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<0> anyone know of a good resource for securing client<->server resources?
<0> the first resource being models, scripts, etc..
<1> elaborate
<0> wow. i just confused myself.
<2> suqr
<2> pwnd
<0> i want to keep models, and configs secure so people cant modify them.
<2> md5 hashes?
<3> indeed
<0> thats what i figured, any other methods?
<2> calculated from da data loaded in memory
<3> da memory is da ****!
<2> put in an encrypted list of ***ets sent to da server
<0> ah, well there we have it :)
<0> much thanks.. ill be back
<3> np



<4> "Congratulations, your OGRE Summer of Code application was accepted" :D
<2> w t f
<2> sounds like hax
<5> Ghaleon
<5> I'm going to kidnap your kitty
<6> dont ylou mean katnap
<7> anybody know this ps2 top down plane shooter game , it was like anime
<7> and it had awesome guns
<7> one was like a lightsaber type gun
<8> Gradius
<8> but that's side scroller
<9> 01Escribe en #mp3plus :1 @casot 01Para mi lista de1 0 01archivos (101) Actualizada el: 1 01 == Slots libres:1 5/5 01== Archivos en lista de espera:1 0 01== Velocidad total:1 001cps == Proximo slot libre:1 AHORA 01== Archivos enviados:1 0 01== Usando 1SDFind v3.98 #mp3plus =Anakin=
<9> @find fifa
<8> Ghaleon
<10> casot: porque SPAM? :)
<6> !list
<6> just thought id chime in :)
<8> hehe
<11> hey
<12> niihau, RcHaCk
<11> hey PitDroid
<11> anyone here ?
<12> anyone here is member of gamasutra?
<13> Isn't it possible to get an exact ascii-keypress from direct input?
<13> I want to be able to read non-capital and capital letters directly... and altso foreign characters.
<13> -t
<13> So i would like something that automaticly checks the shift-keys for capital and so on..
<14> how do i convert string to String
<15> whats string and String?
<15> your question doesnt make sense without additional information
<15> if they are your own cl***es, make an overloaded '=' operator :P
<15> you could use stringstream and try and templatize it :P
<15> http://rafb.net/paste/results/sacE4H81.html
<16> the gamedev terrorist is back!
<16> any maya guru in here?
<16> for some reason.. I didn't have backface culling on.. and managed to model a whole object with the faces in the wrong direction
<16> surely there must be a way to *flip* them ?
<16> I've been looking through the menus but found nothing that works yet
<17> newb
<6> anyone know a decent screen capture program besides crappy fraps
<17> alt prtscreen kthx ftw
<6> well ****
<6> i need to video capture stuff
<6> ont just printscreen
<6> an d yeh kthnx indeed, thats so anonying
<17> just do it really fast
<6> man f asking questions, all i get is surely ****ing remarks but pseudo know it alls
<6> idiot
<17> hahahaah
<1> yoyoyo
<1> =)
<18> hiho MeshMan
<18> manage to load those .x'es?
<1> nope :/
<1> dude, they are causing such a damn headache
<1> i managed to use the new DXUT cl***es (MS utility cl***es)
<1> from the April SDK
<1> and they dont load the meshes correctly
<1> even though they use ID3DXFileData and do the hierarchy transforming themselves
<17> we want you to convert 3 models for us =)



<1> Deep Exploration loads the meshes fine though
<1> Im lost really.
<17> ahem.. I mean.. meshman does =)
<1> Going to check the source code of the game they came from.
<1> See how they load them.
<1> First, food...back in 10 :)
<17> you must forgive meshman, he is a n000b
<18> MeshMan, ah
<18> MeshMan, DXViewer is a piece of **** though
<17> no ****
<18> it fails to load our game characters
<18> just becomes a jumble of polygons
<17> dxviewer shows at least the allegiance ones correctly
<18> mview.exe does a better job
<18> hi Flyme
<17> the problem is, the code isn't clear at all.. Written by some stuck up ***
<18> arent all the MS samples :)
<17> hiya
<17> yes. I fuxxoring hate m$ coding
<17> do you have the source for mview.exe?
<18> just the exe now
<18> i thought hte source was included somewhere in earlier versions
<18> sdk versions
<17> ahh.
<18> maybe in Extras
<17> u **** then
<17> I have learned a lot about .x and have a lot more respect for them
<18> mkay
<18> its a decent format
<18> but the APIs are horrible
<17> yes
<18> D3DXLoadMeshHierarchy* etc
<17> the api's are made to screw you up
<18> yup
<18> weirdness
<17> the last thing m$ wants us doing is using dx for hobbist coding
<18> heh
<17> nah.. I love dx its just ... god .. couldn't they have made this easier to deal with?
<17> why all the jump through hoops ****
<17> why must chix always throw themselves at me?
<18> :P
<1> hehe
<1> so Fly, what dya say
<1> another crack at this D3DXLoadMeshHierarchy
<17> what?
<17> yeah..
<1> i was thinking of outputting the hierarchy
<17> but give aav those models and get him to convert
<1> in a text file, so we can see whats going on
<17> just in case
<1> heh
<17> cause aav luvs you
<18> how many models? :)
<1> 452
<17> 3
<1> ;D
<18> that will require favors of certain kinds
<18> well three models i can convert for free
<1> Fly is the favour guy
<17> like meshman has never done that before
<1> he likes it
<1> thats the difference
<17> heh he don't want my fat ***
<18> oh i'm just gonna watch
<1> ewww ;>
<17> take one for the team meshy
<1> you say that everytime :/
<18> he's the pitcher, you're the catcher
<1> hah
<1> Fly, which model filenames
<18> anyway, if you have a handful or whatever of models, just send them over
<18> but i'm at work right now
<18> i can do it in a few hours


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