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<0> time for oblivion <1> oh man, its got the stupid <1> a friend just rang me and said <1> "hey, i just bought this game called oblivion and im trying to put a new DVD rom in my computer so i can read the disc, i need your help" <0> you're a real ****ty friend meshman <0> go help the man <0> geez <1> i thought you fixed it Fly <2> <1> Yeah lemme just leave my house and waste two hours doing something you could do on your own in ten minutes if you weren't terrified, every time you want to upgrade your box to play a game. Because it's only $20 at the computer store, but I'll happily sacrifice several hours of my time for you to save you less than two admissions to a movie. <2> I help friends when they have actual problems. <2> Installing a DVD-ROM drive does not qualify. <1> i thought the same <1> i didnt help him <1> i gave him advice <1> then left him to it <2> If their hard drive just died and they're trying to print their term paper which is due tomorrow morning, I'm in my car inside of five minutes.
<2> If they're trying to set up speakers, they're on their ****ing own. <3> so his comp didn't have a dvd drive, and he bought oblivion? <3> good luck running it... <3> i think any comp with a dvd drive has to be 3+ years old now? <3> without* <4> lol yeah, there was a point i got sick of helping friends/family a long time ago, cuz they never learn to do anything on their own <4> *point where <4> but installing things arent as bad nowadays as it was back then <4> the worst is when even though they know you're the expert by far, you give them some advice and they chose to argue or disagree with you <4> as if they know more than you lol <4> when they asked for your help in the first place <2> huhu yeah :( <2> i double hate that <5> i triple hate it <3> one time my friend asked me if i could plug in his speakers, i said... its color coded, the plug is green and the whole is green... <3> he paused for about 10 seconds and looked <3> then said... can you just do it? <3> then i asked, so is that what your girlfriend said too? :p <6> deis: lol <7> yay i was able to switch my char from Breton to Dremora with the dremora mod and the change race mod <7> http://www.rasterburn.org/~palisade/Oblivion/mydremora.jpg <8> hmmm <8> anyone here? <9> anyone here is member of gamasutra? <10> Good day my brothers :) <10> How are you in this fine afternoon? <8> Eleusis: have you have had a createdevice-> fail on you? <10> sure <10> I took a long *** hiatus from coding so I don't remember the specifics. But for my case, I had invalid information in a parameter structure thingy <8> oh <8> how did you figure out the return type? <10> I have to bring up the DX9 documentation to tell you the specifics. <10> of CreateDevice? Doesn't it return an HRESULT? <8> I set like HRRESTUL hr = d3d->createdevice( ) ; <8> and it gives me a ****ed up return val <10> yea <10> What do you mean by "****ed up" return val <8> hr-2005530518HRESULT <10> ok <8> -2005530518 <9> -2005530518 <8> wtf? <9> look at the big brain on factor_ <10> yea that's a little weird <8> yeah, I'm so confused! <10> "If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be one of the following: D3DERR_DEVICELOST, D3DERR_INVALIDCALL, D3DERR_NOTAVAILABLE, D3DERR_OUTOFVIDEOMEMORY." <8> yeah <8> none of those enums have that value <10> wow <10> thats bizarre <10> paste your code man <8> //if (FAILED(m_pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, <8> //D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3dpp, &m_pd3dDevice))) <8> //return E_FAIL; <10> all of the parameters look fine <8> +hWndx005505e0 {unused=-158994293 }HWND__ * <8> what does that mean? unused? <10> hmm <10> there's your problem <10> Did you bother create a window before creating your device? <8> yeah
<8> HWND hWnd = CreateWindowW(TEXT("Sphere"), TEXT("Sphere"), WS_OVERLAPPEDWINDOW, <8> , 100, D3DMan.GetWindowWidthPlease(), D3DMan.GetWindowHeightPlease(), <8> GetDesktopWindow(), NULL, wc.hInstance, NULL); <8> if( SUCCEEDED(D3DMan.InitD3D(hWnd))) <10> alright, set a breakpoint before the if statement <11> dont paste <10> and check the value of hWnd in the debugger <11> bad to paste <10> yea, don't paste here <10> use a pastebin <8> yeah good point <8> Eleusis: http://pastebin.com/625948 <10> wtf @ D3DMan.GetWindowHeightPlease() <10> god I hope that's a joke <8> hahaha, I was bored <8> it returns the height value <10> I know what it does <10> but your naming conventions are weird as hell <8> and it's polite <8> ;) <10> If you're the only person coding then that isn't a problem <10> but in a team... <10> you'd get cursed at <8> I am <8> I know, this is just for a fun thing <8> haha <8> they would make a wrapper function GetWindowHeight****er() ;) <8> anyways, see a problem with that? <5> hahaha <5> hahahaah polite functions <10> first thing I notice <10> D3DMan <10> You don't give it any information <10> and yet you're requesting the height <8> it's in the constructor <10> I'm going to ***ume that it fills it's own information in the constructor <10> oh ok <10> so line 67 gives you a problem in the debugger? <8> yup <10> which would mean that the hWnd is invalid <10> which means that the window wasn't created probably <8> when I try to create my device <8> yup <8> why? <8> haha <10> To test that, comment out your device creation code <10> and just create a window <8> k <10> You got to check if the window creation was even successful to begin with before you could play around with the hWnd variable. <10> Doesn't hurt to add in a : if( NULL == hWnd ) line also <8> k <8> doesn't create a window <10> told ya :) <10> now we find your problem <10> line 49 <8> lol piece of **** <8> haha <8> well <8> gotta use GetLastError :( <8> error5973836unsigned long <8> lol, thats teh error # <8> lol <10> why are you using CreateWindowW? <10> Just use CreateWindow <10> "A" = ANSI, "W" = Unicode <8> I set my project ot unicode <12> Factor please don't use bad language here. <8> does that really mater? <8> hehe <13> factor_, CreateWindow will automatically be the correct function <13> using A/W forces <8> oh <10> factor_ : http://en.wikipedia.org/wiki/Unicode
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