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<0> So, are you saying when applying the quaternion to a child, add the translation of the parent to the quaternion first?? <0> I didn't think translations could be added to quats <1> You're not adding it to the quat <1> a rotation is a rotation <0> right.. <1> q1q2 <= the new rotation <1> + t1q2 + t2 <= position <1> so you rotate t1 by q2 then add the new offset <1> just like you would with matrices <0> hmm.. ok.. I'll try a few things, you going to be around a while? <1> Hm. Perhaps. But very off-and-on <1> If I'm not around I apologize in advance. I have to get a shared memory GL client/server app coded tonight. <0> lets go through a couple quick cases to make sure I understand.. <0> Say I have 1 joint.. Currently, I set its position to origin, apply quaternion, set its position back to where it should be.. that works fine <0> Now, if I go to joint2 which is attached to joint 1, I p*** joint2 joint1's rotation quat, but you're saying I should also p*** the position of joint1 to joint2 to apply to it after I rotate it? <1> you'll need the position and rotation of the joint1 node
<1> so yes <1> you have q1 and t1 from joint 1 <0> ok.. now if I get the joint3, which is attached to joint 2 (joint1->joint2->joint3), and rotate joint1 .. So, I p*** along rotation and position to joint2 to add to its position.. Then, I p*** joint1 + joint2's position to joint3 (as well as joint1rot * joint2rot) <1> yeah <0> ok, cool, I'll give that a try <1> as far as i did the quick math, anyway. <1> :) <0> thanks. I'll let ya know how it goes <1> cool <1> if you're still having trouble the guy to talk to would probably be return0 <1> he wrote animadead <0> thanks <1> oh, also : http://www.devmaster.net/forums/showthread.php?t=4590 <1> Looks like someone else has done the same thing. <1> :P <0> heh, yep <0> Still there dr nick? <0> Here's what I'm trying to do based on what you said: boneOrientation.setPosition(queuedParentRotations.multiplyVector(bonePosition)).add(queuedParentTranslations)); <0> the child joints shoot off the screen... <2> right to da moon? <2> just p*** the matrix <2> you gotta rotate the last point anywayz <0> eh/ <0> ? <3> WHAT IS THE MATRIX <2> you need to rotate your point by the sum rotation before you add it to the total translation <2> and you need to rotate it around the rotated point from the last translation <3> that's what they did to neo <2> StoneCyqh: the Matrix is some craq.... here, go smoke some <3> i don't do craq, i do smaq <2> smaq, craq, it's all for da thwaq <4> the poo nevar endz in the matrex <2> Oblivion is the current form of the Matrix <3> Uh Buh Guh Duvion <2> StoneCyqh has obviously smoked teh smaq <3> hence, on my arm, the traq <1> anyone here know where to find values for mode_t (posix) <2> RTFM? <1> yeah, if there was one <2> ;D <2> posix has no manual? <1> its a standard <1> there's probably an iso spec for it somewhere <2> yah <1> yeah. googles not so helpful <0> dr nick <0> see what I'm trying to do? I"m a little confused about the T1 and T2 in the equation... <0> hrm, no idea about mode_t <2> http://ecos.sourceware.org/docs-2.0/ref/posix-files-and-directories.html <2> not so terrific <1> :D <2> they must not think anyone uses posix ;) <1> heh <1> yeah, you know. not 3/4 of the world or anything. <2> exactly <2> that's why they leave it up to the reader to decide what it means <1> curmo - bone.setRotation(q1*q2); bone.setPosition( t1*q2 ).add( t2 ); <2> you doing file operations? or am I in a totally different place <1> Ghaleon - err yes but only because a shared memory object is represented by a file descriptor <2> it says some of the functions ignore the mode <1> So I've got my shared memory stuff working with shmget
<1> but I'd like to use shm_open and go Posix instead of system v <2> http://www.gnu.org/software/libc/manual/html_node/Testing-File-Type.html <2> that might be able to help <1> hrmmm <1> thanks <1> that linked to this : <1> http://www.gnu.org/software/libc/manual/html_node/Permission-Bits.html#Permission-Bits <1> and thats what i need <2> yah <1> ah. ok this is simple enough <1> sweet. <1> Hrm. <2> sweet, the sticky bit means completely opposite things on some systems <2> way to be compatable <2> how can a game damage a monitor... <2> Quake 4 patch 1.1 recalled <5> ?! <5> Quake 4 1.1 patch can damage monitor? <5> LOL <5> how?! <2> I don't know! <2> says it can damage widescreen monitors <4> lol wtf? <3> uh <3> i haven't heard of a monitor that attempts bad inputs since the cga era <3> back way way back in teh day, on Pc Jr., there was an early virus which set the vertical refresh to several hundred hertz <2> maybe a cga widescreen monitor? it was so before its time <3> and ancient primitive man's flint-and-animal-skin CGA monitors just said "hur hur okay i'll try that" <3> fires occasionally ensued <2> that'z my mess <3> and i mean <3> don't get me wrong, i'm all for the virus hate <3> but a virus that can actually catch your **** on fire <3> you've just got to respect that <3> EGAD <3> MY **** <3> I WAS IN THE CAN TAKING A **** <3> AND IT CAUGHT ON FIRE <3> AND NOW MY *** IS ALL BURNED <2> pwnzd <3> THANKS A LOT, GHALEON <2> teach u to eat fire <3> YOU RUINZED DA BAQ <2> apparently Quake 4 doesn't properly detect resolutions / refresh rates <3> well, the windows driver is supposed to put up the hand what says halt <3> so it's technically the driver's fault, not quake's <3> though, that is a significant gaying of quake's record <2> Quake 4 ****ed either way really <2> ;D <2> I just think it's pretty lame of it to be like dat <2> trying to figure out why it can bust monitors <2> I wonder if they mean widescreen TV's used as monitors <2> cuz like all widescreens I've seen are LCDs <4> Ballmer Babies Banned From iPods and Google <4> Posted by CmdrTaco on Wednesday March 29, @10:55AM <4> lol <4> wheres a link to the story about the Q4 patch <2> I only saws it on GlideUnderground <2> so I'm guessin it was an emails sent out to registered owners of Q4 <5> bloody hell <5> Ants made a nest inside my scanner <6> thats ghetto dude <6> who does that <7> Dr_Rambo: hehe, one of my coworkers had his laptop infested with ants on a trip to the philippines a few years ago, thousands of them <4> lol <4> DUDE <4> press scan <4> i wanna see it <6> gross man <4> lol <6> ants are cool species though <4> so is your mom <3> huhhuhu
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