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<0> anyone know of a good resource for securing client<->server resources? <0> the first resource being models, scripts, etc.. <1> elaborate <0> wow. i just confused myself. <2> suqr <2> pwnd <0> i want to keep models, and configs secure so people cant modify them. <2> md5 hashes? <3> indeed <0> thats what i figured, any other methods? <2> calculated from da data loaded in memory <3> da memory is da ****! <2> put in an encrypted list of ***ets sent to da server <0> ah, well there we have it :) <0> much thanks.. ill be back <3> np
<4> "Congratulations, your OGRE Summer of Code application was accepted" :D <2> w t f <2> sounds like hax <5> Ghaleon <5> I'm going to kidnap your kitty <6> dont ylou mean katnap <7> anybody know this ps2 top down plane shooter game , it was like anime <7> and it had awesome guns <7> one was like a lightsaber type gun <8> Gradius <8> but that's side scroller <9> 01Escribe en #mp3plus :1 @casot 01Para mi lista de1 0 01archivos (101) Actualizada el: 1 01 == Slots libres:1 5/5 01== Archivos en lista de espera:1 0 01== Velocidad total:1 001cps == Proximo slot libre:1 AHORA 01== Archivos enviados:1 0 01== Usando 1SDFind v3.98 #mp3plus =Anakin= <9> @find fifa <8> Ghaleon <10> casot: porque SPAM? :) <6> !list <6> just thought id chime in :) <8> hehe <11> hey <12> niihau, RcHaCk <11> hey PitDroid <11> anyone here ? <12> anyone here is member of gamasutra? <13> Isn't it possible to get an exact ascii-keypress from direct input? <13> I want to be able to read non-capital and capital letters directly... and altso foreign characters. <13> -t <13> So i would like something that automaticly checks the shift-keys for capital and so on.. <14> how do i convert string to String <15> whats string and String? <15> your question doesnt make sense without additional information <15> if they are your own cl***es, make an overloaded '=' operator :P <15> you could use stringstream and try and templatize it :P <15> http://rafb.net/paste/results/sacE4H81.html <16> the gamedev terrorist is back! <16> any maya guru in here? <16> for some reason.. I didn't have backface culling on.. and managed to model a whole object with the faces in the wrong direction <16> surely there must be a way to *flip* them ? <16> I've been looking through the menus but found nothing that works yet <17> newb <6> anyone know a decent screen capture program besides crappy fraps <17> alt prtscreen kthx ftw <6> well **** <6> i need to video capture stuff <6> ont just printscreen <6> an d yeh kthnx indeed, thats so anonying <17> just do it really fast <6> man f asking questions, all i get is surely ****ing remarks but pseudo know it alls <6> idiot <17> hahahaah <1> yoyoyo <1> =) <18> hiho MeshMan <18> manage to load those .x'es? <1> nope :/ <1> dude, they are causing such a damn headache <1> i managed to use the new DXUT cl***es (MS utility cl***es) <1> from the April SDK <1> and they dont load the meshes correctly <1> even though they use ID3DXFileData and do the hierarchy transforming themselves <17> we want you to convert 3 models for us =)
<1> Deep Exploration loads the meshes fine though <1> Im lost really. <17> ahem.. I mean.. meshman does =) <1> Going to check the source code of the game they came from. <1> See how they load them. <1> First, food...back in 10 :) <17> you must forgive meshman, he is a n000b <18> MeshMan, ah <18> MeshMan, DXViewer is a piece of **** though <17> no **** <18> it fails to load our game characters <18> just becomes a jumble of polygons <17> dxviewer shows at least the allegiance ones correctly <18> mview.exe does a better job <18> hi Flyme <17> the problem is, the code isn't clear at all.. Written by some stuck up *** <18> arent all the MS samples :) <17> hiya <17> yes. I fuxxoring hate m$ coding <17> do you have the source for mview.exe? <18> just the exe now <18> i thought hte source was included somewhere in earlier versions <18> sdk versions <17> ahh. <18> maybe in Extras <17> u **** then <17> I have learned a lot about .x and have a lot more respect for them <18> mkay <18> its a decent format <18> but the APIs are horrible <17> yes <18> D3DXLoadMeshHierarchy* etc <17> the api's are made to screw you up <18> yup <18> weirdness <17> the last thing m$ wants us doing is using dx for hobbist coding <18> heh <17> nah.. I love dx its just ... god .. couldn't they have made this easier to deal with? <17> why all the jump through hoops **** <17> why must chix always throw themselves at me? <18> :P <1> hehe <1> so Fly, what dya say <1> another crack at this D3DXLoadMeshHierarchy <17> what? <17> yeah.. <1> i was thinking of outputting the hierarchy <17> but give aav those models and get him to convert <1> in a text file, so we can see whats going on <17> just in case <1> heh <17> cause aav luvs you <18> how many models? :) <1> 452 <17> 3 <1> ;D <18> that will require favors of certain kinds <18> well three models i can convert for free <1> Fly is the favour guy <17> like meshman has never done that before <1> he likes it <1> thats the difference <17> heh he don't want my fat *** <18> oh i'm just gonna watch <1> ewww ;> <17> take one for the team meshy <1> you say that everytime :/ <18> he's the pitcher, you're the catcher <1> hah <1> Fly, which model filenames <18> anyway, if you have a handful or whatever of models, just send them over <18> but i'm at work right now <18> i can do it in a few hours
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