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Comments:
<0> so, you might send out multiple movement requests to the server, by the time the server has even responded... <0> thats ***uming this is aloud... <0> but if you couldn't then it would make the game harder to play? as the you would need to have received a responced from the server for a single tile movement to be complete... <0> if I make any sense?
<0> so... when a key is held down, i'd have a timer of some sort, as to control when another movement request is sent to the server... (which now I think of it, may have been what you were originally asking about???) hmm... <0> anyhows if you do like this, then I think you must have the server send back only the toTileX and toTileY positions, and the client just tween/interpolate to them positions from the player sprites current position... <0> hope I'm not confusing? <0> anyhows, maybe it works alright with how I orginally said, wher you can't make a new movement until you have received feeback from the server about the last movement? <1> no i understand what you mean <1> my thinking was to move the client regardless so the user sees movement. but on the keydown the client does notify the server that client is moving forward.. so the server also moves the client forward at the server level.. since the server is the authority it will occasionaly send "are we on the same tile sync packet" like every 2-3 seconds? <1> i was gonna use your equation still to do this <1> if the server lags, the client will still see their player move and will give the server time to catch up if it needed to <1> so the only difference is i'l use your logic up except i'll let the player move regardless <1> bleh sorry for bad grammar hahah <0> aha, I can understand you fine, hehe :) <1> so instead of the server explicitly telling the client where to go.. it will just remind the client every 2-3 seconds of where it should be just in case there is lag <1> what do u think <1> other than that i foloow your logic exactly <0> yep, sounds like it should work
<2> nuke narget: http://maps.google.com/maps?ll=37.564144,-116.851101&spn=0.006169,0.009291&t=k&hl=en <3> or maybe buried treasure <2> can't be <2> it's 300m in diameter <3> alien target practice <4> haha <5> anyone have a texture of a smoke puff with an alpha channel? <6> hi <7> que tal, flashed <8> http://img435.imageshack.us/my.php?image=f1220060178af.jpg <- better brightness now :) <6> whaz that? <8> 85k polys :) <4> hah <8> add the other stuff and I get to about 750k :) <9> the caustics are textured right? <8> only 4 textures and a bit of reflection
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