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<0> Lisa is old skewl <1> **** <1> I can't remember how to do this integral <1> :( <0> use maffs <1> hah <0> maffswerld? <2> integrals! <2> thats what im doing right now :D <2> whats up factor <1> well I wanna know how to do the integral of sinx * cosx, won't be able to use internet during test <0> MeshMan is taking integrals of slaqn <2> integrals, aka, area under curve <1> lol <2> Integrals are what Ghaleon calls his boo naniees <3> entergirls
<0> Who would you have a Ghaleon with? <0> kozmonaut knows whatz up <3> w3rd <4> eh <4> http://www.gamespot.com/xbox360/action/streetfighteriihyperfighting/news.html?sid=6142020&q=xbox%20live <0> that's old news yo <4> "Quarter Match" entirely new mode specifically created for Xbox Live Arcade <4> This spectator-based system is a tribute to the title's arcade roots, allowing online competitors to use a "virtual quarter" to "buy into" heated two player matches <4> Quarters" are used to virtually represent players and pays homage to the arcade tradition of claiming the right to play the next game <4> lol <0> also old news ;) <5> anyone wana help me with a design issue i have, regarding player lookup <0> Yes <0> don't do it <5> lol <0> ;D <0> what's up nooga? <0> u trying to have enemies follow the player or smth? <5> nope, trying to target players, i am able to select the player, using picking, but i get the player entity, which is stored in the ogre scenemanager, now i also have my game player list, so i need to reference the player from my game list with the player entity i have picked <5> easy enough <5> but <0> sounds like a lame ogre problem <5> there is no problem <2> its just a lookup <0> there is no spoon <5> i store my game player list in an std::map, and key by the raknet id, now in my player ojbect i also store a pointer to the ogre entity/node, so i could do a comparison to see which one i have picked <5> but thats slow compared to looking it up by the key, which is the id <5> so, i could create another std::map which will just be used as a lookup to get player object from player enitty <5> any comments/suggestions? <2> another map for node to player id <2> than player id to player object <0> jebus <0> sounds like std::slowdowns <2> now it could be that <2> you can derive from the ogre scene node <2> and place your id into that <2> or <5> yeah <2> OGRE has a SetCustom param or something <5> exactly <2> most likely it does. <5> ive beenasking for that <5> but no response yet in the ogre channel <5> so i thought about this other lookup table idea <5> and std::maps are uber fast <2> yeah <2> they teach STD are Pharax's game uni in Sweden <0> not compared with a fast hash key + hash map <0> ;D <5> hehe <5> Ghaleon: thats what an std::map is <0> nope <0> map is a binary tree with keys <5> i thought that was another std container which i cant remember its name <0> map? <0> ;D <0> std::kittah <5> :/ <6> anyone know how to manually sync on ipod? <2> hashmap<> <2> i think
<2> and erm... <0> yah <0> there's some hashmap thingamajigger <0> Gotta Lotta Ghaleon. <2> yeah <7> hashmap, of course, isn't part of c++ <7> it's a common extension to the STL, but is not itself STL <7> you can find it in boost, stlport, the MS STL, etc <2> oh <0> map on the other hand includes xtree <7> boost is the best implementation to use, since it's likely to make it into c++0x TR3 <0> thus we know it's not a hash ;) <7> and boost has hash, multihash, hasmap and multihashmap <2> theres another one <2> used for like strings of data <7> is there? <7> oh <7> you mean rope <2> yah, rope <0> lawlz <7> yeah there's a lot of extra containers in boost <0> rope-a-dope <7> i just meant the hash containers <2> it says you can have like 4GB strings <7> no <2> and it does uber fast inserts and removes <0> MeshMan: we call that lies <7> you can have strings of length std::numeric_limits<unsigned long int>::max() <7> that's much larger than 4gb on many newer platforms <0> newer platforms like iPod 3.0? <7> iPod -2.5 <7> Archos FTW <0> huhu <7> but yeah, on hammer and itanic, rope hits 18.4 petabytes <7> which is just obscenely large <0> the only pod I like is the nano... but it sux without 60GB space <2> thats insane hehe <7> and presumably on power5 it can be 1.157e+77 bytes <7> but there probably isn't enough matter in the universe to actually do that <0> Power5 is limited to 640KB <0> BECAUSE THAT'S ENOUGH FOR EVERYONE <7> buhuhr <1> ghally! <1> heh <8> its 66$ per 1000 gold in wow <7> that's funny <7> i see ads on google for less than half that <8> yeah heres one for 34.99 <8> depends on the server though <8> on my server that 34.99 one is 70$ <7> i've seen them for as low as $27 <8> depends on the popularity of the seve <8> rver <8> and faction <2> guys, you gotta see these <2> its not work safe in anyway btw <2> http://www.thatvideosite.com/view/1521.html <2> http://www.thatvideosite.com/view/1321.html <8> heh opie and anthony have been playing the first one for a while now <8> on the air <2> http://www.thatvideosite.com/view/155.html <2> lol <8> old <2> ive never seen it before <8> where've you been for the last few years? <3> new residential district http://img81.imageshack.us/my.php?image=screen38to.jpg <9> Hello :) <8> http://www.thatvideosite.com/view/622.html <8> thats a good one <2> http://www.thatvideosite.com/view/1270.html <2> wahaha <8> http://www.thatvideosite.com/view/323.html <10> oi
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