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<0> or Opengl
<0> whatever you pick
<1> opengl and dx a some what the same pipeline
<1> t/f
<0> They are both hardware API's
<0> If that is what you mean
<1> yeah
<1> opengl is multiported
<1> but dx is'nt
<1> right
<1> dx is windows
<0> yes
<1> what if i am wanting to make a game for xbox and windows does that mean i use opengl
<1> xbox comes with a seperate sdk
<1> xdk
<0> xbox uses dx



<0> but you pay like $35,000 for it
<1> so opengl is a waste of time is that what u mean
<0> erm, no
<0> opengl gives you access to Windows, Linux, freeBSD, Solaris, MacOS X... it all depends on your needs and target platforms
<1> win32
<0> as I said.. gives you access to Win32
<1> well yeah
<1> true
<1> sry
<1> i am wanting to get started using dx
<0> Then download the SDK and look at the sample source code
<1> if i have a opengl engine how can i convert to dx
<0> There is plenty in there to get you started... most start off thinking they have to download the SDK, and immediately start googling for DirectX tutorials, which is stupid, because MS provide LOTS of good stuff :)
<0> hahaha, not easily
<0> They are very different beasts
<1> darn
<1> i would have to re code it to dx hey
<0> be quicker to start from scratch in alot of places
<0> depends on how you did the engine
<0> and since you have asked what you have, I'm 99% sure you have downloaded one
<1> i purchased
<1> its not my own
<0> well, if you went to the cost of purchasing an opengl engine... use opengl
<1> i don't have visual c++
<1> well i do
<1> but it was the 2005 express
<0> nothing wrong with that
<1> is their any other way to compile without using vc++
<0> erm, what engine is this?
<1> cipherengine
<1> needs huge updates
<1> when i compile it asks for libc
<1> its a pain
<1> i always get a failure
<0> oh damn dude.. u just gotta learn how to code :(
<1> even when i /Nodefaultlib
<1> i know
<0> your adventuring in to 3D, puraching engines etc... and you can't even code in C++?
<0> man
<0> I wish I had that sort of money to throw around
<1> i know alittle
<1> if i can get it to compile i'd learn believe me
<0> seriously.. a little == ALONG time until you can realistically do anything 3d and gaming orientated
<1> yeah i know
<0> don';t plan on releasing anything with your engine until about 2010, maybe 2011, and I'm not joking
<1> i believe u
<1> i have patience
<0> but by 2010, and 2011, you will have no game to sell, because you are using an engine of todays tech for a world that will be very different then computer wise at the speed it progresses
<1> i want to get started opengl
<0> which means, you will have nothing and receive nothing
<0> well, open != engine
<1> true
<0> erm, opengl
<1> can you tutor me lol
<1> some direction
<0> hahaha, no, I do not have the time for such endeavours sorry :)
<1> thats alright
<0> hmm, maybe I do for US$35 per hour ;)
<1> well a opengl framework then
<0> You mean, one that does things like initializes a window, opengl, etc?
<0> Thats where you would look at SDL



<0> http://www.libsdl.org/index.php
<1> kinda like glut but managable, ( more updated )
<1> SDL
<0> yea, SDL
<2> i guess yea, SDL is a decision I'm regretting.
<0> pitdroid, forget SDL
<2> Rangar: I forgot sdl
<1> pit what would you suggest
<0> It's a bot
<1> bots do confuse
<0> That just quotes what others say.. it would be a newbie who said that, even pro's use SDL
<1> SDL
<0> PitDroid, SDL can be found at http://www.libsdl.org/index.php
<0> SDL
<0> bleh
<0> PitDroid SDL can be found at http://www.libsdl.org/index.php
<0> SDL
<1> ranger why SDL
<0> because it takes care of the stupid stuff like window creation, keyboard handling etc
<0> and what compiles on windows compiles under unix etc
<0> well, pretty much
<1> do i grab the source code
<0> You can
<1> am i better off
<3> why do some people hate sdl rangar
<1> ranger what would be better than SDL
<0> bugonshoe: to be honest, I have never hjeard of anyone saying bad things about it - And I can only guess as to PitDroids quote since I didn't not see that convo
<0> cr06: DirectX
<0> but, then you loose portability
<0> You can weigh up your choices like this....
<1> so what is it opengl or dx
<1> lol
<0> OpenGL - PRO'S: Portable, more tutorials on OpenGL coding online then there are about flower growing, easy to use, alot of external developer kits are aimed at it's use
<0> CON'S: You need external libs to do most things.. i.e handle image loading, model loading etc.. And one result on one grfx card may not be the same on another
<1> okay directx
<0> Direct3D - PRO'S: Has builtin math functions, image handlers, model format which makes it easy to get started with, Microsoft supported and well documented
<0> CON'S: Your stuck on Win32, Not many online references as most programming sites focus on OpenGL
<0> Thats my take on them both
<1> cool
<1> thanx
<0> no prob
<1> so direct does it handle image loaders for jpeg,tga,dds
<1> what about using irrlicht engine
<1> its directx
<0> jpeg, png, dds and bmp
<0> tgha I don't think it does, but hell, just convert them to png :)
<1> wad
<1> what about zip,pak, reading
<0> No
<4> thats old skewl.. screw zip and pak
<0> If you want a reasonable engine, the torque one is still pretty popular iirc
<1> screw zip,pak
<0> can I ask.. what sort of game do you have in mind?
<4> pong?
<2> ping
<0> dong
<1> just wanna see how far i get , lol
<4> never heard of a game like that cr06
<1> no
<1> i wanna learn
<1> i have a game idea
<1> but i wanna practice
<1> b4 anything big
<1> i grabbed that sdl thingy
<1> screw sdl,or use sdl
<1> or directx
<1> ranger pick one for me your the teacher
<1> lol
<4> Geez use Directx
<1> okay
<1> thanx
<4> also remember Ranger is from Nz
<1> im close


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