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<0> swx: dual 7900 for HDR <1> so i juts put the patch out <2> cool cool.. <3> yeah right :P <3> anyway, will reinstall dx... <2> you know you miss out on tons of traffic because of autoupdate <3> my 7800GS should support it... <0> prolly <1> what do you mean? people checking the website for updates? <0> it's just shader 2.0, I think <0> so anything with 2.0 <0> just make sure AA is off with HDR <2> nah when you update your software, on sites it'd go back to the top of the news <1> oooh i see <2> so imagine the download.com rush for every update
<1> lol well i can always put the updated exe into the setup file and send it back to download.com <1> autoupdate is a MAJOR placater for beta testers <2> maybe, dont you use a fixed version though? might cause confusion with users and conflicts with the site software <1> kinda <1> the revision number is primarily for uploading scores <1> and gameplay changes <2> yeah well you have options <0> you got questions, we got answers <2> zactly <1> theoretically if i do a full update on a game, you can just use the updater to download the entire game <1> but that'd be annoying on my logs <0> slz: just pway Oblivion, problem solved <1> yeah <2> P.S. screw all of you oblivion owners. i have urbandead.com and 15 minutes of gameplay per day. ooooh yeeea. <1> lol wtf is that <2> lol it's a text-based (sorta) mmog <0> yah, that really compares <0> ;D <2> they limit moves per day so it's like 5 min. of gameplay per day <2> anywho i still didn't finish elder scrolls 3 <2> so there's always that lol <2> crap they did it again. gone off playing oblivion amongst my rambling. <1> hah <1> i had to feed the cat <0> I was makin dinner <0> Kingdom Of Loathing is way mo better than urban dead anywayz <2> sweet <1> im eating cottage cheese blech <1> dlow <1> HUGE sleazysoft announcement this weekend <2> Ooo i call first! <2> in whatever beta-testeryness is available if any <1> k <2> is your news on RSS also or just scores? <1> both <4> shsssha sha sharrko <1> lol <2> what is that s/something/somethingelse that someone always does? i don't get what it means <1> its a perl regular expression substitution <2> oh ok <5> s/old/new/ <5> replace <2> thx gotcha <6> unix too <7> http://www.amazon.com/exec/obidos/tg/detail/-/B000BGPGU2/104-8868408-2811964?v=glance heh <7> oops <4> LOL <4> check this out <4> Strangest thing ever!.. two doppelganger on front and side news page of cbsnews.com <4> ttp://www.cbsnews.com/stories/2006/03/30/sportsline/main1458675.shtml <-- look at the photo of this women, doesn't she look like Jill ? <4> http://www.cbsnews.com/ <--- now look at the front page.. jill caroll photo <2> you have a lot of free time huh? :) <4> lol <4> no I was just reading CBSNews <4> then I saw Jill caroll photo, didn't think much of it <4> then I read that other news.. then saw the other photo.. <4> and bingo! <8> Ultyma: yo <4> check this out Frobzz <4> http://www.cbsnews.com/stories/2006/03/30/sportsline/main1458675.shtml <-- look at the photo of this women, doesn't she look like Jill ?
<4> http://www.cbsnews.com/ <--- now look at the front page.. jill caroll photo <8> Jill? <8> This month must be "Replace Website Layout" month <8> OpenGL just did it too <4> hehe <4> and CNN <4> too <8> Yeah I'm a bit glad they did - OpenGL had the crappiest looking website <8> Still isn't much better <4> yep I agree <8> Is it just me or is the blue book not being updated anymore <4> blue book? <8> yeah I think it is the reference book <8> red is programming - orange is shader - and blue is reference <8> book hasn't been updated since OpenGL 1.4 <8> http://www.opengl.org/documentation/blue_book/ <1> i bought the Bruma house <1> and got some furnishing <1> s <4> oh I see <4> didn't know all the color of book mean b4 <4> hehe <9> yea... <9> didn't know I was already <9> THATS IT <9> INSTEAD OF RIDICULING PEOPLE OF THEIR UNREALISTIC IDEAS FOR MMORPGS THAT WILL BE THE BEST <9> IM GOING TO PROGRAM SO ONE DAY I CAN BE A GREAT GAME DEVELOPER <9> YEA <9> maybe tomarrow. <6> *tumbleweed flies across* <10> werd em up! <4> werd! <10> WinProg Radio http://cyclops.elitefrontier.org:8000 <2> slz: you bought your house? <11> hmm <9> int texture[2]; glGenTextures(2, texture); <9> whats wrong here? <9> book i'm reading says its fine <9> compiler says screw you <9> think i'll look at http://nehe.gamedev.net code <9> GLuints make magic happen <9> stupid book :\ <12> anyone dealt with writing a milkshape3d exporter?? I need some help <4> wish I do Curmo <4> love milkshape 3D <4> hehe <2> milkshape? mmmmm milkshake.. <12> i hate it myself.. <12> However, its cheap, and I want to write an export plugin "for the m***es" for the engine. <9> giant texturemapped quad = lag <12> err my engine <12> its useful for import/export.. I'd never want to model much in it... <12> and the sdk blows... I just can't figure out how to determine what keyframe the damned animation changes start & stop <12> so, I ***ume no one has messed with it? <12> scottc: Possibly you just needed to p*** by reference? glGenTextures(2, &texture); ??? <9> nope <12> hrm <9> was an array <9> needed to be GLuint <12> GLuint is just short for an unsigned int.. you tried unsigned int texture[2] .. <12> ? <9> I used unsigned int texture[2], yes. <12> That's weird.. I"ve never had to use GLuint for it that I remember... <9> ... <9> it builds now with unsigned int <9> something must have been wrong before <12> cool <12> maybe before you didn't have unsigned ? The code u posted was just int texture[2] ... <9> I tried with the unsigned <9> something else must have been wrong <12> yeah <12> cool, glad it's fixed for you <12> now, if I could only figure out hte ms3d sdk ... :) <9> time for multi texturing
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