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<0> i can do it in a few hours
<1> all in your owntime, we have lots to be getting on with
<0> what is this project youre working on btw+
<0> ?
<1> want to get back into gamedev a little
<1> so making a small shooter
<0> cool
<0> so now i know of three people/teams making shooters
<0> you guys, Dr^Nick, and nights
<0> you should make a collective super-shooter
<2> give him the bom*.x and the ss*.x
<2> that should be 3 models
<1> yup



<1> thanks for this aav =)
<2> kawz sh3wt3rz r kew
<0> :)
<3> :)
<3> lo
<1> yo nights
<3> sup meshy
<1> not much dude
<3> you're coding a shooter too?
<1> i guess its out now :>
<3> lol
<3> its not a gigantic undertaking so i guess its a smart choice
<3> any ideas what it will look like?
<2> Ours will kick yours ***
<2> don't tell him **** meshy
<2> that newb will be owned
<2> burn baby burn
<1> hehee
<3> hehe "we"
<3> dont tell me you're coding one too?
<1> we're working on it together
<2> I am willing to bet meshy's life that ours will own yours
<2> oh the mixed feelings... I want to win... but I hate meshy...
<1> haha
<3> hehe
<3> i havnt really done anything so far, still you have to beat me :)
<3> bastard
<1> yours owns the nights
<1> you need to show Fly that one where theres thunder flashes
<1> and light beam out of the ship
<1> and its raining or somein
<3> lol...
<3> sounds like sharks with friggin lasers!
<3> hm, light beams out of the ship?
<1> yeah, i remember it having a parallax feeling
<1> some big ship on the left
<1> clouds...
<4> clouds are not working :(
<1> or it might have been some kinda backdrop
<3> ah
<3> yes
<3> this is true
<3> that ship still need a lot of work
<2> both of our ships would pwn yours
<5> hey, I want to write a X to "my own format" converter. Do D3DX functions exist to retrieve all the data from a loaded X-file or do Ive to write my own parser?
<1> D3DX has functions yes to retrieve all the data from an X-file.
<2> also, take plenty of vitamins that are good for your hair. You will be pulling on it a lot
<1> heh



<5> okey, hmm. I found in the SDK "how to load an X (legacy)"
<5> when Ive get through this, how do I retrieve vertex data for example.
<1> you wont have much fun in the SDK
<1> its all undocumented stuff
<1> like ID3DXFileData
<5> eehm k
<1> but
<1> in the April SDK
<1> in the DXUT found in Samples\C++\DXUT\
<1> there are some CDXUTMesh cl***es
<1> that show how to load an X file piece by piece
<1> and even how to add your own custom templates and retrieve them in the X-Files
<1> also take a look at D3DXLoadHierarchyFromX
<1> a little bit more abstract than ID3DXFileData but..might be all you need
<5> ouch, maybe its easier to write an own parser
<1> the Allegiance source code from Microsoft shows how to do that
<1> thats for ASCII format only though
<1> not binary
<5> perfect, thats what I want
<1> its in XFile.cpp
<1> http://research.microsoft.com/allegiance/
<5> thanks, hehe 512mb
<6> where da warez at?
<4> the warez are free
<7> rofls
<6> gotta get me summa that warez
<6> I'm devin gamez nigga, I'm devin gamez
<7> lol
<8> Hi dudes
<9> hy
<10> ****
<10> lots of spam bots
<11> irhttp://www.bloglegion.com/corpspy/
<11> crap
<11> http://www.bloglegion.com/corpspy/
<11> it's bull**** though
<11> More serious bull**** related to the Da Vinci code
<11> http://www.christianrecovery.com/vb/showthread.php?t=4224
<10> hehe
<9> yikes
<1> you again
<9> :|
<1> :D
<10> WOOT
<10> Battlefield 2 v1.3 Patch
<9> cool
<9> when is it due to be released?
<10> now
<10> http://www.gamespot.com/pc/action/battlefield2/download.html?sid=6151683
<9> air dropped vehicles will be cool
<10> hopefully
<9> sounds like a fun way to kill people too
<12> haha
<9> *downloading*
<9> damn ea and dice
<9> patch doesn't work
<9> what a surprise...


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