@# Quotes DB     useful, funny, interesting





Google
 
Web www.quotesdb.info
Undernet  |  EFnet  |  Quakenet  |  Freenode  |  Dalnet  |  Ircnet  |  Galaxynet
Page: 1 2 3



Comments:

<0> (meaning those being paid to work on it keep getting bull**** lame ****tarded ***ignments to keep us bsuy *cough*)
<1> Erik, isn't Archer some kind of gui for BRL-CAD? I'm not sure what it does exactly
<1> So you are that bored of raytracing framework code, Erik? :)
<0> sorta kinda... it's an ogl viewer and 'quick builder' for tanks, as far as I know
<2> ****, just wrap wx to it and make a few panels with buttons etc
<3> so what kinda game does nix most want would yall guess?
<3> fps deathmatch type thing?
<0> the framework part came right together, coping with adrt/nmg is the slow part
<3> multiplayer coop fps maybe?
<1> Personally, heavy complex simulation games
<3> thats kinda the direction my games going atm
<2> fps is dead
<2> everyone is soooo sick of them
<3> yeah i agree
<2> yah, sims, rts
<3> i do like twitch gaming though



<3> if its done right
<3> needs some new flavor though
<2> i like games like zelda
<3> i'm trying to dig up the megaman flavor
<0> honkykong, I miss: rts games like starcraft (with good single player). Solid 'historic' sims, like microprose 'silvent service'. Um, "pirates!". bards tale...
<3> and bionic commando, etc
<2> zelda64, super mario
<0> but that's just me
<3> yeah man thats what i'm talkinga bout
<3> hmm havnt really given rts much thought
<3> i personally hate those kinda games
<2> Erik: Silent Hunter III for the win bud, betas the hell our of silent service (Which I totaslly loved for many years)
<3> they just bore the **** out of me
<3> what about a space shooter?
<1> I miss solid simulation games, it's the only kind of games I'm really interested by. Sim City 4 wasn't bad, yet way too flawed...
<3> freelance/elite/freespace type idea
<4> don't make a space game
<3> damn i love those
<4> try to break the mold
<2> Erik: and they may be remaking a new starcraft they have hinted at
<0> the only rts I really dug was starcraft... mostly on single player 'simulation' mode, scrumming against bots
<4> everyone weants to make space/shooting games
<3> yeah thats what i'm working on with this snowball shooter actually
<4> come up with something different
<3> mold breaking
<0> ohhh, also; the early 90's "x-wing"
<2> yea, I like single player games
<3> trying to edge out the player vs player
<1> We should play sometimes Erik :), I used to be good... many years ago
<0> the one that 'tie-fighter' was a descendant of
<3> and amp up the player teams vs giant monster angle
<2> oooh yea, X-Wing and Tie Fighter series.. drool
<2> great missions, great atmosphere
<0> but I really REALLY value the single player experience, myself... I mean, q3 with the bots was kinda ok, but it wasn't much of a real single player experience
<1> Erik, I by far prefer great cooperative experience with a friend or two
<2> Q4 atleast had a reasonable story to it for single player
<0> one of my favorite games of all times was sid meiers "Pirates!"
<2> Erik: the new remake of that is GREAT!
<0> the one a couple years ago? the windows only one? heh
<2> well worth the download!
<2> erm, purchase ;)
<0> sin city on the c64 was good... didn't much like it on dos
<0> sim
<3> hmm do you think this would be fun as a gameflow? Load screen: "Todays forcast calls for scattered zombies with a high chance of hill trolls and dragons to the east" -> game play = max payne-ish monster hunting with stuff like jump boots/grapple hooks/ guided super snowball launchers/snowball uzis/ etc?
<0> civ 1 was good, hard though... never really took to the others
<0> <-- lame like that
<3> dunno how best to describe it
<3> it'd be a kid fighting with imaginary monsters
<3> that are everywhere... only the kids see them
<2> man i HATE zombies!
<3> well it wouldnt be just zombies
<2> thief.. GREAT game, LOVED it, then.. "WTF.. zombies??"
<3> just the idea that different patchs of mobs would be scattered around kinda randomly
<3> like herds
<0> with the fps ones, I tend to like the brutal 'easy kill/easy to be killed' types... like, um, the ww2 stuff, uh, medal of honor?
<3> i dunno i think the game experience needs a lil more... something
<3> is why i'm asking
<1> Not my kind of game in any case, honkykong, but if it's learning experience, write what you feel inspired to
<3> i'm building a sorta multiplayer battle sledding into it too
<0> ones where going slow and careful matter



