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<0> ya true <0> and actually you could make it so the ship is rendered where the camera is located, so you can interchange cockpit layouts between various ships <0> so you could reuse cockpits <0> and when you look out the window you see your own particular type of ship <1> yup <2> hmm cool <1> well for simple cockpits you wouldnt need portals <0> ya would save time modelling a cockpit into every ship <1> just draw it on top <1> yes for sure <1> just like weapon/arm models in FPSes <0> some ships could have dark gl*** that can't be seen thru <0> to save time modelling hehe <0> ;-) <1> they usually dont match the char model <0> since it doesn't matter, its just for show... flashy
<1> nod <2> haha <2> that's what pisses me off usually in current FPS <2> weapon arm doesn't match with real world scale <2> you croch down and your arm is smaller than the bullet casing <1> hehe <0> ya for a small ship there's no point in doing a portal system <0> i could see doing it for a large freighter tho <2> it's like they render the weapon arm to screen buffer <0> where you could look out any window, hatch, or docking port <2> isntead of a real model in world <1> palisade, yeah... with panorama windows :) <0> :P <3> so have you coded anything yet? <1> Dr_Rambo, well, it wouldnt look very "pleasing" if it was done accurately <0> swx: ya been coding <2> aav , why? <0> today is my art day tho <0> :-) <0> i was coding the engine for an adventure rpg tho <1> Dr_Rambo, well cause your arm isnt parallel to your nose etc <0> but the graphics and audio subsystems can be reused for anything tho <1> i mean everything would look odd <2> palisade, did u work for QuakeForge project? <0> no comment <1> noone holds a weapon like they do in CS etc <0> :-) <1> its just for show, like palisade said <2> hah! <2> so u are the guy <1> hm palisade, you dont happen to know Slade? <1> or know of <0> ya he's a good friend <1> oh really? <1> the one from um <1> er <2> who's Slade <1> well, florida <4> Slade is entertaining the idea of writing a skinnable client I believe <2> <@aav> Dr_Rambo, well cause your arm isnt parallel to your nose etc <2> well, not quite true <2> some FPS do have incorporated full body awareness <2> and it looks correct <1> ok <2> like Thief III <0> i really like the idea of having skeletons for spacecraft :P~ <2> Chronnicle of Rid**** <2> LOL <0> could lead to some interesting spaceship designs <0> :-) <2> a pirate space craft? with skulls and bones? <5> don't you need a skeleton for animation? <1> palisade, i'm working on a project with him in fact <0> no but it'd be interesting to bump into an octopus shaped ship causing its tentacles to move <0> aav: really? cool :-P <1> small world :) <0> :-D <0> he's a good programmer
<1> yup <1> if a bit C-ey <1> :) <6> why thankyou <0> he wanted to do a freespace clone with me a long time ago <0> i think called paragon <1> lowlevel void* loving <1> frowns upon STL ;) <0> i wasn't really hot on the idea of doing a space game at the time tho <1> ah oay <1> okay <0> i'm a big rpger <1> ah :) <7> me too! <7> rpgs rawk <1> i'm more into... good q <1> lucasarts adventures ;) <0> ya <0> that's what i was gonna do <0> an adventure like that, but medieval-style <1> heh hm <0> you have one of my programmers to thank for torpedoing that idea tho ;-) <0> so i cooked up this space fighter idea and he was like BIZOWN <0> he's more into scifi stuff <1> ah heh <0> doesn't really matter much to me <5> I like sci fi too <5> there's a gabillion fantasy games <1> me too <1> what the.. http://youtube.com/watch?v=DzFa5jrw9UY&search=salami <0> ya i guess the market is saturated <5> market is saturated with space sims too1 <1> is it? <1> i havent seen much since the XWings <5> not really <1> well, those were the ones i loved <2> thought space sim is dead <0> aav: wow that is disturbing on a ***ual level <2> since Freespace <5> I can't think of the last space sims thatcame out <1> palisade, indeed :P <5> x3 <0> aav: hehee <5> X3 I do believe was it <0> ya x3 was the latest <0> reunion <0> pretty but crappy <5> I really didn't like X3 <5> or the whole X series really <2> runs ultra slow <5> no reason to play <2> prettiest space sim to date, but pretty damn slow <1> hm <3> x3 was kinda boring :( <3> not enough big battles <0> ya i want to do the opposite of x3 <0> well good graphics still <0> but opposite in terms of gameplay <2> there is Bang!Gunships.. <2> now that I remember <0> what was that about? <2> BANG! Gunship Elite <2> ops <2> http://pc.ign.com/objects/014/014780.html <2> shoot them up <2> 3D cockpit <2> multiplayer too <8> sweet <2> pretty old game <2> 2001 I think <2> for it's time, graphics looks pretty damn sweet <0> descent was a clever game concept
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