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<0> hah <0> your music mentally disturbes me <0> so no :P <1> oh come on guy <1> hehe <2> GAGseg <2> \./ /\./\ .< /.\ <3> what is that? <1> ymca <3> ah <2> lol <1> http://www.filecabi.net/video/iranian-police-women-training.html <1> the **** do they have nunchuck training and car chase training for <4> in case of invasion by ninjas or al pacino <4> duh <2> lol
<0> lol <2> see.,. now thats top notch irc comedy <2> but if you submitted it to b ash <2> it would be rejected <4> that's because bash isn't funny <5> haha <4> which is why we have rafb <0> we should make our own bash <0> wouldnt take much at all <2> thats a good idea <2> www.bashisgay.org <2> woot doesnt exist <0> heh <2> www.bashdotorgcantrejectthese.com <1> just call it smash <2> im pretty sure smash.org is taken <1> smashing is better than bashing any day <1> **** that <1> do it anyway, against all reason and possibility <2> damn domain camper <2> i wish i still owned bluescreens.net <2> lol <2> all i put up there was a flash video of windows crashing <1> http://andreas.rayon.no/temp/****_this.jpg <0> behind the head headphones hurt <1> sometimes i wake up <1> and realise how bizarre that program actually looks <2> my new headset is behind the head <4> tracker? <6> rumour has it tracker is with new fsutils is at http://www.inf.bme.hu/~101/BeOS/Tracker with a feature list and a screenshot <2> decept <1> yeah StoneCydh <2> my brain just exploded <4> reminds me of screamtracker <3 <1> its an ft2 derivative <4> oic <0> it looks horrid <4> bologna <2> wtf is that Panic button <4> it's beautiful <2> press it <1> kills panic loops <4> Decept404: <3 <3 <3 <1> kills feedback, infinite loops, reverb <1> that kind of thing <4> Decept404: listen not to the unbelievers; they do not understand the greatness you hath wrought <1> dude i know it looks awesome <1> ;P <1> in all its digitalness <4> faint column colors would help <0> fruity loops ftw <4> ACiD ftw <0> "whatever works for you" ftw <1> you can skin and alter colors to your hearts content <1> its all pngs <4> does it know how to color every other column? <1> nah, color tracks are kind of downprioritized right now <1> but you can color every other LINE if you want. heh <4> no, it's columns that matter <4> the impact they'd have on usability should not be underestimated <1> i guess to the untrained eye.. They're working pretty hard on usability now
<1> like the pattern sequencer to the left, that used to be like 120x80 pixels <1> up in the corner <1> and we got context menus right before new year <1> honestly, i'm happy as long as it's FT2 compatible and runs under windows with zero latency <1> that it has full vst support and runs as a perfect midi master/slave is just icing <0> http://www.gamedev.net/community/forums/topic.asp?topic_id=377799 <2> hmm <2> in VS 2005, how do you set what type of build it is <2> like Release/Debug <0> A new texture resource website opens its doors, providing artists with over a thousand medium resolution images for free. <2> ive never bothered looking for it <0> A new texture resource website opens its doors, providing artists with over a thousand medium resolution images for free. <0> woops <0> http://www.texturebin.com/ <2> ooo <0> 133 ground maps :P <2> damn g <0> most with bump and alpha maps! <0> so many games i want to make <0> always wanted to make a Resident evil type mansion game <0> with clues and puzzles <0> always wanted a barcode battler RPG tyle dungeon thing <2> that would be cool <2> :D <2> im making an RTS too <2> ive told you about that before right? :D <0> noe <2> its called Polygons <1> i'm making a shooter <1> again. <1> but with a team :P <2> the races are primitives and extended primitives <1> and not in flash <2> and things like the Rhombus will be your hero cl*** <0> hehe <2> requires little skill in the art department <0> thatd be kinda coolish <0> Decept: language? <2> if done right, it would be cool <1> c++ <1> ogre3d <0> awesome <2> ogre is the rox <2> for c++ that is <2> :D <0> yeah <1> ya. i just rescued myself from having to do art for crystal space too <1> the work flow for that thing is a complete nightmare <2> i looked at that once <1> ogre just works. i get **** right out of maya to just look great in it <1> and i can write shaders for ogre and use them in maya's cg shader <0> yep, its exporters (apart from 3dsmax) are super sezy <1> and work with that. so nice. <0> for me, engines are about the tools <1> same. <0> the exporters <6> the exporters are very old and bad <0> and how easy it is to get content flowing <1> crystalspace is like.. the best example ever of the open source community shooting itself in the *** <1> when they actually base their entire art pipeline around blender <1> and, i'm sorry <1> free and all i know <1> but blender is a steaming pile of horse **** <1> the cs pipeline for maya art is maya -> obj -> blender -> blender2cs <2> lol <1> which is just out of the question. No animation data, no skeleton, no shaders <1> just plain geo and UVs <1> yeah sure, that's all i want out of maya. <0> thats just ridiculous <1> you remember my flash sidescroller mesh? the one i spent forever on getting the graphics good for? <1> and that turned out to be undoable? <0> nope <1> http://andreas.rayon.no/temp/games/WDITsplash1.jpg
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