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<0> Grrrrrrrrrrr... raycasters are so damn hard. <1> hey. got a problem with the rotation of a model. ive done it so that i can control the direction of the model but when i tried to set up the rotation so it always faces forwards it just spins all the time when moving forward or back.anyone able to give me some help with it <2> J-NoJob?? <2> Someone got fired? :o <0> GAAAAAAAAAH! <3> nope <0> You can walk around in the maze map so far with the usual FPS controls. I know how to calculate the direction the player is facing, and you can move the "camera" around with the mouse. Now I need to render this in a raycasting view. I have read enough to get the general idea, but implementing it feels so hard... http://www.kimmoa.se/tmp/secret/crappy_figure.gif <-- Can you give me any hints on what I should start with? <0> thizzin: Nope what? <3> nope <0> thizzin: Nope... what? <4> KimmoA: you could start by making the arrow look less like a penis ;) <5> haha <0> Any non-retard active? <6> hahaha <7> yeah thats pretty hot <8> damn that is a penis
<5> holy **** that's hillarious <7> HAHAHA <9> ever had to point out one of yer artists accidently made a female model with camel toe ? :P <7> HAHAH <7> ABC <7> whoops <7> http://sharko.sleazysoft.com/compare.php?player1=sleazy&player2=ultyma <7> i pwn pretty much everyone <4> as long as it's your game, you should! ;9 <4> := <3> no <4> ;) <7> haha i got utterly romped last year <7> mesh <3> slz: you made sharko? <7> http://sharko.sleazysoft.com/compare.php?player1=sleazy&player2=meshman <7> yeah thiz <3> gj :] <7> thanks <7> pl2enjoy <7> +z <2> hah <2> what is Flatulance <7> use of special <3> I still haven't started, because I can't figure out what to use... <3> what do you suggest for game dev <3> I do know C++ <7> C++/directx all the way <3> alrighty thanks :D <3> any tuts you suggest <7> i learned from andypike <7> but its a bit dated now <3> dx8 <3> :o <8> dx8 is cool <3> but I dont want to learn something outdated? <7> theres not much to change to convert to dx9 <7> very little in fat <7> +c <3> ah okay cool <3> damn I forgot what I was going to ask.. <3> oh yea <3> when learning dx <3> I'll be learning D3d correc <3> *correct <7> yeah <7> but theres other parts to DX that can help make a good game engine <3> alright cool <3> DirectX SDK - (December 2005) <2> like certainly youll need input <3> is that what I will need? <3> as far as SDK's go <8> well you can program old directx versions using new SDKs <8> using some code I forget what <8> but then you'll probably want directx 8 docs <8> so... <3> i found http://www.drunkenhyena.com/cgi-bin/dx9.pl <2> www.ultimategameprogramming.com <2> www.codesampler.com <3> thanks <8> thank you mesh
<8> lots of tutorials on c++ is cool <7> get right into shaders so you'll be ready for DX10 <3> there is no rush :P <3> I have the rest of my life to learn <7> yeah but shaders are the future <7> like children <7> fixed function pipeline will be discarded <7> may as well learn shaders instead <2> for sure <10> but learning how to use the fixed function pipeline is really easy... better to use it and learn the other stuff in the API first <7> i dunno i wouldn't bother at this point <7> six months ago maybe <8> hmm <10> and implementing multiple lights and stuff like that is a PITA in shaders unless you have proper branching (NV40+) <10> if you start with both shaders and the general API, then you have 2 error sources <10> not good if your new to something <7> aka stick to shaders <7> 8D <2> whats the new shader called in DX10? <7> geometry <2> ah <2> exciting <2> oh! <2> humus update <2> havent seen his site for monthhhss <7> heh <7> anything cool? <2> woho <2> he finished his engine! <2> and made a game with it <2> chex it out <2> http://www.humus.ca/index.php?page=3D <2> and Framework3 <11> hello <8> hey this looks cool <7> ya know what i liked in hl2 <7> was that they whited out the windows ntil yo got lose <7> looked like a glare <12> wow, that engine looks amazing <7> offset pwns it <2> full source too <2> and youll be suprised how lesser code there is <2> cuz its lean and mean <2> no bloatyness at all <8> is your c button broken slz <8> lol nvm <8> full source l33t <8> but so is q3! <7> that stpid engine disabled one of my monitors <7> yeah chan <7> c and u sometimes work <2> didnt mess with my monitors slz <7> it screwed me over <8> what do you tip a pizza guy <8> gas is getting pretty expensive these days <8> blah brb <13> Hello :) <2> oh man <2> C# DataSet > * <2> http://www.codeproject.com/cpp/peprotector1.asp <2> thats crazy <2> awesomely crazy <2> it ene has functions for getting a function size in an EXE by its name <2> then copying the ASM into a buffer <2> http://www.codeproject.com/vcpp/stl/replace_for_for_each.asp <10> every c++ coder should already know the stl stuff ;) <2> i dont :( <2> not a single ounce of STL <14> :O <14> lies <14> everyone knows stl <2> ZIggy! <14> :D <14> meshy!
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