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<0> http://www.reghardware.co.uk/2006/08/01/nvidia_unveils_quadro_plex/
<1> twingy unveils the googleplex
<2> I figured it out.... we evolved to get old to protect our brains
<2> it hurts more and things break when you get old
<2> like teeth
<2> old people loose teeth easy
<2> unless they bought some of them screw in ones
<2> those ****ers stay in real good.... one time it took one of my knuckles clean off
<3> <-- pops unit in the mouth with a tire iron... wow, young ones do, too!
<2> lol
<4> Anyone know if there's an online version of the redbook above version 1.1?
<4> :>
<5> Not as far as I know, some man pages are updated to cover later extensions
<4> I was teaching a friend the basics and I noticed the vertex array stuff is missing
<4> I have the physical book of 1.4 and it's a good section :P
<5> *nods* It's fairly simple stuff anyhow, once someone understood the basics



<4> oh for sure
<4> and this kid was a freakin' genius when we were kids
<4> He sorta literally went nuts though
<4> he's bipolar, and has schizophrenia and some other stuff
<4> anyway, he can absorb math concepts and programming stuff faster than I can type it.
<4> So I try to tell him what to look up and give him little ***ignments to sort of power level him through it
<4> and answer questions for an hour or so each night.
<5> Hrm :). Programming is much more than knowledge ***imilation though, it's creation
<4> hence my last comment ;)
<4> he builds programs each day
<4> I started him with a really basic construct with SDL and OpenGL
<4> and gave him the redbook url and the sdl docs ;)
<4> But anyway
<5> :) Good luck on this
<4> hehe
<4> no kidding
<4> I have to write them weekly!
<4> but at least it's only ascii email
<4> I do have certain sections to fill out though
<5> I never used OpenOffice before either. I feel uneasy in this kind of editor, where you don't see what's going on behind the scene
<5> As you would when using html for example
<6> whats the best way to draw an outline on a model? i am doing two p***es, draw polys then outlines, but the outlines look choppy or hidden altogether
<5> What kind of outlines do you want? The silhouette, or all the triangle edges?
<6> all edges
<5> Could it be Z fighting between your triangles and lines? The computed depth values won't match exactly
<6> it looks like z fighting
<5> A little dirty fix would be to play with glPolygonOffset or glDepthRange
<6> i tried them.. and they didnt look very good
<6> ill try again just to be sure
<5> You aren't going to find an easy solution there, you could render the lines by a fragment program for filled triangles
<6> yar
<6> polygon offset looks good except for the random lines drawn through solid surfaces
<5> Try reducing the offset a bit
<5> It's tricky, it's really a dirty hack
<6> yeah
<6> i was offsetting the lines before, read some stuff that says offset the actual polys
<6> trying that now
<6> i made some neat moldy looking lines...
<6> wow
<6> that works a ton better
<7> meeka meeka
<6> so much better
<6> even with the artifacts :P
<8> According to a recent press release the OpenGL Architecture Review Board, has voted to transfer control of the OpenGL API standard to the Khronos Group, an industry working group that seems mostly known for its focus on mobile applications. Apple Computer has also just joined the group, presumably because of their interest in OpenGL for the OS X platform. I wonder what affect, if any, this will have upon the future development of the OpenGL sta
<8> http://www.khronos.org/news/press/Releases/opengl_arb_to_p***_control_of_opengl_specification_to_khronos_group/
<9> Hi! I am having problem with linking ftgl. I am using win mingw. Anybody have idea?
<9> main.cpp:: undefined reference to `FTGLOutlineFont::FTGLOutlineFont(char const*)
<2> delahastae
<10> hm, my textured polygons are not affected by lighting as my colored polygons are... what did I miss?
<5> What's your glTexEnv()? If you changed the fragment pipeline from default
<10> glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
<10> but the result is the same if I remove that line
<5> No problem there. I would rather have expected someone to say colored polygons are not affected by lighting
<2> whats the best way to move around lights ?
<10> but they are
<5> You are using glColorMaterial, right?
<10> glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
<10> hm, must think
<5> Right. Post code and give url, I don't see the problem
<10> yeah



<10> cant post all of it, hmm
<2> when i move my height map the lighting is all screwd
<10> its not mine code, thats why
<2> identity matrix rotations dont move the lightss
<5> Unit_, light positions are transformed by the modelview matrix when set and remembered ; update the position whenever their relative position or the matrix change
<2> hmm
<5> They are transformed just like vertices would be
<2> dam ati put a knot in my plans
<2> I updated my drivers and now if I link -lGL I get errors
<5> What errors?
<2> *** Exited with status: 77 ***
<2> I will paste em brb
<2> http://www.rafb.net/paste/results/O7We3c25.html
<5> Doesn't seem related to ogl drivers to me
<2> no
<5> Check why your configure script failed to produce a c++ executable
<2> config is fine its when I make I get errors
<5> The error you posted occurs in your configure script
<2> I get lots of these
<2> undefined reference to `glLoadIdentity'
<2> when I'm trying to build
<2> lots of undefined references
<5> And you are definitely linking with -lGL?
<2> yea
<2> it compiled before I swapped drivers
<2> this is my backup too its still all one cpp file
<2> before I hacked it into many
<2> I will start a new project
<5> Create an empty main() with just glLoadIdentity(); and gcc foo.c -s -o foo -lGL
<2> /usr/lib64/gcc/x86_64-suse-linux/4.1.2/../../../../x86_64-suse-linux/bin/ld: cannot find -lGL
<2> collect2: ld returned 1 exit status
<2> oops gotta include it ?
<5> It's not finding the gl library at all
<2> its there in my usr/include/GL/
<5> That's the header, not the library
<2> o
<2> should I reinstall something ?
<2> I tried ldconfig
<5> find /usr -name "libGL*"
<2> http://www.rafb.net/paste/results/h2jFI763.html
<2> there might have been more too
<5> ls -l /usr/lib/libGL.so
<2> lrwxrwxrwx 1 root root 27 2006-08-02 06:19 /usr/lib/libGL.so -> /usr/lib/fglrx/libGL.so.1.2
<5> Sounds like a problem, no such file exists
<5> Fix the symlink to point wherever it's supposed to, I never tried ATI drivers
<2> ok found it usr/lib/GL
<2> how do I symlink ?
<5> man ln
<2> ln /usr/lib/libGL.so /usr/lib/GL/libGL.so.1.2
<2> ?
<2> with a -t
<5> -s, symbolic
<2> -f
<5> Wait a second, you got the order wrong
<10> what does GL_COLOR_MATERIAL really do?
<5> Don't delete your driver library :)
<5> It enables or disables use of glColorMaterial settings
<10> Maloeran: ah, I see
<10> hm, for some reason, my colored polygons went white when disableing it
<2> ln /usr/lib/GL/libGL.so.1.2 /usr/lib/libGL.so -s -f <--- thats what I used and its not working
<2> shucks
<5> anli, the primary color is not used at all if lighting is enabled and color_material disabled
<5> The output from the lighting equation replaces the primary color for the fragment pipeline
<10> Maloeran: ah, yeah, thats right
<10> so I just have to enable it
<2> ahhhh crap
<2> I overwrote the actual file with a symlink
<10> hm, if I want to draw a cone with GL_TRIANGLE_STRIP, I cannot reckon with that the lighting would be ok, I ***ume
<10> oops
<10> I meant GL_TRIANGLE_FAN
<5> Why not? As long as the normals are fine
<2> reinstalling my video drivers should fix the overwrote file ?
<5> Sure Unit_
<2> good


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