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Comments:

<0> Lisa is old skewl
<1> ****
<1> I can't remember how to do this integral
<1> :(
<0> use maffs
<1> hah
<0> maffswerld?
<2> integrals!
<2> thats what im doing right now :D
<2> whats up factor
<1> well I wanna know how to do the integral of sinx * cosx, won't be able to use internet during test
<0> MeshMan is taking integrals of slaqn
<2> integrals, aka, area under curve
<1> lol
<2> Integrals are what Ghaleon calls his boo naniees
<3> entergirls



<0> Who would you have a Ghaleon with?
<0> kozmonaut knows whatz up
<3> w3rd
<4> eh
<4> http://www.gamespot.com/xbox360/action/streetfighteriihyperfighting/news.html?sid=6142020&q=xbox%20live
<0> that's old news yo
<4> "Quarter Match" entirely new mode specifically created for Xbox Live Arcade
<4> This spectator-based system is a tribute to the title's arcade roots, allowing online competitors to use a "virtual quarter" to "buy into" heated two player matches
<4> Quarters" are used to virtually represent players and pays homage to the arcade tradition of claiming the right to play the next game
<4> lol
<0> also old news ;)
<5> anyone wana help me with a design issue i have, regarding player lookup
<0> Yes
<0> don't do it
<5> lol
<0> ;D
<0> what's up nooga?
<0> u trying to have enemies follow the player or smth?
<5> nope, trying to target players, i am able to select the player, using picking, but i get the player entity, which is stored in the ogre scenemanager, now i also have my game player list, so i need to reference the player from my game list with the player entity i have picked
<5> easy enough
<5> but
<0> sounds like a lame ogre problem
<5> there is no problem
<2> its just a lookup
<0> there is no spoon
<5> i store my game player list in an std::map, and key by the raknet id, now in my player ojbect i also store a pointer to the ogre entity/node, so i could do a comparison to see which one i have picked
<5> but thats slow compared to looking it up by the key, which is the id
<5> so, i could create another std::map which will just be used as a lookup to get player object from player enitty
<5> any comments/suggestions?
<2> another map for node to player id
<2> than player id to player object
<0> jebus
<0> sounds like std::slowdowns
<2> now it could be that
<2> you can derive from the ogre scene node
<2> and place your id into that
<2> or
<5> yeah
<2> OGRE has a SetCustom param or something
<5> exactly
<2> most likely it does.
<5> ive beenasking for that
<5> but no response yet in the ogre channel
<5> so i thought about this other lookup table idea
<5> and std::maps are uber fast
<2> yeah
<2> they teach STD are Pharax's game uni in Sweden
<0> not compared with a fast hash key + hash map
<0> ;D
<5> hehe
<5> Ghaleon: thats what an std::map is
<0> nope
<0> map is a binary tree with keys
<5> i thought that was another std container which i cant remember its name
<0> map?
<0> ;D
<0> std::kittah
<5> :/
<6> anyone know how to manually sync on ipod?
<2> hashmap<>
<2> i think



<2> and erm...
<0> yah
<0> there's some hashmap thingamajigger
<0> Gotta Lotta Ghaleon.
<2> yeah
<7> hashmap, of course, isn't part of c++
<7> it's a common extension to the STL, but is not itself STL
<7> you can find it in boost, stlport, the MS STL, etc
<2> oh
<0> map on the other hand includes xtree
<7> boost is the best implementation to use, since it's likely to make it into c++0x TR3
<0> thus we know it's not a hash ;)
<7> and boost has hash, multihash, hasmap and multihashmap
<2> theres another one
<2> used for like strings of data
<7> is there?
<7> oh
<7> you mean rope
<2> yah, rope
<0> lawlz
<7> yeah there's a lot of extra containers in boost
<0> rope-a-dope
<7> i just meant the hash containers
<2> it says you can have like 4GB strings
<7> no
<2> and it does uber fast inserts and removes
<0> MeshMan: we call that lies
<7> you can have strings of length std::numeric_limits<unsigned long int>::max()
<7> that's much larger than 4gb on many newer platforms
<0> newer platforms like iPod 3.0?
<7> iPod -2.5
<7> Archos FTW
<0> huhu
<7> but yeah, on hammer and itanic, rope hits 18.4 petabytes
<7> which is just obscenely large
<0> the only pod I like is the nano... but it sux without 60GB space
<2> thats insane hehe
<7> and presumably on power5 it can be 1.157e+77 bytes
<7> but there probably isn't enough matter in the universe to actually do that
<0> Power5 is limited to 640KB
<0> BECAUSE THAT'S ENOUGH FOR EVERYONE
<7> buhuhr
<1> ghally!
<1> heh
<8> its 66$ per 1000 gold in wow
<7> that's funny
<7> i see ads on google for less than half that
<8> yeah heres one for 34.99
<8> depends on the server though
<8> on my server that 34.99 one is 70$
<7> i've seen them for as low as $27
<8> depends on the popularity of the seve
<8> rver
<8> and faction
<2> guys, you gotta see these
<2> its not work safe in anyway btw
<2> http://www.thatvideosite.com/view/1521.html
<2> http://www.thatvideosite.com/view/1321.html
<8> heh opie and anthony have been playing the first one for a while now
<8> on the air
<2> http://www.thatvideosite.com/view/155.html
<2> lol
<8> old
<2> ive never seen it before
<8> where've you been for the last few years?
<3> new residential district http://img81.imageshack.us/my.php?image=screen38to.jpg
<9> Hello :)
<8> http://www.thatvideosite.com/view/622.html
<8> thats a good one
<2> http://www.thatvideosite.com/view/1270.html
<2> wahaha
<8> http://www.thatvideosite.com/view/323.html
<10> oi


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