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<0> if you guys wana know a really good snack.... you take some cheese grate it up, then chop up some oinion.... get some cream cheese mix all it together and eat it with crackers or on bread
<1> split some jalepenos, clean out the seeds, fill them with that cheese spread and top with some popcorn shrimp. Pop in the toaster oven at 350 for about 10 min and that's one of our favorite snacks.
<1> tho we use green onions
<0> hmmmm
<0> can I use hebenero peppers instead :P



<0> I love eating green peppers any time of the day
<0> never had a green oinion tho
<0> chives ?
<1> chives aren't green onions.
<1> chives would work, tho
<1> or scallions
<2> anyone know when LordCrc will be back?
<2> (LC_Gone)
<2> Ok I have a cube map of size 600x600 and I'm dynamically rendering to it, but my screen resolution is 1024x768. How can I resize the texture I capture from screen to be 600x600
<2> every face of cubemap is 600x600
<3> qman: Resize the viewport
<3> And set the aspect ratio accordingly
<3> Does cubemaps support NPOT targets? :x
<3> hm
<2> Madsy



<2> I don't think that would really help
<2> the viewport just hides the rest
<3> Try it.
<2> I already did
<3> Works nicely for my old texture captures.
<2> I know but
<3> I've moved to FBOs now.
<2> I use FBOs right now
<2> because I really need it fitted in the final 600x600
<2> I specifically drew something on the beyond 600x600 border to see if it ends up on the cube texture faces it didn't
<2> :P
<3> That's what you deserve for using NPOT targets ;-)
<2> :D
<2> but it's a cubemap I had no other choice =(
<2> Is in OpenGL texcoord (1,1) the lower right hand corner of a 2d texture?
<4> yes
<2> excellent!


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