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<0> :P <1> no wonder you were clowning trees <2> That Toseh company is very interesting <1> crysis does have nice trees <0> The JAMMA standard was invented in 1985; any game older than this will not be JAMMA. JAMMA (Japan Arcade Machine Manufacturers' ***ociation) is a standard 56-way connector used on many arcade boards to simplify conversion of cabinets from one game to another. <3> clowning trees? <4> ah <4> cool <4> I think moebious is got his tongue twisted <4> he meant cloning <3> i was cloning trees? <1> no clowning lol <4> or crowning <1> few weeks back he was saying speedtree/etc trees weren't all that <1> cuz the trees in what he was working on was better
<4> claw <3> hrmm.. <3> I don't work on trees. But yeah, I have bitched about speedtree. <0> KAGE BUNSHIN NO JUTSU!!! <1> 'the trees in what (game) he was working on' <1> heh <4> pangloss, I guess you bark up the wrong tree <4> haha <3> I think I said we take pride in our trees, I don't like horn tootage, I don't think I would have said anything of ours was bad***ed. <3> ;) <4> TREE TREE TREEES! <0> when's that game coming out <0> before xmas? <1> lol well crysis does look horn tootage worthy <1> which aspect of the engine do you work on? <4> the leaf <4> that's why he hates tree <0> hehe <1> heh <0> "Lead Leaf Programmer" <3> heh, im not a programmer. <1> artist? <5> well, artist is helping me with auspex's 3d stuff <0> "Lead Leaf Drawerer" <3> Well, I try not to be, but I do have pf installed, and I do have a few thousand lines under my belt now.. hahaha. <0> wait, u work for crytek <3> have you been here for the last 5 min? <3> hahaha <0> "Lead Software Pirateer" <0> ;D <1> lol <3> that was the old crytek. heh. <0> pwnt <3> that was years before i got here, but you do know your game gossip :) <1> i guess you can ask him that chain scene question dr_rambo <1> that was nagging at you awhile back <1> lol <3> i can answer lots of stuff now that we have come forward with a lot of stuff, i can tell you anything we told press at e3 <2> well thats no fun is it <2> we already heard what you said at E3 <2> ;> <3> well they didnt write down a lot of things. <3> we did like 70 interviews. <2> ok, starting at 1... <0> do you like cats? <3> personally; i dont like cats at all, never have. but i love my cat. <3> haha there are certain cats that are really awesome. <3> but on a whole, i would rather have no cat than risk getting stuck with one of 'those' cats... <0> thank you, you have settled my curiosity <0> and in doing so, have spared the life of many cats <3> haha <3> was there really a question? <3> heh <3> Rainbow Six Vegas was bad***ed <0> i never got into those games
<0> i haven't played one in years though <1> me neither <0> 5 at least <1> but the ss's of vegas looked sweet <0> can't remember which one i played on the pc <1> could you actually go in all the buildings? <0> http://xboxmovies.teamxbox.com/xbox-360/3204/Tom-Clancys-Rainbow-Six-Vegas-E3-Demo-Footage/ <3> nah, i think that would take too much setup time. <3> they have to flag all surfaces for repelling and think about everything the player would want to do. <1> i'm still waiting for a freeroaming city game where virtually every building can be entered lol <3> you mean like a FPS RPG <3> hahaha <0> gta 7 moe <0> :P <3> that demo was running on PCs. <3> i have seen a lot of people saying it was 360, but at the show it was on PCs. <0> 360 is a pc <0> :) <4> what chain scene question? <4> ?? <3> yeah but the texture resolution and stuff.. <1> rambo: http://media.pc.ign.com/media/694/694190/img_3490667.html <3> it was on a PC. <4> oh that chain thing <4> LOL <1> lol yea <4> I was saying thsoe chains are not 3D <4> just billboard 2D sprite <4> because of the halo-ing around the edge <3> they're 3d <4> so why is it shiny on the edge all around? <4> weird lighting <3> i think that may have been back when the metal shader was broken and the thing you are seeing is the fresnel all screwed up. <3> but if you look at both chains, you can see it's the same object mirrored. <0> rsvegas does look good <0> :) <3> We don't take many shortcuts. :D We kinda are a lil too poly heavy. <4> ah I see <4> freshnel problem huh <4> so is that running in real time? <4> how many fps is it runnning at and what hardware? <3> Wait till you see the ship interiors of the carrier, lots of objects. <3> at e3? <4> yeh <4> what hardware and what frame rate <3> 20-35 fps on single ATI 1900's. <3> faster on 1900 SLI <4> oh haha <6> heard theres been stability probs with alot of sli stuff still <4> what's 1900 equilvelent to nvidia card? <3> now this is totally early and we have yet to even start optimizing, we are not even alpha yet. <4> 7900 ?! <3> I dunno, I guess. <3> that image is realtime i think. <3> all our screenshots have been realtime. <3> but at varying framerates. <1> the ONLY 1 thing i didnt like about crysis in the vids i saw, which is actually a pet peeve i have with war games in general <1> it needs bigger, more dramatic explosions <1> lol <1> how bout some better explosions in there ? <4> I think moe complaint about shadow as well <4> wasn 't it <4> in one of the screenshot <1> no, just the explosions <4> there seems to be problem of shadow <1> mustve been someone else <4> maybe not u, then someone else <4> the shadow seems weird , like some of them didn't have shadow <1> i think that was another game, that oblivion reminiscent rpg <1> someone pointed out that objects didnt have shadows in interior scenes <1> crysis' shadows look wicked actually lol <3> explosions.. yeah <3> we are rewriting the particle system from scratch. E3 had better explosions, but that is something that is being worked on. <1> grat :)
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