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Comments:

<0> Grrrrrrrrrrr... raycasters are so damn hard.
<1> hey. got a problem with the rotation of a model. ive done it so that i can control the direction of the model but when i tried to set up the rotation so it always faces forwards it just spins all the time when moving forward or back.anyone able to give me some help with it
<2> J-NoJob??
<2> Someone got fired? :o
<0> GAAAAAAAAAH!
<3> nope
<0> You can walk around in the maze map so far with the usual FPS controls. I know how to calculate the direction the player is facing, and you can move the "camera" around with the mouse. Now I need to render this in a raycasting view. I have read enough to get the general idea, but implementing it feels so hard... http://www.kimmoa.se/tmp/secret/crappy_figure.gif <-- Can you give me any hints on what I should start with?
<0> thizzin: Nope what?
<3> nope
<0> thizzin: Nope... what?
<4> KimmoA: you could start by making the arrow look less like a penis ;)
<5> haha
<0> Any non-retard active?
<6> hahaha
<7> yeah thats pretty hot
<8> damn that is a penis



<5> holy **** that's hillarious
<7> HAHAHA
<9> ever had to point out one of yer artists accidently made a female model with camel toe ? :P
<7> HAHAH
<7> ABC
<7> whoops
<7> http://sharko.sleazysoft.com/compare.php?player1=sleazy&player2=ultyma
<7> i pwn pretty much everyone
<4> as long as it's your game, you should! ;9
<4> :=
<3> no
<4> ;)
<7> haha i got utterly romped last year
<7> mesh
<3> slz: you made sharko?
<7> http://sharko.sleazysoft.com/compare.php?player1=sleazy&player2=meshman
<7> yeah thiz
<3> gj :]
<7> thanks
<7> pl2enjoy
<7> +z
<2> hah
<2> what is Flatulance
<7> use of special
<3> I still haven't started, because I can't figure out what to use...
<3> what do you suggest for game dev
<3> I do know C++
<7> C++/directx all the way
<3> alrighty thanks :D
<3> any tuts you suggest
<7> i learned from andypike
<7> but its a bit dated now
<3> dx8
<3> :o
<8> dx8 is cool
<3> but I dont want to learn something outdated?
<7> theres not much to change to convert to dx9
<7> very little in fat
<7> +c
<3> ah okay cool
<3> damn I forgot what I was going to ask..
<3> oh yea
<3> when learning dx
<3> I'll be learning D3d correc
<3> *correct
<7> yeah
<7> but theres other parts to DX that can help make a good game engine
<3> alright cool
<3> DirectX SDK - (December 2005)
<2> like certainly youll need input
<3> is that what I will need?
<3> as far as SDK's go
<8> well you can program old directx versions using new SDKs
<8> using some code I forget what
<8> but then you'll probably want directx 8 docs
<8> so...
<3> i found http://www.drunkenhyena.com/cgi-bin/dx9.pl
<2> www.ultimategameprogramming.com
<2> www.codesampler.com
<3> thanks
<8> thank you mesh



<8> lots of tutorials on c++ is cool
<7> get right into shaders so you'll be ready for DX10
<3> there is no rush :P
<3> I have the rest of my life to learn
<7> yeah but shaders are the future
<7> like children
<7> fixed function pipeline will be discarded
<7> may as well learn shaders instead
<2> for sure
<10> but learning how to use the fixed function pipeline is really easy... better to use it and learn the other stuff in the API first
<7> i dunno i wouldn't bother at this point
<7> six months ago maybe
<8> hmm
<10> and implementing multiple lights and stuff like that is a PITA in shaders unless you have proper branching (NV40+)
<10> if you start with both shaders and the general API, then you have 2 error sources
<10> not good if your new to something
<7> aka stick to shaders
<7> 8D
<2> whats the new shader called in DX10?
<7> geometry
<2> ah
<2> exciting
<2> oh!
<2> humus update
<2> havent seen his site for monthhhss
<7> heh
<7> anything cool?
<2> woho
<2> he finished his engine!
<2> and made a game with it
<2> chex it out
<2> http://www.humus.ca/index.php?page=3D
<2> and Framework3
<11> hello
<8> hey this looks cool
<7> ya know what i liked in hl2
<7> was that they whited out the windows ntil yo got lose
<7> looked like a glare
<12> wow, that engine looks amazing
<7> offset pwns it
<2> full source too
<2> and youll be suprised how lesser code there is
<2> cuz its lean and mean
<2> no bloatyness at all
<8> is your c button broken slz
<8> lol nvm
<8> full source l33t
<8> but so is q3!
<7> that stpid engine disabled one of my monitors
<7> yeah chan
<7> c and u sometimes work
<2> didnt mess with my monitors slz
<7> it screwed me over
<8> what do you tip a pizza guy
<8> gas is getting pretty expensive these days
<8> blah brb
<13> Hello :)
<2> oh man
<2> C# DataSet > *
<2> http://www.codeproject.com/cpp/peprotector1.asp
<2> thats crazy
<2> awesomely crazy
<2> it ene has functions for getting a function size in an EXE by its name
<2> then copying the ASM into a buffer
<2> http://www.codeproject.com/vcpp/stl/replace_for_for_each.asp
<10> every c++ coder should already know the stl stuff ;)
<2> i dont :(
<2> not a single ounce of STL
<14> :O
<14> lies
<14> everyone knows stl
<2> ZIggy!
<14> :D
<14> meshy!


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