@# Quotes DB     useful, funny, interesting





Google
 
Web www.quotesdb.info
Undernet  |  EFnet  |  Quakenet  |  Freenode  |  Dalnet  |  Ircnet  |  Galaxynet
Page: 1 2 3 4 5 6 7 8 9 10 11 12



Comments:

<0> Controlling a battlestation and get payed for aiding in a firefight.. I would feel like home.
<1> long long ago
<0> Deciding whom could land for repairs, and who could not.
<1> when I came up with cool ideas for games
<1> and still thought making an MMORPG was possible
<1> I had the idea of a planet renderer engine MMORPG universe
<1> in which you could make bases on planets, fight in space, etc.
<1> but you know
<1> of course there'd be a few planets which start out in early time periods, and they'd advance in research through the epoches kind of like AOE
<1> for differant alien races
<0> If the planets were real small, why nto? :)
<1> and there'd be so much damn content the game would take ~20 years to make
<0> not*
<0> Goddamn spelling.
<1> planets would be procedurally generated
<0> That has been done.



<1> Infinity Engine?
<2> Infinity Engine is, like, better
<1> damn bot...
<2> hmmm... damn bot is broken
<1> ..
<0> I don't remember the site, but someone is making a planetary mmorpg where the planets are totally calculated and rendered on the gpu.
<0> Probably what you said.
<1> yea
<1> Its looking really nice
<3> I think it has an old image of the day on gamedev.net...
<3> http://www.gamedev.net/community/forums/topic.asp?topic_id=345363 ?
<3> http://www.fl-tw.com/Infinity/
<1> yep
<1> ugh
<1> I miss ye old days
<1> Back when there were no idiots on the internet
<0> Scottc: Did you change your article in a hurry while I wrote my view on mmorpgs here?
<0> It's so similar :D
<0> Anyways, I wholeheartly agree.
<1> nope
<0> I think more mmorpgs need to implement dying as a feature.
<1> lol
<1> hahaha...
<2> well, hahaha is that pop pop walkin in on the boobie shot?
<0> Like, 'dying'. Loose your player for good.
<1> madsy
<1> I think you'll like this guys sig on the DFO forums :)
<1> i'll link you to it :P
<1> if i can find it
<0> lose*
<0> Maybe I'm just afraid of change. I still like old Starcontrol 2 and Quake :\
<0> But what really bothers me, is that people don't accept defeat anymore.
<0> Or losing in general.
<0> There is always a crap comment, or excuse.
<1> I'll have to find it later
<1> I have birds all over me
<0> ok
<0> Uh, birds?
<1> they want their heads rubbed
<1> you're not afraid of change
<1> you just want a good game
<0> Well, tell me if you see one ;)
<1> www.darkfallonline.com
<1> damnit i take my fingers off their heads for a second and they attack eachother
<1> its like real pvp!
<1> Hahahaha
<1> omg...
<1> lmfao...
<1> one lunged at the other, just went flying at him
<1> hahaha
<0> Scottc: One thing I've been thinking of regarding mmorpgs with trading, is a feedback system.
<0> Like ebay has.
<0> Then for jobs, trade and such, one could see if a player is trustable or not.
<0> Freelancer shows your popularity within the different factions.
<1> I dunno
<1> a total lack of restrictions is nice imo
<0> How can be concidered a restriction?
<1> you learn about reputation through other players
<1> rather than a built in system
<1> better for immersion



