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Comments:

<0> ya true
<0> and actually you could make it so the ship is rendered where the camera is located, so you can interchange cockpit layouts between various ships
<0> so you could reuse cockpits
<0> and when you look out the window you see your own particular type of ship
<1> yup
<2> hmm cool
<1> well for simple cockpits you wouldnt need portals
<0> ya would save time modelling a cockpit into every ship
<1> just draw it on top
<1> yes for sure
<1> just like weapon/arm models in FPSes
<0> some ships could have dark gl*** that can't be seen thru
<0> to save time modelling hehe
<0> ;-)
<1> they usually dont match the char model
<0> since it doesn't matter, its just for show... flashy



<1> nod
<2> haha
<2> that's what pisses me off usually in current FPS
<2> weapon arm doesn't match with real world scale
<2> you croch down and your arm is smaller than the bullet casing
<1> hehe
<0> ya for a small ship there's no point in doing a portal system
<0> i could see doing it for a large freighter tho
<2> it's like they render the weapon arm to screen buffer
<0> where you could look out any window, hatch, or docking port
<2> isntead of a real model in world
<1> palisade, yeah... with panorama windows :)
<0> :P
<3> so have you coded anything yet?
<1> Dr_Rambo, well, it wouldnt look very "pleasing" if it was done accurately
<0> swx: ya been coding
<2> aav , why?
<0> today is my art day tho
<0> :-)
<0> i was coding the engine for an adventure rpg tho
<1> Dr_Rambo, well cause your arm isnt parallel to your nose etc
<0> but the graphics and audio subsystems can be reused for anything tho
<1> i mean everything would look odd
<2> palisade, did u work for QuakeForge project?
<0> no comment
<1> noone holds a weapon like they do in CS etc
<0> :-)
<1> its just for show, like palisade said
<2> hah!
<2> so u are the guy
<1> hm palisade, you dont happen to know Slade?
<1> or know of
<0> ya he's a good friend
<1> oh really?
<1> the one from um
<1> er
<2> who's Slade
<1> well, florida
<4> Slade is entertaining the idea of writing a skinnable client I believe
<2> <@aav> Dr_Rambo, well cause your arm isnt parallel to your nose etc
<2> well, not quite true
<2> some FPS do have incorporated full body awareness
<2> and it looks correct
<1> ok
<2> like Thief III
<0> i really like the idea of having skeletons for spacecraft :P~
<2> Chronnicle of Rid****
<2> LOL
<0> could lead to some interesting spaceship designs
<0> :-)
<2> a pirate space craft? with skulls and bones?
<5> don't you need a skeleton for animation?
<1> palisade, i'm working on a project with him in fact
<0> no but it'd be interesting to bump into an octopus shaped ship causing its tentacles to move
<0> aav: really? cool :-P
<1> small world :)
<0> :-D
<0> he's a good programmer



<1> yup
<1> if a bit C-ey
<1> :)
<6> why thankyou
<0> he wanted to do a freespace clone with me a long time ago
<0> i think called paragon
<1> lowlevel void* loving
<1> frowns upon STL ;)
<0> i wasn't really hot on the idea of doing a space game at the time tho
<1> ah oay
<1> okay
<0> i'm a big rpger
<1> ah :)
<7> me too!
<7> rpgs rawk
<1> i'm more into... good q
<1> lucasarts adventures ;)
<0> ya
<0> that's what i was gonna do
<0> an adventure like that, but medieval-style
<1> heh hm
<0> you have one of my programmers to thank for torpedoing that idea tho ;-)
<0> so i cooked up this space fighter idea and he was like BIZOWN
<0> he's more into scifi stuff
<1> ah heh
<0> doesn't really matter much to me
<5> I like sci fi too
<5> there's a gabillion fantasy games
<1> me too
<1> what the.. http://youtube.com/watch?v=DzFa5jrw9UY&search=salami
<0> ya i guess the market is saturated
<5> market is saturated with space sims too1
<1> is it?
<1> i havent seen much since the XWings
<5> not really
<1> well, those were the ones i loved
<2> thought space sim is dead
<0> aav: wow that is disturbing on a ***ual level
<2> since Freespace
<5> I can't think of the last space sims thatcame out
<1> palisade, indeed :P
<5> x3
<0> aav: hehee
<5> X3 I do believe was it
<0> ya x3 was the latest
<0> reunion
<0> pretty but crappy
<5> I really didn't like X3
<5> or the whole X series really
<2> runs ultra slow
<5> no reason to play
<2> prettiest space sim to date, but pretty damn slow
<1> hm
<3> x3 was kinda boring :(
<3> not enough big battles
<0> ya i want to do the opposite of x3
<0> well good graphics still
<0> but opposite in terms of gameplay
<2> there is Bang!Gunships..
<2> now that I remember
<0> what was that about?
<2> BANG! Gunship Elite
<2> ops
<2> http://pc.ign.com/objects/014/014780.html
<2> shoot them up
<2> 3D cockpit
<2> multiplayer too
<8> sweet
<2> pretty old game
<2> 2001 I think
<2> for it's time, graphics looks pretty damn sweet
<0> descent was a clever game concept


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