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Comments:

<0> I gots it working!
<0> yay
<0> anyone know how to find out what the current matrix mode is ?
<0> opengl
<0> glGet( GL_MATRIX_MODE )
<1> GLint matrix_mode;
<1> glGetIntegerv(GL_MATRIX_MODE, &matrix_mode);
<2> heh
<2> try doing skinned meshes in DX
<2> i think i have no hair left
<3> hey isthisbtr
<3> what's wrong with my nick?
<2> PitDroid nickometer __insight
<4> '__insight' is 38% lame, MeshMan
<2> PitDroid nickometer isthisbtr
<4> 'isthisbtr' is 0% lame, MeshMan



<2> heh
<4> heh is that an asteroid or a spacemine? :)
<3> i see...
<4> i see... are you messing with me?
<3> why would people cry about people's nick
<3> they are just temporary
<3> :(
<5> 0% lame hah! beat that
<5> PitDroid nickometer MeshMan
<4> 'MeshMan' is 0% lame, isthisbtr
<5> pfft
<4> pfft is probably bad, woot is good
<5> my ***
<6> woops
<5> PitDroid nickometer Meshy
<4> 'Meshy' is 0% lame, isthisbtr
<5> FIX THAT BOT
<6> ;)
<3> how dare you test my nick with a broken bot?
<0> yeah swx: I was too quick to ask.. sorry.. found it on the net a second later
<0> now I have a real question though
<5> it's not that broken though.
<0> I need to like.. invert the matrix.. for my camera
<0> can I mult it by another matrix
<0> that has -1 on the diagonal
<5> works with nicks starting with is and ending with thisbtr
<0> a straight forward way to invert a matrix tranforms and rotations ?
<1> did you even try googling?
<7> google, what's that?
<5> well it can be done alot easier than shown in the code posted here earlier
<5> http://www.google.com/search?num=100&hs=tcw&hl=en&safe=off&client=firefox-a&rls=org.mozilla%3Aen-US%3Aofficial&q=invert+matrix+algorithm&btnG=Search
<5> uhm... what's up with all the variables in that url ...
<0> haha
<0> damn.. this **** seems a little advanced
<0> but alright.. thanks
<1> <DaemonB> http://rafb.net/paste/results/7wEAx495.html
<1> btw, if you want source code, always append the language you're using when searching on google
<0> swx: thanks a bunch
<0> btw.. is that how you handle camera traformations ?
<0> get the world matrix for it.. and invert it ?
<0> or am I going about this the wrong way ?
<1> yeah, but I usually have an orthogonal camera transformation matrix...
<1> so my inversion process is much simpler and faster ;)
<1> do you know what transpose is?
<4> i think transpose is the inverse
<0> swx: not sure
<1> "To reverse the orientation of a matrix, so that the values across the rows become the values down the columns, and the values of the columns become the values across the rows."
<0> I think I have a orthogonal trans matrix too
<1> anyway, if A is orthogonal, then A^-1 = A^T
<0> ok.. I'm computing slow here.. all these expressions are new to me.. but ok
<0> so what it translates into, code wize.. would be?
<1> but you cant use that directly on a 4x4 transformation matrix
<0> each part of the matrix times -1?
<1> transpose the upper leftmost 3x3
<1> then negate the translation part
<0> yeah
<1> and you have your inverse matrix
<0> not the forth column or row?
<1> perhaps you should read how things are stored in a matrix?
<0> haha.. I know THAT much



<1> ok, then you know that the upper 3x3 is rotation?
<0> the first 3 values of the first three rows then
<1> and 4th row or 4th column is the translation?
<0> oh yeah.. sorry.. I've been lazy and letting opengl do most of the tranformations
<1> so multiply the translation with -1
<1> and transpose the rotation
<0> ok.. I wrote it
<0> down
<0> and I'll read up on transposing
<8> bleh, i have an exam in linear algebra in 8 days
<8> dont remind me :D
<9> transposing?
<0> yeah.. translation inversion was really simple
<0> so now on to the transposing business
<1> swap( m[0][1], m[1][0] ); swap( m[0][2], m[2][0] ); swap( m[1][2], m[2][1] ); or something
<0> yeah.. found some pseudo code.. but that was better
<0> fnks
<0> swx: it works like a charm!.. kick ***.. thanks alot
<10> Hi.. anyone here familiar with Direct Input?
<10> I'm wondering how you read keys from foreign keyboards (like ) etc...
<10> I cant find a kode in the keystate for them.
<0> swedish keys
<0> huh ?
<10> Yea.
<0> minns inte riktigt.. har gtt ver till SDL
<10> Ah, okay.
<10> Men det mste vl g p ntt stt, konstigt att jag knappt hittar ntt om det nr jag googlar.
<0> jamen du kan nog f en tecken versttning med ngon funktion
<10> Hmm.. hur funkar det?
<0> windows verstter ju tangenslagen till unicode:at tecken med olika keymaps
<0> det mste ju g att gra manuellt
<10> Mhm.
<11> Hello :)
<4> Why hello there Mr. [Relic]. Perhaps you should've knocked first.
<6> http://www.gamedev.net/community/forums/topic.asp?topic_id=393615
<6> Nehe Recruiting
<9> kittah masta is here
<2> :o
<9> hey Mesh w***up
<2> yo yo yo
<2> not much be up, just coding at 3am
<2> best time to code =)
<2> everyones asleep, peace and quiet
<9> hehe I know
<2> 100% focused
<12> A man and his wife were sitting in the living room and he said to her, Just so you know, I never want to live in a vegetative state, dependent on some machine and fluids from a bottle. If that ever happens, just pull the plug.
<12> His wife got up, unplugged the TV and threw out all of his beer.
<9> did ur wife just did that to u hehe
<12> haha, for me it would be the puter ;)
<12> and coffee
<9> and mountain dew
<4> it has been said that mountain dew is the worst thing for you
<9> oh really PitDroid?
<12> naa, never drink the stuff
<9> I been trying to find a substitute to Mountain Dew
<9> nothing seems to taste quite like it
<13> werd to j00r kittahs
<9> Mountain Dew is just so sweet, I think the sugar content in it can power the car like regular gas
<13> power the car to explode
<14> haha.. "powering humans since 1969"
<14> oh yeah, hey guys.
<2> yo Ghaleon, tmp
<2> sir Rangar
<13> Meshleon
<13> tmpeon
<13> I'd rather have a bowl of Ghaleon.
<2> lol
<15> ghally in da house
<13> snuq in da baq
<15> haha
<15> sup dawg?
<13> nada
<15> ahh
<14> anyone know of a good resource for securing client<->server resources?


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