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<0> hi ppl
<1> hlo prsn
<0> i'm told yall are by and large a friendlier sort than #gamedev
<2> http://math.missouristate.edu/~erik/media/billies-dad.mov
<0> thats cool, only so much the term 'newb' can offer to a conversation...
<0> yall wanna see a screener of some clumped lod m***ive terrain code i'm working on?
<2> everyone is a newb at one point, it's a good thing *shrug*
<0> i embrace my newbness
<0> otherwise i'd just be some dinosaur thinking that what they knew yesterday was good enough for tomorrow
<0> heh
<2> just keep in private, dude O.o
<0> http://img68.imageshack.us/img68/4962/screen26terrainbetasd0.jpg
<0> ?
<2> your self-embracing
<2> O:-)



<0> heh
<0> so hey what would be a good nix distro to use for accelerated 3d game dev type stuff? yall would prolly be some good ones to ask... so far suse has gotten the most recommendations
<2> depends on the hw, heh
<0> i'm green to the whole idae of a nix desktop, i've only used it via term windows for servers and ****
<0> lets say... ****ty desktop videocards and stuff
<0> geforces and ****
<2> ****ty as in nvidia or ati? whith flavor of ****ty?
<2> which, even
<0> well im' on a fx5200
<0> so at least that ****ty
<0> if not ****tier
<2> 5200 works fine with any old leenewx or fbsd
<0> ah sweet
<0> right on
<0> yall have any established opinion on ogre3d?
<0> i've been eying it as something of a replacement for dx... is that realistic?
<3> and works better on Solaris ;)
<3> sure
<2> <-- hasn't tried the latest slowaris, still hasn't recieved his dvd's
<3> Ogre looks pretty feature rich.. remember though, DirectX is an API, it's not an engine.. Ogre is an Engine
<3> Erik: ya, same on that one bud
<0> ah k thats true
<0> maybe i should stick to opengl
<0> and port my own engine stuff
<0> anyone any thoughts on deforming terrain meshes in realtime without vs3?
<0> basically i'd like to have snow accumulate kinda like the nvidia sample
<3> use texturing imho
<2> texture splatting? heh
<0> so wondering if keeping a seperate ground mesh computed software for the snow ould work out
<3> dont spend years working on algorithyms
<3> just use textures
<3> texture splatting rocks
<2> of course, vertex approximation for cumulation (drifts and stuff) could work, too
<0> yeah i was thinking if nothing else use textures for the mid/far range stuff
<0> but man i'd love to be able to have the snow kinda build up, and disappear as you make snowballs, etc
<3> my advice..
<3> make your engine, make your game, THEN add fancy stuff
<0> yeah texturing is prolly the only way to go
<1> I like your nick honky
<3> just get it going first
<1> clever
<0> haha thanks meteors
<0> yeah suits me too
<2> I'd say... make a game, make an engine, THEN add fancy stuff...
<0> gotcha
<1> Just learn Ogre3D
<0> well i dunno i get a lil cramped working with other peoples engines
<0> as soon as i want to color outside the lines its always pisses the engine off
<1> Ogre is different
<2> with an open source engine, you can uncramp it..
<3> ya
<1> It was designed for maximum flexibility and consistency
<0> ahi guess thats true huh
<3> see.. here is the issue as see it...
<1> You couldn't join the developer team if you wanted to
<3> do you want to make an engine, or do you want to make a game?.. both are fulltime projects
<0> i kinda enjoy either as a process
<0> honestly more than the results even
<2> too may people make engines
<0> i mostly do this **** cause i enjoy it
<1> rangar: well put



<2> like, everyone builds hammers, no one builds houses :(
<3> erik: 99% of wich have died now
<1> that's true (noth fulltime)
<0> i think my engine oculd go new places though
<0> i've been working on some realtime destructability concepts
<3> well, think this way also...
<0> programatic mesh construction/fragmentation, etc
<3> financial return on an engine will be approx $0.0, financial return on a game, even under shareware can get SOME return
<0> i dunno ogre might take to it well
<1> The learning curve is steep
<0> yeah i guess thats true
<1> but its powerful and well-made
<1> There's a book in print
<2> screw financial return
<2> make an engine no one uses, and you're useless
<0> well if i'm doing everything in c++ with vanilla directx now... i should be in aight shape you think or?
<0> even still, steep?
<2> make a game I can play on fbsd and enjoy and I'll dryhump your leg o.O
<1> Ogre is C++
<0> see thats what i'm saying man i think thats what people are feeling
<3> drop directx, it's dying
<3> for am. gamedev
<0> yeah kinda seems like it
<0> i honestly wanna drop ms entirely
<0> they're a fking plague
<3> I did, and I'm glad for it
<0> gg
<0> aint they giving solaris away anymore?
<3> ya
<0> i think my dad was talking aobut that a while ago
<3> as well as Sun Studio
<0> i should try it out
<0> i bet you can get some wicked modellers for either of those huh
<3> if you find one let me know :(
<0> thats one thing i been wondering about, 3d prototyping tools
<0> damn
<0> so homebrewing em eh
<3> I hae to go back to winblows to model
<0> damn
<2> solarix x86-8 wasn't so impressive... but x86 was the bastard stepchild back then *shrug*
<0> well i been thinking about writing a box modeller anyways
<1> why notuse a real modelling toiol like Maya or Lightwave?
<3> There is room for a good polygon modeller
<0> what about 2d? gimp the only way to go?
<0> i love lightwave
<3> meteors: They arnt on Solaris ;)
<0> its what i use now
<3> lw is tooo old, it's dead
<0> and max, of course
<1> Maya is available for Linux IIRC
<3> they didnt keep up to date
<0> well i box model in it
<0> i know :(
<0> ****ing crap as mid 90's ui
<0> as+s
<3> erik: I looked at that
<2> ugly, huh?
<3> under windows
<1> I've been working on Mac during all my 11 years of programming
<3> uhhh, you could say that ;)
<4> BRL-CAD is definitely not software for artists
<0> hey i been thinkin about doing some kinda funky blob shadows in my game
<1> But just this week switched to the dark side and ordered a windows compy
<0> yall ever tried casting a blob per bone?
<1> Becuase Ogre on the mac is not prime time ready
<3> BRL certainly needs a UI designer ***igned ;)
<0> sized to kinda match the bounding sphere of the bone?
<1> eventually, if you want to go far, you need to be willing to compromise on these things
<1> Technology is a game of follow the leader
<2> rangar: a new gui has been on the todo list for many years... no one has the time to do it, though *shrug*
<2> (meaning those being paid to work on it keep getting bull**** lame ****tarded ***ignments to keep us bsuy *cough*)


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