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Comments:

<0> but my new box always has some points
<0> lieing at 0,0,0
<1> hum
<1> hows the transform represented?
<0> matrix
<0> world transform of the object
<1> should be pretty straight forward matrix * vector op then
<0> yep, youd think so
<0> my local AABB is fie
<0> fine
<0> i just cant get my transformed one to work :/
<1> hmmm
<1> and the points are correct?
<0> yes, else the local AABB wouldnt work
<1> nod
<1> are you using d3dx for the m*v transform?



<1> or your own code
<0> D3DXVec3Transform(&t[i], &v[i], pMatrix);
<0> t being the transformed point, v is the boxes local point
<0> pMatrix is the objects world transform
<1> yea hm
<0> gonna step through it
<0> oh darn it
<0> derived the cl*** and overrided its Update() method
<0> so its not updating the world AABB
<1> doh :)
<0> great, it works now :)
<0> http://86.142.23.86/aabb.jpg
<0> does that look right to you?
<0> them seem really padded to me
<2> ez mode
<3> Guys...
<3> http://reviews.teamxbox.com/xbox-360/1152/Feeding-Frenzy/p1/
<3> We need to revolt.
<3> and help slz with this fight
<2> feeding frenzy came b4 sharko
<2> :P
<2> but yes, FIGHT TEH MAN!
<3> Sharko WAS BORN BEOFRE TIME son!
<2> :O
<0> SAQQY!
<0> BEWL!
<4> sharko predates life
<2> sharko is life
<2> dawg
<2> damnit
<2> this thing i need to print is like 3 inches too big to fit
<2> :'(
<2> and it has to be to scale
<2> now i have to deal with kinkos bastards
<2> :)
<3> " this thing i need to print is like 3 inches too big to fit"
<3> thats what she says ^^
<2> s/print/eat
<3> minus the print part
<3> right
<2> s/3/300
<2> s/300/-300
<2> :'(
<3> oymys
<5> Hello :)
<6> hmm
<6> should I go out drinkin
<6> yes
<6> i am
<6> bbiab
<7> g ut2k4 demo??
<8> what
<6> lol
<9> OMG
<9> Oblivion ROCKS
<9> this is just too funny
<4> hey rambo :)
<9> hey Koz
<9> I can't believe oblivion physics
<9> it's just too funny



<9> I was battling a dozen skeleton archers
<9> and then I saw arrows rains down on me so I summon a Scamp
<9> and the scamp charge at them in a narrow isle... and I hide in the corner while watching arrows flying past
<9> then suddenly, I saw a wave thing fly past
<4> hehe
<9> I thought it's a new special attack
<9> turns out it's a skeleton arm with bow and arrow.. flying past
<9> haha
<9> LAMO
<4> lawlz
<9> the scamp must have chop the skeleton arm off, while it shot it's arrow
<9> considering this I think the physics is pretty .. well amazingly realistic
<9> the elastic action of the bow propel it forward along with the severe arm, and the arrow.. the arrow stays because it's carry by the momentum as well
<4> anyone package their stuff with installshields?
<4> ok, need help from someone, i need someone to test dl my game in a bit, who has never done so before, and try to install it on another drive on their HD other then the c: drive (need to test cross over registry entries with my installer)
<10> lawlz
<8> LOL
<8> where do I find particle textures
<8> like ones that would look good when I blend them together in a particle engine
<8> ghaleon
<10> pozzibly fotochop
<8> i guess
<10> there iz alzo the DXSDK
<8> dxsdk has a nice particle sample
<8> requires dx10/vista >:[
<8> sup ghaleonhole
<4> ok thanks for nothing newpz!
<8> I HAVE NO OTHER HDD SORRY.
<4> hehe i kid
<4> i kid becasue i love!
<8> <3
<4> join #kozmonautisthebomb
<4> whoops
<11> what platform do most of you develop games on?
<8> windows
<6> rofls
<6> rippers = the win
<4> ultyma the ripper
<2> I WILL EAT YOUR INSIDES
<2> THEN YOUR OUTSIDES
<2> THEN, WELL, I WILL EAT CAT FOOD I GUESS, OR WHATEVER HAPPENS TO BE CONVIENENTLY EDIBLE
<4> saq is a kat
<2> http://www.youtube.com/watch?v=VZFcH0srTRU
<2> WTF
<4> so from a theoretical point of view
<4> say you have a development company, you make a bunch of games, you abide by general ersb and publisher guidelines, whats the best way to find a publisher? hire someone who has worked with them before for their name only? or what
<2> most likely to kidnap a publisher's son / daughter and hold them for ransom till they publish your game
<2> that seems like the most straight forward way to me
<4> but i mean like its more then just haveing money right
<2> no clue
<4> yeh, not to many people really have the experience ive found
<2> not in here i'm guessing :P
<4> yeh prob ;)
<4> been researching around the internet to really no practical avail
<12> kozmonaut - there are all sorts of books that cover the subject
<4> really?
<4> can you recommend any titles?
<13> mouse directional control of a character.. where you right click x,y = 0 .. if u move -100 go from north to northwest ?
<13> -100x i mean
<13> err 100 - x means user wants their toon to turn left a little bit
<13> good lord its late
<14> !list
<0> http://www.gp2x.com/product/product.asp?part=00
<0> http://www.maxconsole.net/?mode=news&newsid=7486
<1> hi mes
<1> meshy
<0> hey there avv
<1> get the aabb's going?
<0> kinda, i mean, i question the ones it generating on my asteroids
<0> http://86.142.23.86/aabb.jpg
<1> hm
<1> hum
<0> works perfectly on my ship, bullets, rockets, but the rocks, seems a little padded.


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