| |
| |
| |
|
Page: 1 2 3 4 5 6 7 8 9 10 11 12
Comments:
<0> quiet here tonight <0> lets talk about shaders <0> does anyone use shaders extensively here? <0> or has a good grasp on them <1> i grope them regularly <1> havent been caught yet <0> heh <2> lol aav <1> MeshMan, that was my way of saying "yeah" :) but gotta head into a meeting in 15 mins <0> =) <0> im curious to know why there havent been any 3d engines developed that completely abstract shader work <0> like, SetPostProccesEffect(MOTION_BLUR, TRUE); <1> what do you mean? <1> oh <1> well <0> ActivateParallaxMapping()
<1> why? <0> EnablePerPixelLights() <1> shaders are programmable <1> thats their benefit <1> so why fold it into a fixed function framework <1> then again <3> then again is, like, anyone here who doesn't have a vow of silence or something <0> the benefit being so we can make awesome graphics with them <1> i'm exposing flags and parameters to the artists <1> so in that interface, it's kinda fixed function <0> it has to be fixed at some point <0> yes <4> MatrixQuantizer->RasterizeBananaByThreadExA(); keeps returning "gg" ?? <0> i wish there was a web-site dedicated to the practices of these advanced effects <1> well there's still some black magic in how you combine them all <0> certainly <3> i heard certainly was :-) <0> and the DXSDK is no way to be learning them :/ <0> even a shader coding book i bought is poop <1> i've just been feeling my way forward <0> ive been trying to do that for ages <0> its a no go <1> well <0> the only success i had was with GLSL, more supported for some reason <1> you need a concrete project to work on <0> i did parallax mapping <1> can't just make an engine in limbo <0> sure you can <0> i want to bump map my asteroids <0> and add motion blur <0> but no resources <1> well the reason i'm saying making an engine without a game is bad, is that you have no goal then <0> the DXSDK is a bag of crap for learning from nowadays <1> no reason for the systems and structures being the way they are <1> so its *********ion rather than um, procreation ;) <0> heh <1> you should be able to find stuff on bumpmapping <1> normalmapping <5> the DXSDK has lots of useful shader stuff <5> like the postprocess manager :D <5> really nice <5> I stole the design for my engine ;) <0> wheres that? <5> in the Samples directory? ;) <0> the post process manager <5> wait a sec <5> C:\program\Microsoft DirectX SDK (February 2006)\Samples\C++\Direct3D\PostProcess <5> it allows you to cascade postprocess effects easily :) <0> yikes <5> It almost works the way you wrote a while ago ;) <0> i guess thats why you dont see much advanced code around like that <0> its pretty innovative stuff <6> like what <3> like is like similar <6> like, WHOA <7> Hello :) <3> Why hello there Mr. [Relic]. Perhaps you should've knocked first. <8> PitDroid shutup <3> Sorry, _nx, I'll keep my mouth shut. <7> :) <9> anyone play oblivion here?
<8> what a question <8> there are probably 5 oblivion addicts in this channel <9> im trying to figure out how to pick a lock <9> i dont get it <9> i push one pin up, and it just goes back down <8> IRL you have to exert torque on the lock to prevent pins from resetting. <8> use a tensioner. <10> click when the tumbler is up <10> and if you're talking about a IRL standard 7 pin lock, well that's a lot more fun <9> no not rl.. in oblivion <10> I've picked a few 7 pinners, but that's hard and usually you need a real kit <10> oblivion is easier <10> :) <10> just click the mouse when the tumbler is in the up position <9> god.. ive gone through over 20 picks i still cant do this 3 pin <10> and when it sticks <9> it keeps cracking <9> when i do that <10> move to the next one <10> you might be clicking too fast <10> try just a hair later <9> ahhhh <9> from 40 pins im down to 14 <5> lockpicking is way too easy in Oblivion ;) <10> I thought it was a decent compromise of twitch and statskill <9> ah **** this <9> i wasted all 40 picks <10> heh <5> :P <10> do you have pick skills? <9> i hate u guys <10> lawl <10> n00b <9> i dont know <5> I can usually pick a very hard lock without loosing a single lockpick ;) <9> how <5> even when I didnt have as much lockpicking skill <5> patience ;) <10> I think mess is messing up on the timing <5> you look for a pattern in how the pins move <5> and the pin will move slightly slower into position when its time to click <10> yeh <5> so when it moves slower => click when in position <10> I thought the speechcraft took longer to get used to myself <5> you usually have a couple of 100 milliseconds or something to click <5> when its the right "iteration", otherwise you'll have much less time <11> speechcraft SUX <11> worst interface ever <11> and the instructions were like "dude, wtf, shut up" <12> startkeylogger.slz <12> =D <13> StoneCyqh <13> bizarritude <13> http://www.rafb.net/efnet_cpp/quotes/chan.html?channel=%23html apparently you added a quote by me on #html in 2004 <13> haha <13> i keep running into you <10> s/you/walls <14> hmm <14> firefox crashes whenever i try to go to my wiki <14> and IE just outright crashes when i launch it <14> all browsers **** <15> I am 18 a day before the day after tomarrow. <15> huzzah! <16> ok <17> Hey, is anyone in here a programmer or computer engineer? <18> http://www.hjo3.net/orly/gal1/orly_japanese.jpg <17> Is that URL in response to my question? <17> Hey, is there anyone alive in here? <19> hello <17> Hi <3> hola, bioengine
Return to
#gamedev or Go to some related
logs:
#goal #dsl kozmonauty secrtagnt #sex qmail-qfilter screenshot #winvista soviet union pwns u medicann FL010164
|
|