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Comments:

<0> :P
<1> no wonder you were clowning trees
<2> That Toseh company is very interesting
<1> crysis does have nice trees
<0> The JAMMA standard was invented in 1985; any game older than this will not be JAMMA. JAMMA (Japan Arcade Machine Manufacturers' ***ociation) is a standard 56-way connector used on many arcade boards to simplify conversion of cabinets from one game to another.
<3> clowning trees?
<4> ah
<4> cool
<4> I think moebious is got his tongue twisted
<4> he meant cloning
<3> i was cloning trees?
<1> no clowning lol
<4> or crowning
<1> few weeks back he was saying speedtree/etc trees weren't all that
<1> cuz the trees in what he was working on was better



<4> claw
<3> hrmm..
<3> I don't work on trees. But yeah, I have bitched about speedtree.
<0> KAGE BUNSHIN NO JUTSU!!!
<1> 'the trees in what (game) he was working on'
<1> heh
<4> pangloss, I guess you bark up the wrong tree
<4> haha
<3> I think I said we take pride in our trees, I don't like horn tootage, I don't think I would have said anything of ours was bad***ed.
<3> ;)
<4> TREE TREE TREEES!
<0> when's that game coming out
<0> before xmas?
<1> lol well crysis does look horn tootage worthy
<1> which aspect of the engine do you work on?
<4> the leaf
<4> that's why he hates tree
<0> hehe
<1> heh
<0> "Lead Leaf Programmer"
<3> heh, im not a programmer.
<1> artist?
<5> well, artist is helping me with auspex's 3d stuff
<0> "Lead Leaf Drawerer"
<3> Well, I try not to be, but I do have pf installed, and I do have a few thousand lines under my belt now.. hahaha.
<0> wait, u work for crytek
<3> have you been here for the last 5 min?
<3> hahaha
<0> "Lead Software Pirateer"
<0> ;D
<1> lol
<3> that was the old crytek. heh.
<0> pwnt
<3> that was years before i got here, but you do know your game gossip :)
<1> i guess you can ask him that chain scene question dr_rambo
<1> that was nagging at you awhile back
<1> lol
<3> i can answer lots of stuff now that we have come forward with a lot of stuff, i can tell you anything we told press at e3
<2> well thats no fun is it
<2> we already heard what you said at E3
<2> ;>
<3> well they didnt write down a lot of things.
<3> we did like 70 interviews.
<2> ok, starting at 1...
<0> do you like cats?
<3> personally; i dont like cats at all, never have. but i love my cat.
<3> haha there are certain cats that are really awesome.
<3> but on a whole, i would rather have no cat than risk getting stuck with one of 'those' cats...
<0> thank you, you have settled my curiosity
<0> and in doing so, have spared the life of many cats
<3> haha
<3> was there really a question?
<3> heh
<3> Rainbow Six Vegas was bad***ed
<0> i never got into those games



<0> i haven't played one in years though
<1> me neither
<0> 5 at least
<1> but the ss's of vegas looked sweet
<0> can't remember which one i played on the pc
<1> could you actually go in all the buildings?
<0> http://xboxmovies.teamxbox.com/xbox-360/3204/Tom-Clancys-Rainbow-Six-Vegas-E3-Demo-Footage/
<3> nah, i think that would take too much setup time.
<3> they have to flag all surfaces for repelling and think about everything the player would want to do.
<1> i'm still waiting for a freeroaming city game where virtually every building can be entered lol
<3> you mean like a FPS RPG
<3> hahaha
<0> gta 7 moe
<0> :P
<3> that demo was running on PCs.
<3> i have seen a lot of people saying it was 360, but at the show it was on PCs.
<0> 360 is a pc
<0> :)
<4> what chain scene question?
<4> ??
<3> yeah but the texture resolution and stuff..
<1> rambo: http://media.pc.ign.com/media/694/694190/img_3490667.html
<3> it was on a PC.
<4> oh that chain thing
<4> LOL
<1> lol yea
<4> I was saying thsoe chains are not 3D
<4> just billboard 2D sprite
<4> because of the halo-ing around the edge
<3> they're 3d
<4> so why is it shiny on the edge all around?
<4> weird lighting
<3> i think that may have been back when the metal shader was broken and the thing you are seeing is the fresnel all screwed up.
<3> but if you look at both chains, you can see it's the same object mirrored.
<0> rsvegas does look good
<0> :)
<3> We don't take many shortcuts. :D We kinda are a lil too poly heavy.
<4> ah I see
<4> freshnel problem huh
<4> so is that running in real time?
<4> how many fps is it runnning at and what hardware?
<3> Wait till you see the ship interiors of the carrier, lots of objects.
<3> at e3?
<4> yeh
<4> what hardware and what frame rate
<3> 20-35 fps on single ATI 1900's.
<3> faster on 1900 SLI
<4> oh haha
<6> heard theres been stability probs with alot of sli stuff still
<4> what's 1900 equilvelent to nvidia card?
<3> now this is totally early and we have yet to even start optimizing, we are not even alpha yet.
<4> 7900 ?!
<3> I dunno, I guess.
<3> that image is realtime i think.
<3> all our screenshots have been realtime.
<3> but at varying framerates.
<1> the ONLY 1 thing i didnt like about crysis in the vids i saw, which is actually a pet peeve i have with war games in general
<1> it needs bigger, more dramatic explosions
<1> lol
<1> how bout some better explosions in there ?
<4> I think moe complaint about shadow as well
<4> wasn 't it
<4> in one of the screenshot
<1> no, just the explosions
<4> there seems to be problem of shadow
<1> mustve been someone else
<4> maybe not u, then someone else
<4> the shadow seems weird , like some of them didn't have shadow
<1> i think that was another game, that oblivion reminiscent rpg
<1> someone pointed out that objects didnt have shadows in interior scenes
<1> crysis' shadows look wicked actually lol
<3> explosions.. yeah
<3> we are rewriting the particle system from scratch. E3 had better explosions, but that is something that is being worked on.
<1> grat :)


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