. "WTF.. zombies??" <3> just the idea that different patchs of mobs would be scattered around kinda randomly <3> like herds <0> with the fps ones, I tend to like the brutal 'easy kill/easy to be killed' types... like, um, the ww2 stuff, uh, medal of honor? <3> i dunno i think the game experience needs a lil more... something <3> is why i'm asking <1> Not my kind of game in any case, honkykong, but if it's learning experience, write what you feel inspired to <3> i'm building a sorta multiplayer battle sledding into it too <0> ones where going slow and careful matter
<0> oh, mechwarrior 3, that was a good game <3> right on <0> a bit slug-fest at times, but fun <3> yeah what i'm working on now is much more megaman than ghost recon <1> Mechwarrior was a nice framework for interesting cooperative play <3> like a 'shoot it in the eye and when it opens its mouth get it with the rocket' type thing <3> yeah i used to really enjoy mechwarrior <3> maybe that'd be a good sim to do <3> i love giant robots <0> honkykong: write what you want to play.. lots of others will enjoy it, too... <1> And giant robots sure are easier to model than... most other stuff <3> whatyall think about a hybrid space shooter / mechwarrior style planetside game? <3> thats true <0> I d'no, space ships are pretty easy... and 'in space' is awfully easy to code up... <3> giant robots are uber easy to model/animate, especially for realtime stuff <0> just a quick quat file and it's more or less done <3> oh yeah thats one reason i keep wanting to hybrid some stuff with a space shooter <3> it'd be an easy fix for a whole lot more game play <3> i think they need to take the flying action planetside more though <3> it'd be cool to be flying through some canyons and **** <3> but what if your ship transformed to a robot when you landed <3> kinda like thexder <1> Mmhm, reminds me of Terminal Velocity, that was amusing <0> honkykong: it's often recommended that your first couple of games be very trivial copies of simple games... like pong, tetris and breakout <3> yeah i've made a few of those <3> i got a multiplayer worms thats pretty sick <0> okie <3> lost to a gone hd now though actually <0> worms? like team17? <1> Erik, boring :). Aim high and miss your objectives, but it will be more entertaining <3> i dunno team17 <3> its like tron lightcycles <3> except chasing around points <0> oh <0> snake <3> i should make a 3d version <3> it was fun multiplayer <3> more so than tron 2.0's lightcycle game imo <0> team17 made an insanely fun series of games called "worms", where ya had goofy weapons and did turn based combat <3> yeah and i've made some hackish myst knockoffs <0> worms 2 armageddon was the one I played a lot <0> after hours at work, a couple jobs ago <3> plenty actually, kept me employed for a while in the 90s as sorta custom demos for companies for marketting purposes <3> oh yeah i got that mixed around didnt eye <1> That's the earthworms shooting each other with bazookas? <3> not worms <0> mal: yeah, that's what I'm talkin' <0> and banana bombs and **** <1> Eheh yes... That really was a long time ago, in the Warcraft 2 days <3> never really named the game or played much of the competitors in the genre, just felt like doing something at a friends cabin once with my laptop. wrote a lil game up kinda quick style <0> http://worms.team17.com/ <3> man the more i think of a updated thexder the hotter it sounds <3> yall remember that game? <3> might have been thexter i dunno the sp for sure <1> Never played I think <3> was fun as hell, you were either a flying ship or a robot that transformed almost exactly like that big white jet transformer from back in the day <3> and flying through these caverns filled to the brim with mobs that you could shoot down with this turbo autoaimed laser thing <3> was big time fun <1> Ah, that reminds me how amusing it can be to write *simple* stuff for a change... I wrote a primitive 2d ship shooter in 3 days :) <3> haha yeah man some of the best stuff is 2d <3> i got a lil flash shooter i been working on a while <3> its a blast :) <1> http://www.rayforce.net/raptor/screenshot001.png - Woohoo, executable is like 40kb <3> i should post a current version somewhere but theres some old ones up at www.thehatred.com/boxacide <3> haha inorite <3> my flash game is 32k <3> no bitmap graphics at all <3> just lil squares and stuff <3> P to add enemies in that btw, WASD to move, click to shoot, F for grenade <3> theres not really anything to do yet but you can blast stuff <1> Eheh, I don't have Flash though ; not available on Linux amd64. I actually wrote the thing above for an ***embly programming contest <0> mal: what libs <3> nice :D <3> looks sweet man
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