| |
| |
| |
|
Comments:
<0> they do not seem to work for GL_POINTS ? <1> glPointSize <0> I turned on LINES instead and the whole width thing seems not to work. <0> nm I gotta enable it ? <1> If you want anti-aliasing and/or fractional widths, yes <0> wow thats messed up, the further you get away from the points the bigger they get <0> ... <1> No, they stay exactly the same size <0> not mine <0> hmmm <0> glPointSize(134); <0> further away I get the bigger they go <1> 134 pixels wide points? <2> uh <2> they're not getting bigger, they're staying the exact same size...
<0> then whats happening ? <2> ... you told it how many pixels wide to be <2> it's being that many pixels wide? <0> hahaha your right <2> uh, shuttle your cock somewhere else <0> it just looked like they were getting bigger <2> ... you're special. <1> Ah, they are also called "birds". That's more familiar, the direct translation of the french term would be "sparrow" <0> birdy's <2> that's a colloquialism <0> match set <2> the PROPER name is shuttlecock, and I'm a pedantic anal bastard. :D <0> what does it mean when they set the match ? <0> put the point on the board ? <0> no need to cut it <0> those foam things come right off <2> oh, I'm used to the 60's ones with the rubber ball and big plastic bode <2> y <0> lol <2> I'm old :( <0> those things probably smash really good <0> gotta wear safty gl***es <1> I love badminton, it's an interesting game of reflexes and accuracy. Tennis is slow, much less about reflexes and more about smaching as hard as you can <1> Eh no, you don't need safety gl***es :) <2> you do if you cut the tail off <2> :D <0> it would be a gamble for my vision if I were to play without some gl***es <1> So I bring my racket on the 21th, Erik, and we'll play a couple matches? :) <0> I used to beat the teachers all the time, I don't have the stammina for that stuff anymore <0> any sports I play are on console's these days <0> other than throwing a foot ball with some friends <0> gotta keep the arm in shape <0> im not bad throwing with my left either <0> do you get to play badmington often mal ? <0> I have never busted strings on a good badmington racket either. only the ones we shared in school broke all the time <0> I still have a nice 1 peice in my closet <0> chipped to hell too <0> you would not think carbon fiber chips <0> wait.... no its graphite <0> 80% graphite, 20% kevlar <0> they have graphite titanium and graphite aluminum ones too <0> and of course all carbon <0> man its been a while since I unsheathed this thing <0> can I turn culling on and off ? <0> glCullFace(); <0> nm yes its ... <0> glEnable(GL_CULL_FACE); <0> why would anyone ever use GL_FRONT_AND_BACK ? <0> so they can see their points ? <0> or are textures still displayed when you cull stuff ? <0> points and lines are still seen when front and back are culled.... am I missing anything else ? <0> hahaha I figured out another way to make magic triangles.... z depth fighting if they are on the same layer as something else <3> that's "Mordenkainen's Disjunction" :P <4> http://ars.userfriendly.org/cartoons/?id=20060625&mode=cl***ic <1> Aw. Bear with me, Kutulu, I always played AD&D in french :) <0> what the heck is glRotated ? <5> glRotatef takes floats, glRotated takes doubles
<0> lol <0> my mistake <6> why didn't they just make it glRotate <6> and overload it <2> uh, cuz you don't overload in C, you do what you mean and mean what you do? <7> heh <7> if there's ever a statement that completely understates "easier said than done" <7> it's that one <8> glColor doesn't apply to gluSphere? <9> i thought i should, if lighting is disabled <0> all your canuck are belong to us. <0> not <0> I found out the down side's to thumb ball mouses <0> you get sticky stuff in em and they are unpleasent to use <0> I need some lube <0> man redbook is full of all kinds of goodies <0> everytime I read it I find something new <0> you gotta clear the depth buffer because when its created everything is set to the largest value's usually the far clipping plane <10> is there a simple way to adjust brightness or gamma of the gl window or individual textures? <1> No quick global way besides in the drivers themselves, it's a bit outside opengl itself <10> i guess i can process gamma on the textures themselves when i load them <10> im writing accounting software right now <10> its so boring <10> i want to work on ogl <1> Ew, understandably so :) <10> i should get drunk <10> that would make this fun <1> I think that's a less interesting idea though <7> oooo <7> accounting software while drunk <7> i can just smell the financial disaster <7> go for it! <7> :) <8> with the fixed pipeline, it's not possible to have lit geometry and use of glColor? <1> Use materials, Return0, so glColor specifies parameters in the lighting equation <1> Otherwise, the color is ignored entirely and the lighting equation's result is p***ed to the fragment pipeline as the primary color <8> k <8> so used to pixel shaders these days =\ <8> I forgot how it worked :P <8> is there an alpha material property? <1> Colors have 4 components, so sure <8> k <2> "honkytonk badonkadonk"... wtf... <11> all your us are belong to canuck! <11> p0wned <2> heh... "apple: slightly less crappy than dell"... nice slogan <4> ``Erik: hehe <4> What's crap with HP and Dell is the bundle CDs you get. <4> Err.. Make that "a CD". <4> A specialized version of Windows Home, which installs _everything_ including drivers. <4> And the installer doesn't even ask the user once. <12> user-friendly <4> So you have to use one hour to uninstall all the crap. <4> I hope you mean "user-unfriendly" <4> Or "user-friendly for user morons without a clue or own taste" <12> well... <12> you ARE running windows :-) <4> No? :) <4> mIRC in wine <2> whyever for? <12> I'm stumped <12> why would you do that? <4> Ubuntu here. However I have XP on my stationary. <4> I like the client? What other reason do I need? <2> native clients nearly identical exist o.O <12> it just sounds to me like "I like shoving broken gl*** into my eyeballs", but each to his own <4> ``Erik: Like what? XChat? Irssi? <4> marvinXP: haha
Return to
#opengl or Go to some related
logs:
inkinPark
non-media failure netbsd install #computers #nhl prscript cities in wyomming #unixhelp mirc sparkpea jennifer hedger slut #winxp
|
|