<0> oh, mechwarrior 3, that was a good game
<3> right on
<0> a bit slug-fest at times, but fun
<3> yeah what i'm working on now is much more megaman than ghost recon
<1> Mechwarrior was a nice framework for interesting cooperative play
<3> like a 'shoot it in the eye and when it opens its mouth get it with the rocket' type thing
<3> yeah i used to really enjoy mechwarrior
<3> maybe that'd be a good sim to do
<3> i love giant robots
<0> honkykong: write what you want to play.. lots of others will enjoy it, too...
<1> And giant robots sure are easier to model than... most other stuff
<3> whatyall think about a hybrid space shooter / mechwarrior style planetside game?
<3> thats true
<0> I d'no, space ships are pretty easy... and 'in space' is awfully easy to code up...
<3> giant robots are uber easy to model/animate, especially for realtime stuff
<0> just a quick quat file and it's more or less done
<3> oh yeah thats one reason i keep wanting to hybrid some stuff with a space shooter
<3> it'd be an easy fix for a whole lot more game play
<3> i think they need to take the flying action planetside more though
<3> it'd be cool to be flying through some canyons and ****
<3> but what if your ship transformed to a robot when you landed
<3> kinda like thexder
<1> Mmhm, reminds me of Terminal Velocity, that was amusing
<0> honkykong: it's often recommended that your first couple of games be very trivial copies of simple games... like pong, tetris and breakout
<3> yeah i've made a few of those
<3> i got a multiplayer worms thats pretty sick
<0> okie
<3> lost to a gone hd now though actually
<0> worms? like team17?
<1> Erik, boring :). Aim high and miss your objectives, but it will be more entertaining
<3> i dunno team17
<3> its like tron lightcycles
<3> except chasing around points
<0> oh
<0> snake
<3> i should make a 3d version
<3> it was fun multiplayer
<3> more so than tron 2.0's lightcycle game imo
<0> team17 made an insanely fun series of games called "worms", where ya had goofy weapons and did turn based combat
<3> yeah and i've made some hackish myst knockoffs
<0> worms 2 armageddon was the one I played a lot
<0> after hours at work, a couple jobs ago
<3> plenty actually, kept me employed for a while in the 90s as sorta custom demos for companies for marketting purposes
<3> oh yeah i got that mixed around didnt eye
<1> That's the earthworms shooting each other with bazookas?
<3> not worms
<0> mal: yeah, that's what I'm talkin'
<0> and banana bombs and ****
<1> Eheh yes... That really was a long time ago, in the Warcraft 2 days
<3> never really named the game or played much of the competitors in the genre, just felt like doing something at a friends cabin once with my laptop. wrote a lil game up kinda quick style
<0> http://worms.team17.com/
<3> man the more i think of a updated thexder the hotter it sounds
<3> yall remember that game?
<3> might have been thexter i dunno the sp for sure
<1> Never played I think
<3> was fun as hell, you were either a flying ship or a robot that transformed almost exactly like that big white jet transformer from back in the day
<3> and flying through these caverns filled to the brim with mobs that you could shoot down with this turbo autoaimed laser thing
<3> was big time fun
<1> Ah, that reminds me how amusing it can be to write *simple* stuff for a change... I wrote a primitive 2d ship shooter in 3 days :)
<3> haha yeah man some of the best stuff is 2d
<3> i got a lil flash shooter i been working on a while
<3> its a blast :)
<1> http://www.rayforce.net/raptor/screenshot001.png - Woohoo, executable is like 40kb
<3> i should post a current version somewhere but theres some old ones up at www.thehatred.com/boxacide
<3> haha inorite
<3> my flash game is 32k
<3> no bitmap graphics at all
<3> just lil squares and stuff
<3> P to add enemies in that btw, WASD to move, click to shoot, F for grenade
<3> theres not really anything to do yet but you can blast stuff
<1> Eheh, I don't have Flash though ; not available on Linux amd64. I actually wrote the thing above for an ***embly programming contest
<0> mal: what libs
<3> nice :D
<3> looks sweet man


Name:

Comments:

Please enter the result of the sum 63 + 46 (to avoid spam):






Return to #opengl
or
Go to some related logs:

#flash
#heroin
#worldcup
renoise efnet
#firebird
#unixhelp
#heroin
#stocks
Intel Media Accelerator 950 how good
Weelwood



Home  |  disclaimer  |  contact  |  submit quotes