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Comments:

<0> i so miss gamedev
<1> :P
<1> im so happy
<1> :D
<2> i'm still proud of that backstory hah
<1> new network lib my guy wrote works perfect
<2> it's just complex enough to work
<2> and just pretentious enough to garner a little attention
<2> in my original spec i had a "databank" menu option where you'd be able to read specs for every enemy ship once you had encountered them once
<2> and read character bios and weapon info and stupid stuff like that
<2> hopefully i can work that in too. every shooter needs a pretentious story
<0> just remember
<0> shooters arnt fun if yhey dont develop
<0> upgrades and sthe ****
<2> the idea of the koru44 being a neural net type AI
<2> that upgrades with experience



<2> i think that's pretty easy to elaborate on gameplay wise
<0> good luck with that :P
<2> oh thats just story dude heh
<0> phew
<2> it just translates to the player earning experience
<2> that he can buy stuff with between levels
<2> maybe a diablo type tree, where you pick paths to skills.. hm
<2> could get some fun replayability in there that way
<2> defensive, offensive and maneuvre skills hmmm... weapons, shields, engines. bigger laser, a defensive roll, a speed boost.
<2> that kind of thing.
<0> yeah. thats fun stuff
<2> (btw, lasers are always quantized in size. Big bigger biggest"
<2> I don't want to make an ikaruga or anything really. it's a very western design in that way. Not about bullet storms, more about maneuvering around the environment and fighting enemies that take more than one shot and do more than one thing
<2> you heard of bulletML btw? :P that's bizarre.
<0> nope
<0> that jap game?
<2> http://en.wikipedia.org/wiki/BulletML
<0> with crazy insane bullets all over the place in patterns?
<2> bullet markup
<0> erm
<0> thats basic stuff
<0> or rather, obvious to this a shooter kind of game
<2> but it's a fun idea to have a standardized language for bullet storms
<2> think i might want that implemented
<0> i used to think XML was nice
<0> for almost all soltuions
<0> i decided its not :P
<2> you're right
<2> but the good thing is it's native in flash
<2> same with ogre dotScene
<2> so i can actually build flash tools for some of the things
<2> so i wont be completely useless as a developer
<0> sure its good for having a standard
<0> but id rather come away from it with games
<0> leave it to business software
<0> cant beleive carmack used it for models in Doom3
<0> absoloutely not neccessary at all
<2> seems to have worked for him
<0> http://www.gamedev.net/community/forums/topic.asp?topic_id=376065
<0> Ogre3D
<1> time to get smashed
<1> and code
<0> hell thats gorgeous
<1> yes
<1> that water shader is the win
<1> http://www.futureshop.ca/catalog/proddetail.asp?sku_id=0665000FS10062465&catid=23795&logon=&langid=EN
<1> ooo
<1> they just gave me a $1600 credit card too
<1> for no reason ll
<1> ok heres a question for you laptop owners
<3> the gave it to you so that you would buy things? ;)
<1> is it easy to upgrade the video card
<3> since the credit card company makes money if you do ;)
<1> http://www.futureshop.ca/catalog/proddetail.asp?sku_id=0665000FS10070601&catid=22495&logon=&langid=EN
<1> im gonna buy that
<0> thats awesome for the money
<0> i want one :)
<4> I leave for a few hours and look what happens
<1> ok never mind im not buyin that
<1> http://www.futureshop.ca/catalog/proddetail.asp?logon=&langid=EN&sku_id=0665000FS10066878&catid=22495
<1> i just ordered that



<4> looks like you want to fry j00r nutz
<4> haha, has RealPlayer
<4> ads n disease 4 j00
<1> lol
<4> brb
<5> hey
<5> could someone invite me to C++ please
<4> hi2u2
<4> no
<5> : /
<5> why can I c
<5> *why have they changed it to invite only ?
<5> well C# is still normal lol
<3> people spamming
<4> and scamming
<4> and ramming j0 mama
<5> bah :(
<5> well I don't and am not going to spam or scam
<4> what about ram?
<6> how about a little OH EM GEE
<6> DOUBLE YOU TEE EFF
<6> BAR BEE QUEUE
<4> DOUBLE YO MAMA TEE EFF
<7> OH ELL DEE
<6> StonesMomma
<1> im so pissed
<7> JoMammorz
<1> that laptop was out of stock by the time i was done checking out
<4> JoMammoryGlandz
<7> JoMammorzMammariezGlandzorz
<7> z
<4> JoTryTooHardz
<7> NoJooz
<2> this bulletml stuff is quite nice
<2> if what you want is to totally spray the **** out of the screen
<7> huhu
<2> http://www.asahi-net.or.jp/~cs8k-cyu/bulletml/bulletml_applet_e.html
<7> yuh
<4> yesch
<4> I noticed that like 3 years ago ;D
<2> Ghaleon so did i :P i just didnt have any real option of implementing it anywhere :P
<2> you try putting 100+ bullets on screen with scriptable behaviors in flash, while maintaining any kind of good playability.
<2> it's a hoot!
<4> huhu
<2> huhu new word of the day =)
<2> dids Ghaleon see Shinobi the movie?
<2> http://www.imdb.com/title/tt0475723/
<2> hilarity
<2> tak sakaguchi looking gayer than gay gayerson himself
<4> lawlz
<4> I did nawtz
<2> sweet effects tho
<4> ninjaw majikz?
<2> for reals
<2> one girl has the eyes of destruction
<2> she looks at some dude
<2> and everything in him just explodes
<2> breaks every bone
<4> :O
<4> we have dat spell in da game
<2> tak sakaguchi's character shoots er.. hair from his hands
<2> and whips people around with it hard core
<2> i gotta dub you that scene
<2> it has love in it
<4> luv chess?
<8> Hello :)
<9> Why hello there Mr. [Relic]. Perhaps you should've knocked first.
<2> there
<2> uploading
<2> http://andreas.rayon.no/temp/lawl1.avi
<2> no sound on that one. ****ing vbr
<2> uploading another i hand-synced sound to :P
<10> My plasma effect for the PSP works :-P
<11> from what movie is that?


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