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Comments:

<0> yes, use IE to open them ;)
<1> I'll take another look, next time the issue occurs :)
<2> lo rangar
<1> Rangar, so what are you working on nowadays, anything interesting?
<0> yo nights :)
<0> Gambit-: learning to texture my 3d models - thats been a pretty big challenge, but once I have completed this learning, I might actually go complete a project all myself from start to scratch... nothing big mind you
<3> I gave up on textureing and went to high poly fun :)
<1> Rangar, did you mean to send that, or did it not work?
<1> [Relic], I gave up on texturing and high poly fun, and stuck with stick figures :P
<3> you made stick soldiers? :)
<3> that is a fun game :)
<3> especially when you get to chase your head to get it back :)
<1> heh that sounds like fun, is it an actual game or what?
<3> yep
<3> stick soldiers 1 and 2
<3> graphically challenged game but fun :)



<1> eheh
<3> http://www.andrewrussellstudios.com/ss3/ <_ #3 in the works
<3> on the left there's a link to where you can download #1 and #2
<1> see that's probably good stick figure art, which is actually surprisingly difficult to do. Mine's just crap :)
<4> That site certianly doesn't like Opera.
<5> hey
<3> :)
<3> nothing like opera
<3> even the three tenors hate opera :)
<1> hey any of you see 'The 10th Kingdom'?
<3> nope, didn't see the first 9 kingdoms either :)
<3> I am suprised how many people haven't seen "The Princess Bride" either :)
<1> yeah that really shocks me
<3> it's inconceivable!
<1> yeah yeah :)
<1> ok, I'm falling asleep in my chair, time to crash :)
<1> later all
<3> Bye :)
<4> gn
<6> anyone here ever make any strategy games ?
<3> not yet :)
<3> atually I did but it had hideous gfx so it didn't get tested :)
<6> hey
<7> que tal, RcHaCk
<6> yes that is so
<6> damn spanish bot lol
<8> anyone worked with shaders?
<9> anyone feel like talking about player movement,network theory and coding concepts that handle all this?
<10> I would discuss both, but my girlfriend is cooking me supper :D
<11> pfft
<10> I'll be on friday afternoon
<11> make me a pie too
<9> heheh
<6> anyone here ever make any strategy games ?
<11> so slz is retarded
<11> HYE SLZ
<11> HI2U
<6> ?
<12> Ultyma
<12> :/
<13> anyone use fraps or any of that stuff? for their projects?
<12> I do use fraps
<12> I needed a rotating cube in bitmaps
<12> so I said fraps do this for me plz
<11> hi2u
<13> i cant get fraps to work right, any other programs that do what fraps does?
<12> hypercam or something
<13> downloading it
<7> i guess downloading it is copying it :)
<13> cheers chan
<12> is it 3d rendered or what are you doing here
<13> me?
<7> me is heldhelds?
<12> yeah
<12> don't really think it does ...like 3d games
<11> why doesnt fraps work?
<13> video captures of in game stuff with my mmo, if it works right, gonna get everyone i know to log in so i can record them fighting a dragon and stuff
<13> i dont know, i hit the hotkeys and nothing runs
<12> I c
<12> yeah it should work



<12> fraps
<13> like it sez hotkey like f12 or whatever i change it now
<12> that is
<11> are you sure nothing runs
<13> and nothing captures
<13> even my desktop
<11> did you set the directory that it outputs too
<13> yeh
<11> its not supposed to capture your desktop
<12> you shoulhd get a little fps in the corner too
<13> its default like that
<11> it captures DX
<12> yeah you have to go in the game
<13> well i need it to capture some maya animation rotations on my models
<11> FRAPS is for games
<11> heh
<12> well hypercam can probably do that if its software rendered
<13> and game stuff from my auspiex game, even in full screen mode, nothin happend
<13> i just need like a square bar box that captures within its field
<13> like a screenrecorded
<13> like so i can resize it like a windows box
<13> if only :()
<12> hypercam can do that
<12> I think
<12> but hypercam doesnt do 3d
<13> doh
<12> well just test it
<13> i guess the maya stuff i can save as a avi in program then edit it with premior
<13> hypercam does the trick with my 2d rpg thanks
<13> at least can shoot some in game scenes
<12> cool
<13> when i post up a scene ill toss ya link to peep
<13> omg sweet
<13> i can conform to a window box and it records everything nicely
<13> time to make some lush shots and dominate!
<13> no longer will i be doomed
<9> how often should the server app process the player movement request queue? every 10ms?
<14> udp or tcp ? :P
<9> tcp ... i'm not focused on any type of combat just yet
<15> make my game
<15> blz
<15> BLLLZZZzzz
<15> don't make a mmo
<15> make my game
<9> narris what do you think
<14> seems like a waste.
<9> 10ms is too much?
<14> even using a tcp packet for movement *shrug*
<11> ya
<9> well the movement is like this... on keydown movement request.. one request.. if they hold down the key it does't keep sending movement packets... so if they hold the keydown for like 20 seconds .. only one packet was sent
<9> does that make sense?
<14> heh
<9> on keyup it sends the request to stop
<14> and that ****s
<9> good lord i'm way off then
<9> do u know a good article that discusses this stuff by any chance
<14> pop connect, wheee I go off a cliff
<9> lol
<11> UDP for movement
<11> kthx
<11> spam movement data
<14> doesn't even have to be spam, just that you don't really care if you get them all
<14> but when you get a few thousand characters on a server, its defently a storm of valid UDP packets :)
<15> just a note, narris hates mmos
<14> I do not.
<15> Well you should :P
<14> I just think they need to be rebuilt to provide more services, features and game play functions.
<15> Well thats obviously not going to happen in this decade
<14> after you've worked on, and expanded one... then you can hate them :)
<15> and then the world have ended and it won't matter
<15> I don't hate them, I want to make them!
<14> certainly could, its just about how you are providing the game service :P
<15> well I've TRIED to make one shouldn't that count?
<14> no :)


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