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<0> I gots it working! <0> yay <0> anyone know how to find out what the current matrix mode is ? <0> opengl <0> glGet( GL_MATRIX_MODE ) <1> GLint matrix_mode; <1> glGetIntegerv(GL_MATRIX_MODE, &matrix_mode); <2> heh <2> try doing skinned meshes in DX <2> i think i have no hair left <3> hey isthisbtr <3> what's wrong with my nick? <2> PitDroid nickometer __insight <4> '__insight' is 38% lame, MeshMan <2> PitDroid nickometer isthisbtr <4> 'isthisbtr' is 0% lame, MeshMan
<2> heh <4> heh is that an asteroid or a spacemine? :) <3> i see... <4> i see... are you messing with me? <3> why would people cry about people's nick <3> they are just temporary <3> :( <5> 0% lame hah! beat that <5> PitDroid nickometer MeshMan <4> 'MeshMan' is 0% lame, isthisbtr <5> pfft <4> pfft is probably bad, woot is good <5> my *** <6> woops <5> PitDroid nickometer Meshy <4> 'Meshy' is 0% lame, isthisbtr <5> FIX THAT BOT <6> ;) <3> how dare you test my nick with a broken bot? <0> yeah swx: I was too quick to ask.. sorry.. found it on the net a second later <0> now I have a real question though <5> it's not that broken though. <0> I need to like.. invert the matrix.. for my camera <0> can I mult it by another matrix <0> that has -1 on the diagonal <5> works with nicks starting with is and ending with thisbtr <0> a straight forward way to invert a matrix tranforms and rotations ? <1> did you even try googling? <7> google, what's that? <5> well it can be done alot easier than shown in the code posted here earlier <5> http://www.google.com/search?num=100&hs=tcw&hl=en&safe=off&client=firefox-a&rls=org.mozilla%3Aen-US%3Aofficial&q=invert+matrix+algorithm&btnG=Search <5> uhm... what's up with all the variables in that url ... <0> haha <0> damn.. this **** seems a little advanced <0> but alright.. thanks <1> <DaemonB> http://rafb.net/paste/results/7wEAx495.html <1> btw, if you want source code, always append the language you're using when searching on google <0> swx: thanks a bunch <0> btw.. is that how you handle camera traformations ? <0> get the world matrix for it.. and invert it ? <0> or am I going about this the wrong way ? <1> yeah, but I usually have an orthogonal camera transformation matrix... <1> so my inversion process is much simpler and faster ;) <1> do you know what transpose is? <4> i think transpose is the inverse <0> swx: not sure <1> "To reverse the orientation of a matrix, so that the values across the rows become the values down the columns, and the values of the columns become the values across the rows." <0> I think I have a orthogonal trans matrix too <1> anyway, if A is orthogonal, then A^-1 = A^T <0> ok.. I'm computing slow here.. all these expressions are new to me.. but ok <0> so what it translates into, code wize.. would be? <1> but you cant use that directly on a 4x4 transformation matrix <0> each part of the matrix times -1? <1> transpose the upper leftmost 3x3 <1> then negate the translation part <0> yeah <1> and you have your inverse matrix <0> not the forth column or row? <1> perhaps you should read how things are stored in a matrix? <0> haha.. I know THAT much
<1> ok, then you know that the upper 3x3 is rotation? <0> the first 3 values of the first three rows then <1> and 4th row or 4th column is the translation? <0> oh yeah.. sorry.. I've been lazy and letting opengl do most of the tranformations <1> so multiply the translation with -1 <1> and transpose the rotation <0> ok.. I wrote it <0> down <0> and I'll read up on transposing <8> bleh, i have an exam in linear algebra in 8 days <8> dont remind me :D <9> transposing? <0> yeah.. translation inversion was really simple <0> so now on to the transposing business <1> swap( m[0][1], m[1][0] ); swap( m[0][2], m[2][0] ); swap( m[1][2], m[2][1] ); or something <0> yeah.. found some pseudo code.. but that was better <0> fnks <0> swx: it works like a charm!.. kick ***.. thanks alot <10> Hi.. anyone here familiar with Direct Input? <10> I'm wondering how you read keys from foreign keyboards (like ) etc... <10> I cant find a kode in the keystate for them. <0> swedish keys <0> huh ? <10> Yea. <0> minns inte riktigt.. har gtt ver till SDL <10> Ah, okay. <10> Men det mste vl g p ntt stt, konstigt att jag knappt hittar ntt om det nr jag googlar. <0> jamen du kan nog f en tecken versttning med ngon funktion <10> Hmm.. hur funkar det? <0> windows verstter ju tangenslagen till unicode:at tecken med olika keymaps <0> det mste ju g att gra manuellt <10> Mhm. <11> Hello :) <4> Why hello there Mr. [Relic]. Perhaps you should've knocked first. <6> http://www.gamedev.net/community/forums/topic.asp?topic_id=393615 <6> Nehe Recruiting <9> kittah masta is here <2> :o <9> hey Mesh w***up <2> yo yo yo <2> not much be up, just coding at 3am <2> best time to code =) <2> everyones asleep, peace and quiet <9> hehe I know <2> 100% focused <12> A man and his wife were sitting in the living room and he said to her, Just so you know, I never want to live in a vegetative state, dependent on some machine and fluids from a bottle. If that ever happens, just pull the plug. <12> His wife got up, unplugged the TV and threw out all of his beer. <9> did ur wife just did that to u hehe <12> haha, for me it would be the puter ;) <12> and coffee <9> and mountain dew <4> it has been said that mountain dew is the worst thing for you <9> oh really PitDroid? <12> naa, never drink the stuff <9> I been trying to find a substitute to Mountain Dew <9> nothing seems to taste quite like it <13> werd to j00r kittahs <9> Mountain Dew is just so sweet, I think the sugar content in it can power the car like regular gas <13> power the car to explode <14> haha.. "powering humans since 1969" <14> oh yeah, hey guys. <2> yo Ghaleon, tmp <2> sir Rangar <13> Meshleon <13> tmpeon <13> I'd rather have a bowl of Ghaleon. <2> lol <15> ghally in da house <13> snuq in da baq <15> haha <15> sup dawg? <13> nada <15> ahh <14> anyone know of a good resource for securing client<->server resources?
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