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<0> swx: dual 7900 for HDR
<1> so i juts put the patch out
<2> cool cool..
<3> yeah right :P
<3> anyway, will reinstall dx...
<2> you know you miss out on tons of traffic because of autoupdate
<3> my 7800GS should support it...
<0> prolly
<1> what do you mean? people checking the website for updates?
<0> it's just shader 2.0, I think
<0> so anything with 2.0
<0> just make sure AA is off with HDR
<2> nah when you update your software, on sites it'd go back to the top of the news
<1> oooh i see
<2> so imagine the download.com rush for every update



<1> lol well i can always put the updated exe into the setup file and send it back to download.com
<1> autoupdate is a MAJOR placater for beta testers
<2> maybe, dont you use a fixed version though? might cause confusion with users and conflicts with the site software
<1> kinda
<1> the revision number is primarily for uploading scores
<1> and gameplay changes
<2> yeah well you have options
<0> you got questions, we got answers
<2> zactly
<1> theoretically if i do a full update on a game, you can just use the updater to download the entire game
<1> but that'd be annoying on my logs
<0> slz: just pway Oblivion, problem solved
<1> yeah
<2> P.S. screw all of you oblivion owners. i have urbandead.com and 15 minutes of gameplay per day. ooooh yeeea.
<1> lol wtf is that
<2> lol it's a text-based (sorta) mmog
<0> yah, that really compares
<0> ;D
<2> they limit moves per day so it's like 5 min. of gameplay per day
<2> anywho i still didn't finish elder scrolls 3
<2> so there's always that lol
<2> crap they did it again. gone off playing oblivion amongst my rambling.
<1> hah
<1> i had to feed the cat
<0> I was makin dinner
<0> Kingdom Of Loathing is way mo better than urban dead anywayz
<2> sweet
<1> im eating cottage cheese blech
<1> dlow
<1> HUGE sleazysoft announcement this weekend
<2> Ooo i call first!
<2> in whatever beta-testeryness is available if any
<1> k
<2> is your news on RSS also or just scores?
<1> both
<4> shsssha sha sharrko
<1> lol
<2> what is that s/something/somethingelse that someone always does? i don't get what it means
<1> its a perl regular expression substitution
<2> oh ok
<5> s/old/new/
<5> replace
<2> thx gotcha
<6> unix too
<7> http://www.amazon.com/exec/obidos/tg/detail/-/B000BGPGU2/104-8868408-2811964?v=glance heh
<7> oops
<4> LOL
<4> check this out
<4> Strangest thing ever!.. two doppelganger on front and side news page of cbsnews.com
<4> ttp://www.cbsnews.com/stories/2006/03/30/sportsline/main1458675.shtml <-- look at the photo of this women, doesn't she look like Jill ?
<4> http://www.cbsnews.com/ <--- now look at the front page.. jill caroll photo
<2> you have a lot of free time huh? :)
<4> lol
<4> no I was just reading CBSNews
<4> then I saw Jill caroll photo, didn't think much of it
<4> then I read that other news.. then saw the other photo..
<4> and bingo!
<8> Ultyma: yo
<4> check this out Frobzz
<4> http://www.cbsnews.com/stories/2006/03/30/sportsline/main1458675.shtml <-- look at the photo of this women, doesn't she look like Jill ?



<4> http://www.cbsnews.com/ <--- now look at the front page.. jill caroll photo
<8> Jill?
<8> This month must be "Replace Website Layout" month
<8> OpenGL just did it too
<4> hehe
<4> and CNN
<4> too
<8> Yeah I'm a bit glad they did - OpenGL had the crappiest looking website
<8> Still isn't much better
<4> yep I agree
<8> Is it just me or is the blue book not being updated anymore
<4> blue book?
<8> yeah I think it is the reference book
<8> red is programming - orange is shader - and blue is reference
<8> book hasn't been updated since OpenGL 1.4
<8> http://www.opengl.org/documentation/blue_book/
<1> i bought the Bruma house
<1> and got some furnishing
<1> s
<4> oh I see
<4> didn't know all the color of book mean b4
<4> hehe
<9> yea...
<9> didn't know I was already
<9> THATS IT
<9> INSTEAD OF RIDICULING PEOPLE OF THEIR UNREALISTIC IDEAS FOR MMORPGS THAT WILL BE THE BEST
<9> IM GOING TO PROGRAM SO ONE DAY I CAN BE A GREAT GAME DEVELOPER
<9> YEA
<9> maybe tomarrow.
<6> *tumbleweed flies across*
<10> werd em up!
<4> werd!
<10> WinProg Radio http://cyclops.elitefrontier.org:8000
<2> slz: you bought your house?
<11> hmm
<9> int texture[2]; glGenTextures(2, texture);
<9> whats wrong here?
<9> book i'm reading says its fine
<9> compiler says screw you
<9> think i'll look at http://nehe.gamedev.net code
<9> GLuints make magic happen
<9> stupid book :\
<12> anyone dealt with writing a milkshape3d exporter?? I need some help
<4> wish I do Curmo
<4> love milkshape 3D
<4> hehe
<2> milkshape? mmmmm milkshake..
<12> i hate it myself..
<12> However, its cheap, and I want to write an export plugin "for the m***es" for the engine.
<9> giant texturemapped quad = lag
<12> err my engine
<12> its useful for import/export.. I'd never want to model much in it...
<12> and the sdk blows... I just can't figure out how to determine what keyframe the damned animation changes start & stop
<12> so, I ***ume no one has messed with it?
<12> scottc: Possibly you just needed to p*** by reference? glGenTextures(2, &texture); ???
<9> nope
<12> hrm
<9> was an array
<9> needed to be GLuint
<12> GLuint is just short for an unsigned int.. you tried unsigned int texture[2] ..
<12> ?
<9> I used unsigned int texture[2], yes.
<12> That's weird.. I"ve never had to use GLuint for it that I remember...
<9> ...
<9> it builds now with unsigned int
<9> something must have been wrong before
<12> cool
<12> maybe before you didn't have unsigned ? The code u posted was just int texture[2] ...
<9> I tried with the unsigned
<9> something else must have been wrong
<12> yeah
<12> cool, glad it's fixed for you
<12> now, if I could only figure out hte ms3d sdk ... :)
<9> time for multi texturing


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