| |
| |
| |
|
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Comments:
<0> and its not exactly super powerful <1> so you're saying a 3mhz pc should have been able to hack out Gunstar Heroes at full clip, complete with sampled effected audio? <2> If specially designed hardware can give you a 5413 fold speed advantage, I want to play HL2 on specially designed hardware. <3> thats crap <1> all i'm saying is (not knowing better) is i think the hard part about emulation is emulating the hardware <1> not the clock speed of the cpu ;P <0> no, Im saying three 2.8 ghz processors should be able to emulate a couple dozen NES systems running in tandem :P <1> but that's never happened <0> of course the difficulty is emulating the hardware... thats all there is <1> i've run nesten at work and it still eats a fair chunk of a 3ghz cpu <3> Decept404: most of those are RISC, not really hard to emulate <2> Emulation is just a bad idea. <1> well then comparing mhz isn't a useful statistic <3> no <0> the 6502 is extremely easy to emulate... its really only the PPU and the mappers that are the problem
<0> and sound, but it sounds like that isnt even implemented <1> haha that diagram.. oh man <1> *wipes tear* <4> when you create a d3dxmatrixa16 foo; thats a pointer right? <5> http://video.google.com/videoplay?docid=-5419944823518404383 <6> buying an xbox just for oblivion? didnt someone here say the load times blow on the 360? lol <6> i think flymario did <7> http://www.wimp.com/teacherpranked/ <1> i think it just matters if load times get to you <1> and load times only get to me in fast paced frustrating games <1> like burnout revenge :P <1> .. which is only frustrating because of the load times. heh. <6> heh <1> oh god that diagram is so getting blogged about. It's mind altering <2> who can tell me what this is? http://rafb.net/paste/results/BRG7y798.html <1> ..an action packed movie sequel to Red Scorpion starring Dolph Lundgren? <2> no <1> then i have no idea <4> _nv: thats pretty messed <4> how would make a float array of pointers? <3> your question doesnt make sense <3> are you asking how you would make an array of float pointers? <4> yeah <4> my bad :( <3> alright <2> http://rafb.net/paste/results/jJuln248.html --- improved question <3> well <2> it makes no sense to me, but it's in my headers. <4> lol <3> float *pointers[SIZE] <4> thats what i thought <4> thanx <3> or if you prefer you can have a pointer to pointers <3> float **ptr <4> k <4> thanx nights <3> but i suggest you stick with the first ;) <3> sure <2> hmm <4> nights: one more thing, when you have D3DXMATRIXA16 foo; thats just a pointer like an array right? <3> pointer != array <4> you know what I mean <4> heh <4> as in uhh <3> no, thats a struct <4> I'm trying to make an array of d3dxmatrixa16's <3> what is your question? <3> alright, you want them heap or stack allocated? <2> what is the purpose of that template thing? <4> D3DXMATRIXA16 matMatrix[] = {SphereX.matGetWorldPlease(), SphereX.matGetNormPlease()}; <3> that would make them stack allocated <4> yeah I know <4> and I get thsi error <4> d:\Programs\SphereX\SphereX.cpp(94) : error C2440: 'initializing' : cannot convert from 'D3DXMATRIXA16 *' to 'D3DXMATRIXA16' <4> No constructor could take the source type, or constructor overload resolution was ambiguous <4> I'm guessing because the matGetWorldPlease() returns a pointer into the array <4> and not the actual matrix <4> which is better <4> so I thought I would try D3DXMATRIXA16 *matMatrix[] = blah <4> still didn't work <3> factor: yeah thats true, in this case use D#DXMATRIXA16* matMatrix
<3> whats the fault? <4> oh nm <4> think I figured it out <4> thanx! <4> heh <3> what did you do? <4> I remade it a pointer to pointer idea <4> and then when I p***ed it into the function forgot to change the parameteres <4> haha <3> alright <4> thanx, tried that earlier <3> i think you should read up on pointers and arrays before you continue or you'll have tons of problems later <4> heh, or I should stop being an idiot this past week <3> yeah, either way works:p <4> hehe <4> I tried this before and forgot to change the function <4> **** <4> heh <8> The outside dimensions of a picture frame are 28 cm and 23 cm. The area of the picture is 414 cm. Find the width of the frame. <8> 28 and 23 are the dimensions <8> x is the width of the actual frame <8> how can I formulate this as a quadratic equation? <4> #math ? <4> heh <9> (28-2x)*(23-2x) - 414 = 0 ? <8> swx: of course! <8> swx: i can't believe i did not see that <10> :o <11> Ultyma, whats up <11> Ghaleotron! <10> hey <10> iamaddictedtooblivion <12> why is my artist so much better at art than i am <12> JEALOUS <10> maybe cause he is an ARTIST <10> : <10> P <12> maybe because SHUT UP <10> roflsausage <4> **** <4> 2 linking errors <10> lol <10> that was random <4> SphereX.obj : error LNK2019: unresolved external symbol "public: __thiscall Sphere::~Sphere(void)" (??1Sphere@@QAE@XZ) referenced in function _WinMain@16 <4> Debug/SphereX.exe : fatal error LNK1120: 1 unresolved externals <10> :o <12> huhu so i had him make this insert for a cover for my ****ty sudoku book, right? <10> see thats why i dont use c++ <4> wtf does that mean? <12> uh <12> that just means you're not linking sphere, or that the destructor isn't in scope <10> google it <10> :D <12> or you forgot to write it <4> lol the deconstructor <4> yeah just asw that <4> 100th stupid error this week <4> ;) <12> buhuhu welcome to programming <9> invest in a c++ book ;) <12> Ultyma: anyway, i made this cover that i was kinda proud of using his center insert <12> and he was like "oh yeah, yeah, that's pretty good" <12> couple of days later he gives me something that totally pwns my cover <12> old cover: http://sc.tri-bit.com/outgoing/Sudoku%20Cover%20Template.jpg <12> new cover: http://www.spriteattack.com/StoneSudoku_Book1.jpg <12> they're big images; suffer <10> :S <10> big image <10> :o <12> yeah, 300 dpi 17.51" x 11.25" <12> man and i was proud of my cover there for a minute, too <12> not no' mo'
Return to
#gamedev or Go to some related
logs:
#hardware #solaris cornpawn
#firebird #dreamweaver #python ssh x forwarding (2 OR two) hops
#beginner ETHTOOL view duplex #microsoft
|
|