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<0> hi ppl <1> hlo prsn <0> i'm told yall are by and large a friendlier sort than #gamedev <2> http://math.missouristate.edu/~erik/media/billies-dad.mov <0> thats cool, only so much the term 'newb' can offer to a conversation... <0> yall wanna see a screener of some clumped lod m***ive terrain code i'm working on? <2> everyone is a newb at one point, it's a good thing *shrug* <0> i embrace my newbness <0> otherwise i'd just be some dinosaur thinking that what they knew yesterday was good enough for tomorrow <0> heh <2> just keep in private, dude O.o <0> http://img68.imageshack.us/img68/4962/screen26terrainbetasd0.jpg <0> ? <2> your self-embracing <2> O:-)
<0> heh <0> so hey what would be a good nix distro to use for accelerated 3d game dev type stuff? yall would prolly be some good ones to ask... so far suse has gotten the most recommendations <2> depends on the hw, heh <0> i'm green to the whole idae of a nix desktop, i've only used it via term windows for servers and **** <0> lets say... ****ty desktop videocards and stuff <0> geforces and **** <2> ****ty as in nvidia or ati? whith flavor of ****ty? <2> which, even <0> well im' on a fx5200 <0> so at least that ****ty <0> if not ****tier <2> 5200 works fine with any old leenewx or fbsd <0> ah sweet <0> right on <0> yall have any established opinion on ogre3d? <0> i've been eying it as something of a replacement for dx... is that realistic? <3> and works better on Solaris ;) <3> sure <2> <-- hasn't tried the latest slowaris, still hasn't recieved his dvd's <3> Ogre looks pretty feature rich.. remember though, DirectX is an API, it's not an engine.. Ogre is an Engine <3> Erik: ya, same on that one bud <0> ah k thats true <0> maybe i should stick to opengl <0> and port my own engine stuff <0> anyone any thoughts on deforming terrain meshes in realtime without vs3? <0> basically i'd like to have snow accumulate kinda like the nvidia sample <3> use texturing imho <2> texture splatting? heh <0> so wondering if keeping a seperate ground mesh computed software for the snow ould work out <3> dont spend years working on algorithyms <3> just use textures <3> texture splatting rocks <2> of course, vertex approximation for cumulation (drifts and stuff) could work, too <0> yeah i was thinking if nothing else use textures for the mid/far range stuff <0> but man i'd love to be able to have the snow kinda build up, and disappear as you make snowballs, etc <3> my advice.. <3> make your engine, make your game, THEN add fancy stuff <0> yeah texturing is prolly the only way to go <1> I like your nick honky <3> just get it going first <1> clever <0> haha thanks meteors <0> yeah suits me too <2> I'd say... make a game, make an engine, THEN add fancy stuff... <0> gotcha <1> Just learn Ogre3D <0> well i dunno i get a lil cramped working with other peoples engines <0> as soon as i want to color outside the lines its always pisses the engine off <1> Ogre is different <2> with an open source engine, you can uncramp it.. <3> ya <1> It was designed for maximum flexibility and consistency <0> ahi guess thats true huh <3> see.. here is the issue as see it... <1> You couldn't join the developer team if you wanted to <3> do you want to make an engine, or do you want to make a game?.. both are fulltime projects <0> i kinda enjoy either as a process <0> honestly more than the results even <2> too may people make engines <0> i mostly do this **** cause i enjoy it <1> rangar: well put
<2> like, everyone builds hammers, no one builds houses :( <3> erik: 99% of wich have died now <1> that's true (noth fulltime) <0> i think my engine oculd go new places though <0> i've been working on some realtime destructability concepts <3> well, think this way also... <0> programatic mesh construction/fragmentation, etc <3> financial return on an engine will be approx $0.0, financial return on a game, even under shareware can get SOME return <0> i dunno ogre might take to it well <1> The learning curve is steep <0> yeah i guess thats true <1> but its powerful and well-made <1> There's a book in print <2> screw financial return <2> make an engine no one uses, and you're useless <0> well if i'm doing everything in c++ with vanilla directx now... i should be in aight shape you think or? <0> even still, steep? <2> make a game I can play on fbsd and enjoy and I'll dryhump your leg o.O <1> Ogre is C++ <0> see thats what i'm saying man i think thats what people are feeling <3> drop directx, it's dying <3> for am. gamedev <0> yeah kinda seems like it <0> i honestly wanna drop ms entirely <0> they're a fking plague <3> I did, and I'm glad for it <0> gg <0> aint they giving solaris away anymore? <3> ya <0> i think my dad was talking aobut that a while ago <3> as well as Sun Studio <0> i should try it out <0> i bet you can get some wicked modellers for either of those huh <3> if you find one let me know :( <0> thats one thing i been wondering about, 3d prototyping tools <0> damn <0> so homebrewing em eh <3> I hae to go back to winblows to model <0> damn <2> solarix x86-8 wasn't so impressive... but x86 was the bastard stepchild back then *shrug* <0> well i been thinking about writing a box modeller anyways <1> why notuse a real modelling toiol like Maya or Lightwave? <3> There is room for a good polygon modeller <0> what about 2d? gimp the only way to go? <0> i love lightwave <3> meteors: They arnt on Solaris ;) <0> its what i use now <3> lw is tooo old, it's dead <0> and max, of course <1> Maya is available for Linux IIRC <3> they didnt keep up to date <0> well i box model in it <0> i know :( <0> ****ing crap as mid 90's ui <0> as+s <3> erik: I looked at that <2> ugly, huh? <3> under windows <1> I've been working on Mac during all my 11 years of programming <3> uhhh, you could say that ;) <4> BRL-CAD is definitely not software for artists <0> hey i been thinkin about doing some kinda funky blob shadows in my game <1> But just this week switched to the dark side and ordered a windows compy <0> yall ever tried casting a blob per bone? <1> Becuase Ogre on the mac is not prime time ready <3> BRL certainly needs a UI designer ***igned ;) <0> sized to kinda match the bounding sphere of the bone? <1> eventually, if you want to go far, you need to be willing to compromise on these things <1> Technology is a game of follow the leader <2> rangar: a new gui has been on the todo list for many years... no one has the time to do it, though *shrug* <2> (meaning those being paid to work on it keep getting bull**** lame ****tarded ***ignments to keep us bsuy *cough*)
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