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<0> stoned bloom <1> it's speed blur <1> ;p <2> http://video.google.com/videoplay?docid=-159333616098519879&pl=true <2> lol <0> lol <0> funny thing is, that wouldnt have made sense 20 years ago <0> 20 years ago, star wars was cool <0> all the fan kiddies ruined it <0> er, 25 would be more exact lol <0> everyone had star wars action figures, tshirts etc back then... nowadays it's a dork thing <3> [23:48:43] <@zmz> I WANNA MEAT YOU SOMEWHERE <3> im scared for more than one reason :( <1> meat you haha <1> great pun <0> lo rambo
<1> hey moe <1> w***up <0> nm, playing around with zbrush <0> lol <1> hehe <4> anyone here go to e#? <4> e3 heh <5> http://thatvideosite.com/view/2347.html i fear for our future as a society <1> I think Decept404 goes to E3 <0> surprised he didnt break anything <6> lol <3> has he heard about helmets <5> http://thatvideosite.com/view/1818.html <0> yo vanilla, kick it one more time booyyyyyyyeeeeeeeeeeeeeeeeeeeeeeeee <0> whats up with those pants <0> theyre fruity <5> seriously <7> i went to e3 from my computer <7> watched a ton of e3 videos :P <4> haha <4> what did you think was the best vids? <7> hmm i dunno <4> I have heard all this stuff about ***asins creed, but have yet to see one ****ing gameplay vid. <7> i would say spore <7> but that was from last year <4> how can something win best of show from people and there be no gameplay? <7> so it wasn't as shocking this time around <4> other than spore? <7> dunno <7> zelda maybe <7> :P <7> i'm a ****er for zelda games though <4> i liked rainbow 6 vegas a lot. <7> i liked the ea demonstration of their new sports titles engines <7> basketball and stuff <4> that was ok. <4> lots of next gen engines have that though. <7> yeah <4> EA has so much money. <7> it's a pretty cool jump from ps2 tech though <7> the side by side comparison was pretty cool <4> Like the UCap thing, they just hired George and the guys that pioneered Ucap for the matric revolutions and had them do a tiger woods thing. <7> rgr <4> it's not really usable in most games. <4> because that data can only be used for one character. <4> and it's like 12 megabytes of data <4> for one face.. hahha <4> they aim to get it to 5 <7> which is nothing when u have 50 gb <7> of disc space :P <4> huh? <7> blue ray <8> it has been said that blue ray is traversing the sphere past the normal <7> 50 gb <4> umm... <4> you're wrong. <4> it needs to be in memory. <7> o <7> well not all at once obviously <4> disc space isn't important really. <4> having a HD is.
<4> well it doesn't stream it in and out. any character on the screen needs to have it loaded. <7> think it has about 128mb ram so yeah <7> ur probably right <4> within the LOD radius <4> and it currently has no LOD <4> but anyway, i hope sony ****s up even more than they have already. <4> i dispise them. <7> i'm indifferent towards them <7> :P <4> all that EA crap was in the PS3 conf, yes, but it's not PS3. <4> Sony just asked them to show it there. <7> hm <4> it's running on 360 as well. <4> and PC <7> who the hell plays sports games on their pc <7> :) <4> the demo i got was behind closed doors running on pc <4> EA is finally learning from their past errors <7> did u get to check out killzone <0> so you work for ea <4> their tools are coming together and the main toolset will be able to make games for any platform, instead of some splintered, fractured, set of toolsets for different games. <7> or was there even a demo of it <4> Killzone, as you have been told it, is a lie. <4> Killzone pisses me off, you really don't want to get me started <7> :P <7> the vid from last year looked pretty good <4> When the killzone vid was shown last year, Guerilla games had only just received ps3 alpha kits in the mail. <7> so the demo this year ****ed? <4> the vid last year was done by a scottish animation studio in lightwave, they deserve all the credit. <7> rgr <4> Whereas sony said it was realtime and guerilla didnt want to look bad and went along with the story <4> and because videogame journalists ****, no one questioned it. <4> The studio in scotland used Lightwave to make and render that, some frames took an hour or two to render. <4> I commend them on their hard work, it was a bad*** thing, especially to be made with lightwave. <4> I don't work for EA. <0> who do you work for <0> lo <0> +l <7> WHO DO YOU WORK FOR <7> I WANT ANSWERS <0> haha <7> :P <0> pangloss is one of those gamedev ninjas they talked about on gamasutra <0> http://www.gamasutra.com/features/20060518/sheffield_01.shtml <9> anyone have suggestions concerning 2d animated sprites vs. simple 3d models on low end systems using 8mg 800x600x16? <10> try to be procedural? <4> huh? sorry i was away <4> ahh i dont wanna talk about who i work for because i just bashed sony, etc. <7> :) <10> heh <1> you work for Gurilla <10> everyone bashes Sony right now <10> its commen knowledge! <1> Guerilla <4> heh. <1> wait, I remember u now, last time u say you work for Crytek <7> jungle brush looked ***y <7> destructable <4> haha.. someone in here i think looked at my site and ratted me out. <4> but anything i say in here is my own opinion. etc.. <7> lie <4> and not representative of the company in any way <1> LIEZ! <0> haha <1> WE RAT U <1> UPSIDE DOWN! <7> it's the opionion of crytek copyright 2006 all rights reserved <7> official irc press statement <4> I think i posted an Xbox<->JAMMA converter kit i made when we were talking about it, and someone looked around the rest of my site. <1> what's JAMMA? <0> so you're working on crysis ? <7> arcade machine stuff <7> :P
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