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Comments:

<0> they do not seem to work for GL_POINTS ?
<1> glPointSize
<0> I turned on LINES instead and the whole width thing seems not to work.
<0> nm I gotta enable it ?
<1> If you want anti-aliasing and/or fractional widths, yes
<0> wow thats messed up, the further you get away from the points the bigger they get
<0> ...
<1> No, they stay exactly the same size
<0> not mine
<0> hmmm
<0> glPointSize(134);
<0> further away I get the bigger they go
<1> 134 pixels wide points?
<2> uh
<2> they're not getting bigger, they're staying the exact same size...



<0> then whats happening ?
<2> ... you told it how many pixels wide to be
<2> it's being that many pixels wide?
<0> hahaha your right
<2> uh, shuttle your cock somewhere else
<0> it just looked like they were getting bigger
<2> ... you're special.
<1> Ah, they are also called "birds". That's more familiar, the direct translation of the french term would be "sparrow"
<0> birdy's
<2> that's a colloquialism
<0> match set
<2> the PROPER name is shuttlecock, and I'm a pedantic anal bastard. :D
<0> what does it mean when they set the match ?
<0> put the point on the board ?
<0> no need to cut it
<0> those foam things come right off
<2> oh, I'm used to the 60's ones with the rubber ball and big plastic bode
<2> y
<0> lol
<2> I'm old :(
<0> those things probably smash really good
<0> gotta wear safty gl***es
<1> I love badminton, it's an interesting game of reflexes and accuracy. Tennis is slow, much less about reflexes and more about smaching as hard as you can
<1> Eh no, you don't need safety gl***es :)
<2> you do if you cut the tail off
<2> :D
<0> it would be a gamble for my vision if I were to play without some gl***es
<1> So I bring my racket on the 21th, Erik, and we'll play a couple matches? :)
<0> I used to beat the teachers all the time, I don't have the stammina for that stuff anymore
<0> any sports I play are on console's these days
<0> other than throwing a foot ball with some friends
<0> gotta keep the arm in shape
<0> im not bad throwing with my left either
<0> do you get to play badmington often mal ?
<0> I have never busted strings on a good badmington racket either. only the ones we shared in school broke all the time
<0> I still have a nice 1 peice in my closet
<0> chipped to hell too
<0> you would not think carbon fiber chips
<0> wait.... no its graphite
<0> 80% graphite, 20% kevlar
<0> they have graphite titanium and graphite aluminum ones too
<0> and of course all carbon
<0> man its been a while since I unsheathed this thing
<0> can I turn culling on and off ?
<0> glCullFace();
<0> nm yes its ...
<0> glEnable(GL_CULL_FACE);
<0> why would anyone ever use GL_FRONT_AND_BACK ?
<0> so they can see their points ?
<0> or are textures still displayed when you cull stuff ?
<0> points and lines are still seen when front and back are culled.... am I missing anything else ?
<0> hahaha I figured out another way to make magic triangles.... z depth fighting if they are on the same layer as something else
<3> that's "Mordenkainen's Disjunction" :P
<4> http://ars.userfriendly.org/cartoons/?id=20060625&mode=cl***ic
<1> Aw. Bear with me, Kutulu, I always played AD&D in french :)
<0> what the heck is glRotated ?
<5> glRotatef takes floats, glRotated takes doubles



<0> lol
<0> my mistake
<6> why didn't they just make it glRotate
<6> and overload it
<2> uh, cuz you don't overload in C, you do what you mean and mean what you do?
<7> heh
<7> if there's ever a statement that completely understates "easier said than done"
<7> it's that one
<8> glColor doesn't apply to gluSphere?
<9> i thought i should, if lighting is disabled
<0> all your canuck are belong to us.
<0> not
<0> I found out the down side's to thumb ball mouses
<0> you get sticky stuff in em and they are unpleasent to use
<0> I need some lube
<0> man redbook is full of all kinds of goodies
<0> everytime I read it I find something new
<0> you gotta clear the depth buffer because when its created everything is set to the largest value's usually the far clipping plane
<10> is there a simple way to adjust brightness or gamma of the gl window or individual textures?
<1> No quick global way besides in the drivers themselves, it's a bit outside opengl itself
<10> i guess i can process gamma on the textures themselves when i load them
<10> im writing accounting software right now
<10> its so boring
<10> i want to work on ogl
<1> Ew, understandably so :)
<10> i should get drunk
<10> that would make this fun
<1> I think that's a less interesting idea though
<7> oooo
<7> accounting software while drunk
<7> i can just smell the financial disaster
<7> go for it!
<7> :)
<8> with the fixed pipeline, it's not possible to have lit geometry and use of glColor?
<1> Use materials, Return0, so glColor specifies parameters in the lighting equation
<1> Otherwise, the color is ignored entirely and the lighting equation's result is p***ed to the fragment pipeline as the primary color
<8> k
<8> so used to pixel shaders these days =\
<8> I forgot how it worked :P
<8> is there an alpha material property?
<1> Colors have 4 components, so sure
<8> k
<2> "honkytonk badonkadonk"... wtf...
<11> all your us are belong to canuck!
<11> p0wned
<2> heh... "apple: slightly less crappy than dell"... nice slogan
<4> ``Erik: hehe
<4> What's crap with HP and Dell is the bundle CDs you get.
<4> Err.. Make that "a CD".
<4> A specialized version of Windows Home, which installs _everything_ including drivers.
<4> And the installer doesn't even ask the user once.
<12> user-friendly
<4> So you have to use one hour to uninstall all the crap.
<4> I hope you mean "user-unfriendly"
<4> Or "user-friendly for user morons without a clue or own taste"
<12> well...
<12> you ARE running windows :-)
<4> No? :)
<4> mIRC in wine
<2> whyever for?
<12> I'm stumped
<12> why would you do that?
<4> Ubuntu here. However I have XP on my stationary.
<4> I like the client? What other reason do I need?
<2> native clients nearly identical exist o.O
<12> it just sounds to me like "I like shoving broken gl*** into my eyeballs", but each to his own
<4> ``Erik: Like what? XChat? Irssi?
<4> marvinXP: haha


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