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Comments:

<0> hah
<0> your music mentally disturbes me
<0> so no :P
<1> oh come on guy
<1> hehe
<2> GAGseg
<2> \./ /\./\ .< /.\
<3> what is that?
<1> ymca
<3> ah
<2> lol
<1> http://www.filecabi.net/video/iranian-police-women-training.html
<1> the **** do they have nunchuck training and car chase training for
<4> in case of invasion by ninjas or al pacino
<4> duh
<2> lol



<0> lol
<2> see.,. now thats top notch irc comedy
<2> but if you submitted it to b ash
<2> it would be rejected
<4> that's because bash isn't funny
<5> haha
<4> which is why we have rafb
<0> we should make our own bash
<0> wouldnt take much at all
<2> thats a good idea
<2> www.bashisgay.org
<2> woot doesnt exist
<0> heh
<2> www.bashdotorgcantrejectthese.com
<1> just call it smash
<2> im pretty sure smash.org is taken
<1> smashing is better than bashing any day
<1> **** that
<1> do it anyway, against all reason and possibility
<2> damn domain camper
<2> i wish i still owned bluescreens.net
<2> lol
<2> all i put up there was a flash video of windows crashing
<1> http://andreas.rayon.no/temp/****_this.jpg
<0> behind the head headphones hurt
<1> sometimes i wake up
<1> and realise how bizarre that program actually looks
<2> my new headset is behind the head
<4> tracker?
<6> rumour has it tracker is with new fsutils is at http://www.inf.bme.hu/~101/BeOS/Tracker with a feature list and a screenshot
<2> decept
<1> yeah StoneCydh
<2> my brain just exploded
<4> reminds me of screamtracker <3
<1> its an ft2 derivative
<4> oic
<0> it looks horrid
<4> bologna
<2> wtf is that Panic button
<4> it's beautiful
<2> press it
<1> kills panic loops
<4> Decept404: <3 <3 <3
<1> kills feedback, infinite loops, reverb
<1> that kind of thing
<4> Decept404: listen not to the unbelievers; they do not understand the greatness you hath wrought
<1> dude i know it looks awesome
<1> ;P
<1> in all its digitalness
<4> faint column colors would help
<0> fruity loops ftw
<4> ACiD ftw
<0> "whatever works for you" ftw
<1> you can skin and alter colors to your hearts content
<1> its all pngs
<4> does it know how to color every other column?
<1> nah, color tracks are kind of downprioritized right now
<1> but you can color every other LINE if you want. heh
<4> no, it's columns that matter
<4> the impact they'd have on usability should not be underestimated
<1> i guess to the untrained eye.. They're working pretty hard on usability now



<1> like the pattern sequencer to the left, that used to be like 120x80 pixels
<1> up in the corner
<1> and we got context menus right before new year
<1> honestly, i'm happy as long as it's FT2 compatible and runs under windows with zero latency
<1> that it has full vst support and runs as a perfect midi master/slave is just icing
<0> http://www.gamedev.net/community/forums/topic.asp?topic_id=377799
<2> hmm
<2> in VS 2005, how do you set what type of build it is
<2> like Release/Debug
<0> A new texture resource website opens its doors, providing artists with over a thousand medium resolution images for free.
<2> ive never bothered looking for it
<0> A new texture resource website opens its doors, providing artists with over a thousand medium resolution images for free.
<0> woops
<0> http://www.texturebin.com/
<2> ooo
<0> 133 ground maps :P
<2> damn g
<0> most with bump and alpha maps!
<0> so many games i want to make
<0> always wanted to make a Resident evil type mansion game
<0> with clues and puzzles
<0> always wanted a barcode battler RPG tyle dungeon thing
<2> that would be cool
<2> :D
<2> im making an RTS too
<2> ive told you about that before right? :D
<0> noe
<2> its called Polygons
<1> i'm making a shooter
<1> again.
<1> but with a team :P
<2> the races are primitives and extended primitives
<1> and not in flash
<2> and things like the Rhombus will be your hero cl***
<0> hehe
<2> requires little skill in the art department
<0> thatd be kinda coolish
<0> Decept: language?
<2> if done right, it would be cool
<1> c++
<1> ogre3d
<0> awesome
<2> ogre is the rox
<2> for c++ that is
<2> :D
<0> yeah
<1> ya. i just rescued myself from having to do art for crystal space too
<1> the work flow for that thing is a complete nightmare
<2> i looked at that once
<1> ogre just works. i get **** right out of maya to just look great in it
<1> and i can write shaders for ogre and use them in maya's cg shader
<0> yep, its exporters (apart from 3dsmax) are super sezy
<1> and work with that. so nice.
<0> for me, engines are about the tools
<1> same.
<0> the exporters
<6> the exporters are very old and bad
<0> and how easy it is to get content flowing
<1> crystalspace is like.. the best example ever of the open source community shooting itself in the ***
<1> when they actually base their entire art pipeline around blender
<1> and, i'm sorry
<1> free and all i know
<1> but blender is a steaming pile of horse ****
<1> the cs pipeline for maya art is maya -> obj -> blender -> blender2cs
<2> lol
<1> which is just out of the question. No animation data, no skeleton, no shaders
<1> just plain geo and UVs
<1> yeah sure, that's all i want out of maya.
<0> thats just ridiculous
<1> you remember my flash sidescroller mesh? the one i spent forever on getting the graphics good for?
<1> and that turned out to be undoable?
<0> nope
<1> http://andreas.rayon.no/temp/games/WDITsplash1.jpg


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