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Comments:

<0> stoned bloom
<1> it's speed blur
<1> ;p
<2> http://video.google.com/videoplay?docid=-159333616098519879&pl=true
<2> lol
<0> lol
<0> funny thing is, that wouldnt have made sense 20 years ago
<0> 20 years ago, star wars was cool
<0> all the fan kiddies ruined it
<0> er, 25 would be more exact lol
<0> everyone had star wars action figures, tshirts etc back then... nowadays it's a dork thing
<3> [23:48:43] <@zmz> I WANNA MEAT YOU SOMEWHERE
<3> im scared for more than one reason :(
<1> meat you haha
<1> great pun
<0> lo rambo



<1> hey moe
<1> w***up
<0> nm, playing around with zbrush
<0> lol
<1> hehe
<4> anyone here go to e#?
<4> e3 heh
<5> http://thatvideosite.com/view/2347.html i fear for our future as a society
<1> I think Decept404 goes to E3
<0> surprised he didnt break anything
<6> lol
<3> has he heard about helmets
<5> http://thatvideosite.com/view/1818.html
<0> yo vanilla, kick it one more time booyyyyyyyeeeeeeeeeeeeeeeeeeeeeeeee
<0> whats up with those pants
<0> theyre fruity
<5> seriously
<7> i went to e3 from my computer
<7> watched a ton of e3 videos :P
<4> haha
<4> what did you think was the best vids?
<7> hmm i dunno
<4> I have heard all this stuff about ***asins creed, but have yet to see one ****ing gameplay vid.
<7> i would say spore
<7> but that was from last year
<4> how can something win best of show from people and there be no gameplay?
<7> so it wasn't as shocking this time around
<4> other than spore?
<7> dunno
<7> zelda maybe
<7> :P
<7> i'm a ****er for zelda games though
<4> i liked rainbow 6 vegas a lot.
<7> i liked the ea demonstration of their new sports titles engines
<7> basketball and stuff
<4> that was ok.
<4> lots of next gen engines have that though.
<7> yeah
<4> EA has so much money.
<7> it's a pretty cool jump from ps2 tech though
<7> the side by side comparison was pretty cool
<4> Like the UCap thing, they just hired George and the guys that pioneered Ucap for the matric revolutions and had them do a tiger woods thing.
<7> rgr
<4> it's not really usable in most games.
<4> because that data can only be used for one character.
<4> and it's like 12 megabytes of data
<4> for one face.. hahha
<4> they aim to get it to 5
<7> which is nothing when u have 50 gb
<7> of disc space :P
<4> huh?
<7> blue ray
<8> it has been said that blue ray is traversing the sphere past the normal
<7> 50 gb
<4> umm...
<4> you're wrong.
<4> it needs to be in memory.
<7> o
<7> well not all at once obviously
<4> disc space isn't important really.
<4> having a HD is.



<4> well it doesn't stream it in and out. any character on the screen needs to have it loaded.
<7> think it has about 128mb ram so yeah
<7> ur probably right
<4> within the LOD radius
<4> and it currently has no LOD
<4> but anyway, i hope sony ****s up even more than they have already.
<4> i dispise them.
<7> i'm indifferent towards them
<7> :P
<4> all that EA crap was in the PS3 conf, yes, but it's not PS3.
<4> Sony just asked them to show it there.
<7> hm
<4> it's running on 360 as well.
<4> and PC
<7> who the hell plays sports games on their pc
<7> :)
<4> the demo i got was behind closed doors running on pc
<4> EA is finally learning from their past errors
<7> did u get to check out killzone
<0> so you work for ea
<4> their tools are coming together and the main toolset will be able to make games for any platform, instead of some splintered, fractured, set of toolsets for different games.
<7> or was there even a demo of it
<4> Killzone, as you have been told it, is a lie.
<4> Killzone pisses me off, you really don't want to get me started
<7> :P
<7> the vid from last year looked pretty good
<4> When the killzone vid was shown last year, Guerilla games had only just received ps3 alpha kits in the mail.
<7> so the demo this year ****ed?
<4> the vid last year was done by a scottish animation studio in lightwave, they deserve all the credit.
<7> rgr
<4> Whereas sony said it was realtime and guerilla didnt want to look bad and went along with the story
<4> and because videogame journalists ****, no one questioned it.
<4> The studio in scotland used Lightwave to make and render that, some frames took an hour or two to render.
<4> I commend them on their hard work, it was a bad*** thing, especially to be made with lightwave.
<4> I don't work for EA.
<0> who do you work for
<0> lo
<0> +l
<7> WHO DO YOU WORK FOR
<7> I WANT ANSWERS
<0> haha
<7> :P
<0> pangloss is one of those gamedev ninjas they talked about on gamasutra
<0> http://www.gamasutra.com/features/20060518/sheffield_01.shtml
<9> anyone have suggestions concerning 2d animated sprites vs. simple 3d models on low end systems using 8mg 800x600x16?
<10> try to be procedural?
<4> huh? sorry i was away
<4> ahh i dont wanna talk about who i work for because i just bashed sony, etc.
<7> :)
<10> heh
<1> you work for Gurilla
<10> everyone bashes Sony right now
<10> its commen knowledge!
<1> Guerilla
<4> heh.
<1> wait, I remember u now, last time u say you work for Crytek
<7> jungle brush looked ***y
<7> destructable
<4> haha.. someone in here i think looked at my site and ratted me out.
<4> but anything i say in here is my own opinion. etc..
<7> lie
<4> and not representative of the company in any way
<1> LIEZ!
<0> haha
<1> WE RAT U
<1> UPSIDE DOWN!
<7> it's the opionion of crytek copyright 2006 all rights reserved
<7> official irc press statement
<4> I think i posted an Xbox<->JAMMA converter kit i made when we were talking about it, and someone looked around the rest of my site.
<1> what's JAMMA?
<0> so you're working on crysis ?
<7> arcade machine stuff
<7> :P


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