<1> I havn't slept in a while, don't mind my nonsensical chatter.
<0> Players usually have more than one account. And immersion has to be traded with rules and control, in order for the game to be playable.
<0> There will always be griefers and idiots.
<1> conflicting views
<1> A PvP world is split up into clans
<0> The problem is to find the right balance :)
<1> a griefer/idiot will be screwed if they continue griefage/idiotage
<1> KOSed
<0> A totally self-controlled mmorpg world.. now that is an utopian idea.
<1> looted even if they have crap
<0> That's anarchy.
<1> hehe... Asheron's Call Darktide
<1> Basically totally self controlled
<1> It really is amazing
<1> Players were not banned for cussing eachother out, scamming, or any of that crap
<1> when I played anyway
<1> If you stole from people, most clans would KOS you
<4> uo beta was basically anarchy, it was awsome until the griefing got out of hand :)
<0> _Astaroth: haha
<1> explain how griefing gets out of hand :P
<4> you could steal from players anywhere, even kill them and loot all theyr possesions
<1> Darkfall Online
<0> Poor novice players.
<4> Scottc: well, pk guilds were running all over the world killing everything in sight
<1> _Astaroth: Killing a player and looting all of his/her possessions certainly isn't griefing
<1> nor is stealing from them
<1> As everyone has the ability to do it.
<4> Scottc: it is when it prevents anyone from playing the game the way it was meant to be played
<1> oh?
<2> hmmm... oh is there some sort of inverse relationship?
<4> if you were supposed to either be a m*** murderer or be slaughtered non stop, then fine
<4> but that was not the intention of the devs
<1> So you're telling me that PKers inhabited every part of the world?
<4> yes
<1> AS in you couldn't get away from them, no possible way? there was no secluded area/
<1> ?
<4> not really
<1> Then the world was obviously too small.
<4> maybe.. they did change it a lot though.. today its a big carebear garden
<1> so i've heard.
<4> there was a time when they had a very good balance, before they introduced the second shard
<1> Asheron's Call darktide had a cool thing where if you died you were unkillable for 5 minutes
<1> you dropped a certain amount of items based on your level
<1> your highest value items
<1> that was cool, but then people were able to set up macros to make tons of money and just carry around a bunch of useless buyable everywhere items that were expensive.
<1> People formed guilds, there was politics, you had to watch who you attacked, sometimes anti's would help out newbies....
<1> I of course led newbies off into the wilderness telling them I would powerlevel them only to shoot them with a lightning bolt :)
<1> The run skill also helped with PvP, if you wanted to avoid it, you could raise it high and just run from PKs
<4> I stole a house deed in a random steal in uo once... they cost an insane amount of money (time and effort) at the time, I felt really bad, but the guy I stole from ran off and I forgot his name :)
<4> they were supposed to be unstealable, but he kept it inside a container, and containers were stealable
<1> hahaha
<0> hehe
<1> Theres your first problem...
<1> feeling bad.. seriously.. wtf is that?
<4> I probably robbed him for a several months of ingame work :)
<1> so?
<2> yer still a noob.
<1> you didn't even har*** him...
<4> I'm not complaining.. I lived in that house for ~3 years afterwards
<1> I would have laughed a lot irl, har***ed the hell out of him, and celebrated in my new house.
<1> GOT YER DEED BITCH!
<1> :P
<4> but it was never my intention to **** up his game that much, so I felt pretty bad about it right then, hehe
<1> when a guy or gal in an mmorpg decides that you aren't important enough to talk to
<1> They deserve their game to be ****ed up...
<4> he ran off because he probably got a notice that I stole something from him
<1> fortunately they stick to ****ty mmorpgs like WoW where they can be stupid self-centered douchebags
<1> I should probably be getting to bed.
<0> I should probably fetch another smoke.
<1> smoking is bad mmkay?
<0> nah
<1> yea huh.
<5> http://www.reelsplatter.com/doommedia.html
<1> http://abcnews.go.com/US/story?id=1692570&page=1 http://www.gamerevolution.com/static/index.php?section=feature&sub=gizmondo&page=index


Name:

Comments:

Please enter the result of the sum 63 + 46 (to avoid spam):






Return to #gamedev
or
Go to some related logs:

ushikitty
#beginner
got off suboxone
eternal jew ford
#online
mute button.fla
bitpump ports to forward
#debian
#photoshop
www.videobox.com/login.jtp



Home  |  disclaimer  |  contact  |  submit quotes