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<0> teh popular demo
<1> roger :)
<1> http://www.pouet.net/prod.php?which=9450
<1> 3 years old, and still gets 3200 downloads a month
<2> hmmm..
<2> the only tutorial I can find for initializing DirectX is this: http://www.gamedev.net/reference/articles/article2283.asp but I don't need Direct3d, I just need to make a few surfaces in directdraw
<2> but all the tutorials I can find on o
<2> on initializing DirectDraw are from before 1998
<3> Stop using crap and get Allegro.
<1> DirectDraw is no longer developed.



<2> ya but that tutorial is for Allegro used with DirectX
<1> Since erm, DirectX...8?
<1> You may aswell use D3DXSprite if you want to go 2D.
<2> like allegro timing and input functions, but directx graphix
<2> right, I figured DirectDraw would be deprecated, I just didnt know what to use instead
<2> didn't
<3> Stop reading crap tutorials.
<4> hey out of interest
<4> do any of you know , or are any of you
<4> Kevin Hawkins , Dave Astle or Andre' Lamothe ?
<1> haha
<1> I think I'm Johnnie Mc'Carmackle today
<4> lol
<2> KimmoA: the tutorials on gamedev.net are crap?
<4> :O !
<1> Again, please don't listen to KimmoA =)
<3> log: Yeah.
<1> log: No.
<2> lol..
<2> I love IRC. :P
<3> Allegro does that for you... you don't need to do DirectX...
<2> Allegro does what for me now?
<4> hi all
<4> any of you familiar with extrapolation?
<4> lol what is it ?
<3> It is when you polate something extra much.
<4> lol
<1> Its determination.
<1> Like, you know a player is moving at 2mph in direct X so you can predict their future position.
<3> I tried to do that waaaaay back, but didn't make it.
<4> rihgt
<4> why would u ever want to do that
<4> collision detection ?
<5> it has been said that collision detection is difficult because the movement algorithm is difficult
<2> extrapolation is just getting a value from a function no?
<4> in terms of networking
<4> what extrapolation?
<5> extrapolation is quite simple - robust prediction



<3> Paladin_M: Of course... collision detection.
<1> Your games running at 90 FPS
<1> Your sending packets at 15 FPS
<1> watcha gonna do for the rest of the 75 FPS
<1> extrapolate"
<6> MeshMan, get funky!
<1> here I go!
<1> o/
<1> \o
<1> \o/
<6> uh, right.
<1> :
<1> :D
<6> But only do that for 75FPS.
<1> Its also called Dead Reckoning.
<1> http://www.gamedev.net/reference/articles/article1370.asp
<1> http://www.gamedev.net/reference/articles/article914.asp
<6> You know why they called it dead reckoning? Because you usually end up dead.
<1> hehehe
<1> good one
<7> sooo cold
<7> ug
<7> :D
<8> Hello :)
<5> Why hello there Mr. [Relic]. Perhaps you should've knocked first.
<9> lo
<8> hacemovos spam :(
<9> woot
<9> watching knight rider season 1 dvd
<9> got it for 2 bux at a yard sale :D
<10> moebius--;
<9> man, tv was so much better back then
<10> i watched dr. strangelove last night, then i went to imdb and found out that the 3 main charaters were all the same guy. i didn't notice it
<10> peter sellers or something. the dood from pink panther
<6> Dr. Strangelove > *
<7> that's a good movie
<10> it's 40 years old @_@
<6> worth every day
<11> so is Gambit-
<1> hahaha
<1> slz has had to start putting up brazlian comments on his site
<1> cuz of all the brazllian downloaders


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