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<0> teh popular demo <1> roger :) <1> http://www.pouet.net/prod.php?which=9450 <1> 3 years old, and still gets 3200 downloads a month <2> hmmm.. <2> the only tutorial I can find for initializing DirectX is this: http://www.gamedev.net/reference/articles/article2283.asp but I don't need Direct3d, I just need to make a few surfaces in directdraw <2> but all the tutorials I can find on o <2> on initializing DirectDraw are from before 1998 <3> Stop using crap and get Allegro. <1> DirectDraw is no longer developed.
<2> ya but that tutorial is for Allegro used with DirectX <1> Since erm, DirectX...8? <1> You may aswell use D3DXSprite if you want to go 2D. <2> like allegro timing and input functions, but directx graphix <2> right, I figured DirectDraw would be deprecated, I just didnt know what to use instead <2> didn't <3> Stop reading crap tutorials. <4> hey out of interest <4> do any of you know , or are any of you <4> Kevin Hawkins , Dave Astle or Andre' Lamothe ? <1> haha <1> I think I'm Johnnie Mc'Carmackle today <4> lol <2> KimmoA: the tutorials on gamedev.net are crap? <4> :O ! <1> Again, please don't listen to KimmoA =) <3> log: Yeah. <1> log: No. <2> lol.. <2> I love IRC. :P <3> Allegro does that for you... you don't need to do DirectX... <2> Allegro does what for me now? <4> hi all <4> any of you familiar with extrapolation? <4> lol what is it ? <3> It is when you polate something extra much. <4> lol <1> Its determination. <1> Like, you know a player is moving at 2mph in direct X so you can predict their future position. <3> I tried to do that waaaaay back, but didn't make it. <4> rihgt <4> why would u ever want to do that <4> collision detection ? <5> it has been said that collision detection is difficult because the movement algorithm is difficult <2> extrapolation is just getting a value from a function no? <4> in terms of networking <4> what extrapolation? <5> extrapolation is quite simple - robust prediction
<3> Paladin_M: Of course... collision detection. <1> Your games running at 90 FPS <1> Your sending packets at 15 FPS <1> watcha gonna do for the rest of the 75 FPS <1> extrapolate" <6> MeshMan, get funky! <1> here I go! <1> o/ <1> \o <1> \o/ <6> uh, right. <1> : <1> :D <6> But only do that for 75FPS. <1> Its also called Dead Reckoning. <1> http://www.gamedev.net/reference/articles/article1370.asp <1> http://www.gamedev.net/reference/articles/article914.asp <6> You know why they called it dead reckoning? Because you usually end up dead. <1> hehehe <1> good one <7> sooo cold <7> ug <7> :D <8> Hello :) <5> Why hello there Mr. [Relic]. Perhaps you should've knocked first. <9> lo <8> hacemovos spam :( <9> woot <9> watching knight rider season 1 dvd <9> got it for 2 bux at a yard sale :D <10> moebius--; <9> man, tv was so much better back then <10> i watched dr. strangelove last night, then i went to imdb and found out that the 3 main charaters were all the same guy. i didn't notice it <10> peter sellers or something. the dood from pink panther <6> Dr. Strangelove > * <7> that's a good movie <10> it's 40 years old @_@ <6> worth every day <11> so is Gambit- <1> hahaha <1> slz has had to start putting up brazlian comments on his site <1> cuz of all the brazllian downloaders
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