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Comments:

<0> every morning
<1> yeah seriously that'd rock
<0> i know if i were running that place
<0> i'd make sure to have an old mexican woman take care of the staff
<0> i mean
<0> good cooked meals i mean
<0> they go far
<2> lol
<3> OK
<3> I NEED IDEAS
<3> PEOPLES
<3> I have a very simple 3D engine in OpenGL thats super object oriented
<3> I'd like to create a game with said engine
<3> anyone have any ideas for a game that lacks a lot of animation, and can be done with dots, lines, and simple shapes?
<0> hrm



<0> how about
<3> in 3d...
<0> DOTS LINES AND SIMPLE SHAPES
<0> AN EPIC ADVENTURE IN BRIDGE BUILDING
<3> how about not?
<4> not is probably is not
<0> great
<0> trample on my dreams
<2> lol
<2> ryobot
<0> ULTYMABOT
<1> Scottc asteroids
<1> duh!
<0> hey Scottc
<0> did you know that GTA SAN ANDREAS
<0> was done mostly with dots, lines, and simple shapes
<0> i mean heck most of the game was done with triangles
<1> :|
<1> strangling ryan
<0> what
<5> blargh
<6> well most poly or nurbs chars can ve converted to triangles
<6> with just a button click
<2> iji
<1> i dare say all
<1> heh
<0> shea
<0> HOW DARE U
<1> i dare much.
<0> haha
<0> A POWER GLOVE
<1> yes
<0> then after that
<0> little mac ducks 3 times
<0> and then wastes a super punch
<1> :\
<0> The Crystal Method - Vegas - Comin' Back
<7> " Many indies are making over $100,000 per year by selling their games online " anyone else feel this kind of statement is irresponsible
<8> no
<5> no
<8> it's factual. what's irresponsible about that?
<7> reading from a forums, someone quoted this article http://www.dexterity.com/articles/indie-faq.htm stating that it was hubris
<8> uh.
<8> where does it say that?
<8> oh, the someone said that
<8> bah
<8> they just think it's hubris because they failed
<7> i found an excellent article on shareware professionals vs. amateurs that i think points to this
<8> who cares what some article says
<8> there are a ton of indies making real money
<7> i was supporting your statement per that article
<8> oh
<8> i misunderstood
<8> sorry
<8> that said, i kinda still have the same reaction. one thing i've learned about the internet is that for any discussion you can find an article that supports either side.
<7> seems like you can find articles w/ upbeat notions...but then alot of replies in the negative ...sorta points and who is doing what in the field i suppose
<7> anywho, jack*** the movie is on and integrals are calling my name
<2> lol
<5> they didnt fail



<5> steve pavlina has came out and said one of the games made 10k/month for a while
<5> fitnik2 or something
<5> but he did move on into personal development
<5> said game development was not his true p***ion
<8> I've got cash money for someone who'll do a job for me.
<8> I've paid thousands out in the past for jobs, and there's public reference as such; i'm trustable.
<2> im good with my ARM's
<8> do you know your way around the inside of a compiler?
<2> I dont judge books by their cover
<8> uh
<8> are you screwing with me?
<5> I think so
<5> sorry my toronto buddy
<2> lol...
<8> anyway, i'll shell out hard cash for work. arm9, ***embly, toolchain-related.
<8> it's a one-off job.
<7> oh hell yeah ultimate avengers!
<9> oh WOW,
<9> exceeeelllleennntt :D
<9> Resident Evil 3 is coming to PC
<9> same with Devil May Cry 3
<9> and Onimusha 3
<9> ops, I mean Resident Evil 4
<5> yes
<5> capcom has always been a great company
<5> can you check in c++ if a variable is of type int
<10> chandler: i dont use c++ (i use c), but i think c++ has a typeof operator
<10> although i dont think you can compare what it evaluates to
<10> you might be able to do (typeof x) y
<10> thereby casting y to the type of x (i.e., int)
<5> i see
<5> I want to use a programs arguments as an array indice
<5> gcc is saying "no!"
<5> oh wait hmm I see the problem
<5> you're right I think casting will do
<6> anyone do freelance contract work?
<11> hi
<11> Can anyone name a good channel where people talk about PC games and not console games.
<12> #pcgamesandnotconsolegames
<13> PC games are dying, matter of fact :(
<12> PC games have been dying since the 80s
<13> hmm, I'd go for more mid 90's myself, but yea, the writing has been on the wall a very long time
<11> Well to be honest a 256mb card running HL2 in the 3rd quarter 2004 has not been matched yet until the 360 gets a good enough game developed for it that can put up a fight.
<13> That doesn't matter
<13> what matters is, game studios are writing for consoles and not PC now basically
<13> PC games are either slow in comiung out, or ports of console games
<13> What matters, is that piracy is far less rampant on console then PC and thats where the money is for publishers
<14> i think there is too much crap - both on consoles and pc
<13> indeed, market saturation has played a small part
<13> tooo many FPS, tooo many RTS etc
<12> http://lostgarden.com/2005/09/nintendos-genre-innovation-strategy.html
<13> The world can only take soo many Zelda remakes ;)
<14> PC is also too much about the big title followers - all move to the same titles WoW, HL2 etc. there is limited market for the casual gamers
<4> okay, DownsizeN.
<12> DownsizeN: the article explains it pretty good :)
<14> ndeed -
<14> I wonder what will be left of EA in a few years
<14> getting pretty tired of their portfolio
<11> hmm
<12> I'm sure they appreciate your concern
<11> you knock BLACK is only annouced for consoles because they know that telling everyone that a PC release is on the way will only cut into sales.
<11> Civ4 is only available on PC
<11> the PS2 is dead until the PS3 comes out
<11> 360 has no games
<13> PS2 dead, erm, hardly
<11> There are good games, but the last of them was RE4
<11> Maybe BULLY, but everything right now is PS3 development
<11> And the 360 has no games
<15> shadow of the colossus?
<11> that is great
<11> but like i said, RE4 was the last of em and RE4 was after SOC.
<16> hello


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