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<0> every morning <1> yeah seriously that'd rock <0> i know if i were running that place <0> i'd make sure to have an old mexican woman take care of the staff <0> i mean <0> good cooked meals i mean <0> they go far <2> lol <3> OK <3> I NEED IDEAS <3> PEOPLES <3> I have a very simple 3D engine in OpenGL thats super object oriented <3> I'd like to create a game with said engine <3> anyone have any ideas for a game that lacks a lot of animation, and can be done with dots, lines, and simple shapes? <0> hrm
<0> how about <3> in 3d... <0> DOTS LINES AND SIMPLE SHAPES <0> AN EPIC ADVENTURE IN BRIDGE BUILDING <3> how about not? <4> not is probably is not <0> great <0> trample on my dreams <2> lol <2> ryobot <0> ULTYMABOT <1> Scottc asteroids <1> duh! <0> hey Scottc <0> did you know that GTA SAN ANDREAS <0> was done mostly with dots, lines, and simple shapes <0> i mean heck most of the game was done with triangles <1> :| <1> strangling ryan <0> what <5> blargh <6> well most poly or nurbs chars can ve converted to triangles <6> with just a button click <2> iji <1> i dare say all <1> heh <0> shea <0> HOW DARE U <1> i dare much. <0> haha <0> A POWER GLOVE <1> yes <0> then after that <0> little mac ducks 3 times <0> and then wastes a super punch <1> :\ <0> The Crystal Method - Vegas - Comin' Back <7> " Many indies are making over $100,000 per year by selling their games online " anyone else feel this kind of statement is irresponsible <8> no <5> no <8> it's factual. what's irresponsible about that? <7> reading from a forums, someone quoted this article http://www.dexterity.com/articles/indie-faq.htm stating that it was hubris <8> uh. <8> where does it say that? <8> oh, the someone said that <8> bah <8> they just think it's hubris because they failed <7> i found an excellent article on shareware professionals vs. amateurs that i think points to this <8> who cares what some article says <8> there are a ton of indies making real money <7> i was supporting your statement per that article <8> oh <8> i misunderstood <8> sorry <8> that said, i kinda still have the same reaction. one thing i've learned about the internet is that for any discussion you can find an article that supports either side. <7> seems like you can find articles w/ upbeat notions...but then alot of replies in the negative ...sorta points and who is doing what in the field i suppose <7> anywho, jack*** the movie is on and integrals are calling my name <2> lol <5> they didnt fail
<5> steve pavlina has came out and said one of the games made 10k/month for a while <5> fitnik2 or something <5> but he did move on into personal development <5> said game development was not his true p***ion <8> I've got cash money for someone who'll do a job for me. <8> I've paid thousands out in the past for jobs, and there's public reference as such; i'm trustable. <2> im good with my ARM's <8> do you know your way around the inside of a compiler? <2> I dont judge books by their cover <8> uh <8> are you screwing with me? <5> I think so <5> sorry my toronto buddy <2> lol... <8> anyway, i'll shell out hard cash for work. arm9, ***embly, toolchain-related. <8> it's a one-off job. <7> oh hell yeah ultimate avengers! <9> oh WOW, <9> exceeeelllleennntt :D <9> Resident Evil 3 is coming to PC <9> same with Devil May Cry 3 <9> and Onimusha 3 <9> ops, I mean Resident Evil 4 <5> yes <5> capcom has always been a great company <5> can you check in c++ if a variable is of type int <10> chandler: i dont use c++ (i use c), but i think c++ has a typeof operator <10> although i dont think you can compare what it evaluates to <10> you might be able to do (typeof x) y <10> thereby casting y to the type of x (i.e., int) <5> i see <5> I want to use a programs arguments as an array indice <5> gcc is saying "no!" <5> oh wait hmm I see the problem <5> you're right I think casting will do <6> anyone do freelance contract work? <11> hi <11> Can anyone name a good channel where people talk about PC games and not console games. <12> #pcgamesandnotconsolegames <13> PC games are dying, matter of fact :( <12> PC games have been dying since the 80s <13> hmm, I'd go for more mid 90's myself, but yea, the writing has been on the wall a very long time <11> Well to be honest a 256mb card running HL2 in the 3rd quarter 2004 has not been matched yet until the 360 gets a good enough game developed for it that can put up a fight. <13> That doesn't matter <13> what matters is, game studios are writing for consoles and not PC now basically <13> PC games are either slow in comiung out, or ports of console games <13> What matters, is that piracy is far less rampant on console then PC and thats where the money is for publishers <14> i think there is too much crap - both on consoles and pc <13> indeed, market saturation has played a small part <13> tooo many FPS, tooo many RTS etc <12> http://lostgarden.com/2005/09/nintendos-genre-innovation-strategy.html <13> The world can only take soo many Zelda remakes ;) <14> PC is also too much about the big title followers - all move to the same titles WoW, HL2 etc. there is limited market for the casual gamers <4> okay, DownsizeN. <12> DownsizeN: the article explains it pretty good :) <14> ndeed - <14> I wonder what will be left of EA in a few years <14> getting pretty tired of their portfolio <11> hmm <12> I'm sure they appreciate your concern <11> you knock BLACK is only annouced for consoles because they know that telling everyone that a PC release is on the way will only cut into sales. <11> Civ4 is only available on PC <11> the PS2 is dead until the PS3 comes out <11> 360 has no games <13> PS2 dead, erm, hardly <11> There are good games, but the last of them was RE4 <11> Maybe BULLY, but everything right now is PS3 development <11> And the 360 has no games <15> shadow of the colossus? <11> that is great <11> but like i said, RE4 was the last of em and RE4 was after SOC. <16> hello
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