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Comments:

<0> so Vista is coded in 100% .net?
<1> FatMom: yea
<2> more like d flat hur hur
<1> CannedBar: correct
<1> spb: HAR HAR HAR
<0> roflamo
<0> s/am/ma/
<1> CannedBar: and everything that isn't coded in C# .NET runs like ***
<2> s/that.*NET//
<1> but ppl will conform
<1> like always
<0> I remember reading about them rewriting a lot of the .net code in C/asm because it was too ****ing slow.
<3> damn theres a new portage version everyday
<2> FatMom: and they all ****
<3> never had problems



<4> spb: thats too complicated a regexp for most in here to get it =)
<2> never noticed problems.
<1> CannedBar: from what I understand everything on the 360 is C# .NET as well as in Vista
<2> iamben: then the less clever people just have to miss out on my immense wit.
<5> m6: ?
<6> fuxors!
<0> bitrot: lol, no.
<6> i was just about to teleport into your base
<1> CannedBar: no?
<0> one sec.
<1> times up
<0> http://www.cookcomputing.com/blog/archives/000504.html
<0> I win!
<1> uhh why does mysql-1.1 want to be installed..
<0> "... Microsoft has lost its confidence in .NET. They implement very little of their own code using .NET. The framework is provided as part of the operating system, but this is so that code written by third party developers can run on Vista without the large download of the framework."
<1> CannedBar: oh
<1> well whatever they did WoW ran worse than it did in XP
<3> wow should not even run
<3> NOT EVEN ON XP
<1> heh
<1> CannedBar: well the 360 is C# .NET
<1> i know that
<0> C# != .net
<1> yeah but they're used together...
<1> this doesn't make a lick of sense
<1> what did they do to the mysql packages...
<1> why is there 3 mysql packages...
<7> you cant use c# without .net?
<1> no you can
<1> but when you build .NET apps you use C#
<3> time to rebuild the kernel with ext4dev
<1> why is there a virtual mysql pkg now?
<1> wtf
<1> what was wrong with the way the mysql pkg was before?
<1> iamben: i'm sure you know
<8> they seperate the init script and configs now
<8> so you dont have to rebuild the entire app when there's an /etc update
<1> oh jesus christ
<8> i think :P
<1> well that's good that they did that
<1> but now i'm going ot have to move all my configs around and ****
<1> son of a whore
<8> o.O
<1> ty Obsidian
<0> bitrot: I have a hard time believing that x360 games are 100% .net/C#
<1> and yes i have the ebooks still
<8> why would you have to move your configs around?
<1> and I stll have the pengu.in/oreilly up i think
<8> CannedBar: o.O me too
<0> that would be a bitch for cross-platform games.
<8> bitrot: didn't see it
<1> CannedBar: k
<8> bitrot: where did you read that
<1> CannedBar: http://www.codeguru.com/csharp/csharp/cs_misc/graphicsandimages/article.php/c12445/
<1> CannedBar: google ? lol
<1> Obsidian: see what?
<1> i don't recall where i origionally read it
<0> yes, I know about the XNA, but there is a diff between the free and pro version
<8> not saying you couldn't code .NET on x360 that'd be a relatively smart move for MS
<1> http://www.devmaster.net/forums/showthread.php?p=42636
<8> but ALL games?



<1> Obsidian: I never said all games i'm not sure.
<8> 18:02 <+CannedBar> bitrot: I have a hard time believing that x360 games are 100% .net/C#
<1> I never said all games were you whores
<0> the free version allows people to build their own content that can be run on the x360. Using a framework allows them to setup a layer of abstraction to protect against exploits, etc.
<1> he did lol
<8> hahah, ok...
<5> http://socallinuxexpo.com/scale5x/exhibitions/gentoo.php w00t
<0> 17:05:01 <@bitrot> ... all games were.... << you just did
<1> XNA uses C# CannedBar ...
<8> oh i ****ing hate microsoft...
<8> Q: What does XNA stand for?
<8> A: XNA?s Not Acronymed
<8> what the ****
<1> CannedBar: if you need XNA to dev 360 games...
<1> and XNA uses C#
<1> then what would all 360 games use
<8> you NEED to use XNA?
<0> bitrot: rofl.
<0> I would guess that most games are largely C, with bits in C# to make XNA based calls.
<0> the free XNA != XNA Pro
<1> so all games are XNA
<1> dude
<1> if they all use C#
<1> or have to use C#
<1> then wtf
<1> stfu
<0> one requires you to install a Runtime on your Xbox.
<1> god damn
<1> annoying
<1> i download updates for games all the time
<0> the free XNA requires a ****ing runtime.
<0> ugh.
<0> **** it, nevermind.
<9> anybody here play that game WOWE
<9> WOW
<1> CannedBar: what is your point exactlly
<1> CannedBar: becauase you're just arguing to argue it seems.
<0> Q: What if I have a 360 Developer Kit can I use the XNA Framework with a title that I intend to send through certification?
<0> A: We plan on releasing XNA Game Studio Professional next year which will support the creation of commercial games on the Xbox 360. Titles created with XNA Game Studio Professional by developers with approved titles will be able to be submitted for certification, unlike games made using XNA Game Studio Express.
<0> I win
<1> oh
<1> i see
<1> so current games that don't use the XNA Pro can't use C# AT ALL?
<1> is that how it works?
<0> they can, but they aren't required to work within the constraints of the XNA Framework
<0> err, wait
<1> shut up
<1> please
<1> so pointless
<0> misread your question.
<1> this whole argument
<1> because honestly all i said in the first place is that the 360 and vista use C#
<1> which is a TRUE statement
<0> so can Linux and OS X :-p
<3> oh
<3> always used 686
<10> bitrot: RAILS_ROOT: /usr2/home/mbauden/projects/genpaste/web/public/../config/.
<10> errr
<10> 47 rebuilds after revdep
<11> bitrot: figure it out?
<0> damn, I wish eclean didn't rape my machine so hard.
<9> eclean?
<9> keekle
<9> :>
<0> omfg,, I'm dying from laughter. http://blogs.zdnet.com/social/?p=58
<0> checkout the googlevideo link on the boingboing article linked from there.
<7> bitrot: http://www.darklegacycomics.com/
<7> :D
<7> gnite.
<3> hmm maybe I should try paludis too
<9> world of warcraft sure takes a while to download
<3> nooooooooo
<9> no what
<5> dont do it MrStabby


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