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<0> Controlling a battlestation and get payed for aiding in a firefight.. I would feel like home. <1> long long ago <0> Deciding whom could land for repairs, and who could not. <1> when I came up with cool ideas for games <1> and still thought making an MMORPG was possible <1> I had the idea of a planet renderer engine MMORPG universe <1> in which you could make bases on planets, fight in space, etc. <1> but you know <1> of course there'd be a few planets which start out in early time periods, and they'd advance in research through the epoches kind of like AOE <1> for differant alien races <0> If the planets were real small, why nto? :) <1> and there'd be so much damn content the game would take ~20 years to make <0> not* <0> Goddamn spelling. <1> planets would be procedurally generated <0> That has been done.
<1> Infinity Engine? <2> Infinity Engine is, like, better <1> damn bot... <2> hmmm... damn bot is broken <1> .. <0> I don't remember the site, but someone is making a planetary mmorpg where the planets are totally calculated and rendered on the gpu. <0> Probably what you said. <1> yea <1> Its looking really nice <3> I think it has an old image of the day on gamedev.net... <3> http://www.gamedev.net/community/forums/topic.asp?topic_id=345363 ? <3> http://www.fl-tw.com/Infinity/ <1> yep <1> ugh <1> I miss ye old days <1> Back when there were no idiots on the internet <0> Scottc: Did you change your article in a hurry while I wrote my view on mmorpgs here? <0> It's so similar :D <0> Anyways, I wholeheartly agree. <1> nope <0> I think more mmorpgs need to implement dying as a feature. <1> lol <1> hahaha... <2> well, hahaha is that pop pop walkin in on the boobie shot? <0> Like, 'dying'. Loose your player for good. <1> madsy <1> I think you'll like this guys sig on the DFO forums :) <1> i'll link you to it :P <1> if i can find it <0> lose* <0> Maybe I'm just afraid of change. I still like old Starcontrol 2 and Quake :\ <0> But what really bothers me, is that people don't accept defeat anymore. <0> Or losing in general. <0> There is always a crap comment, or excuse. <1> I'll have to find it later <1> I have birds all over me <0> ok <0> Uh, birds? <1> they want their heads rubbed <1> you're not afraid of change <1> you just want a good game <0> Well, tell me if you see one ;) <1> www.darkfallonline.com <1> damnit i take my fingers off their heads for a second and they attack eachother <1> its like real pvp! <1> Hahahaha <1> omg... <1> lmfao... <1> one lunged at the other, just went flying at him <1> hahaha <0> Scottc: One thing I've been thinking of regarding mmorpgs with trading, is a feedback system. <0> Like ebay has. <0> Then for jobs, trade and such, one could see if a player is trustable or not. <0> Freelancer shows your popularity within the different factions. <1> I dunno <1> a total lack of restrictions is nice imo <0> How can be concidered a restriction? <1> you learn about reputation through other players <1> rather than a built in system <1> better for immersion
<1> I havn't slept in a while, don't mind my nonsensical chatter. <0> Players usually have more than one account. And immersion has to be traded with rules and control, in order for the game to be playable. <0> There will always be griefers and idiots. <1> conflicting views <1> A PvP world is split up into clans <0> The problem is to find the right balance :) <1> a griefer/idiot will be screwed if they continue griefage/idiotage <1> KOSed <0> A totally self-controlled mmorpg world.. now that is an utopian idea. <1> looted even if they have crap <0> That's anarchy. <1> hehe... Asheron's Call Darktide <1> Basically totally self controlled <1> It really is amazing <1> Players were not banned for cussing eachother out, scamming, or any of that crap <1> when I played anyway <1> If you stole from people, most clans would KOS you <4> uo beta was basically anarchy, it was awsome until the griefing got out of hand :) <0> _Astaroth: haha <1> explain how griefing gets out of hand :P <4> you could steal from players anywhere, even kill them and loot all theyr possesions <1> Darkfall Online <0> Poor novice players. <4> Scottc: well, pk guilds were running all over the world killing everything in sight <1> _Astaroth: Killing a player and looting all of his/her possessions certainly isn't griefing <1> nor is stealing from them <1> As everyone has the ability to do it. <4> Scottc: it is when it prevents anyone from playing the game the way it was meant to be played <1> oh? <2> hmmm... oh is there some sort of inverse relationship? <4> if you were supposed to either be a m*** murderer or be slaughtered non stop, then fine <4> but that was not the intention of the devs <1> So you're telling me that PKers inhabited every part of the world? <4> yes <1> AS in you couldn't get away from them, no possible way? there was no secluded area/ <1> ? <4> not really <1> Then the world was obviously too small. <4> maybe.. they did change it a lot though.. today its a big carebear garden <1> so i've heard. <4> there was a time when they had a very good balance, before they introduced the second shard <1> Asheron's Call darktide had a cool thing where if you died you were unkillable for 5 minutes <1> you dropped a certain amount of items based on your level <1> your highest value items <1> that was cool, but then people were able to set up macros to make tons of money and just carry around a bunch of useless buyable everywhere items that were expensive. <1> People formed guilds, there was politics, you had to watch who you attacked, sometimes anti's would help out newbies.... <1> I of course led newbies off into the wilderness telling them I would powerlevel them only to shoot them with a lightning bolt :) <1> The run skill also helped with PvP, if you wanted to avoid it, you could raise it high and just run from PKs <4> I stole a house deed in a random steal in uo once... they cost an insane amount of money (time and effort) at the time, I felt really bad, but the guy I stole from ran off and I forgot his name :) <4> they were supposed to be unstealable, but he kept it inside a container, and containers were stealable <1> hahaha <0> hehe <1> Theres your first problem... <1> feeling bad.. seriously.. wtf is that? <4> I probably robbed him for a several months of ingame work :) <1> so? <2> yer still a noob. <1> you didn't even har*** him... <4> I'm not complaining.. I lived in that house for ~3 years afterwards <1> I would have laughed a lot irl, har***ed the hell out of him, and celebrated in my new house. <1> GOT YER DEED BITCH! <1> :P <4> but it was never my intention to **** up his game that much, so I felt pretty bad about it right then, hehe <1> when a guy or gal in an mmorpg decides that you aren't important enough to talk to <1> They deserve their game to be ****ed up... <4> he ran off because he probably got a notice that I stole something from him <1> fortunately they stick to ****ty mmorpgs like WoW where they can be stupid self-centered douchebags <1> I should probably be getting to bed. <0> I should probably fetch another smoke. <1> smoking is bad mmkay? <0> nah <1> yea huh. <5> http://www.reelsplatter.com/doommedia.html <1> http://abcnews.go.com/US/story?id=1692570&page=1 http://www.gamerevolution.com/static/index.php?section=feature&sub=gizmondo&page=index
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