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<0> hehe <1> Everything is designed by the player. Working for factions provides motivation. Tactical combat system makes fighting more interesting. NPC "village" system makes for a focus for gameplay. <1> I'm 24 and I've graduated from college <2> sounds like next life <0> :[] <2> or second life <2> or whatever its called <0> hehe <3> no life <1> Its not like second life at all <2> just with some more shooty in it <2> sounds like it to me <0> so you designed the game when u were 21 <0> or 20 <1> let me explain the design aspects <2> no, explain to me why i should want to play it
<1> Its not going to be free design <2> what does it give me as a gamer <3> seriously mage, your ideas are so close to what mess is making right now <3> www.giantsgame.net <0> well, if you REALLY want this to be made... you could have started to learn coding <2> first and foremost as a non mmorpg gamer <0> 5 years ago <0> LOL <1> Decept404: What do you want? <2> because i'm so bored with mmo games its sickening <0> by now, you should be a professinoal coder <1> Decept404: Step one its not got sandwich combat <1> Rambo: I. hate. coding. <2> i want a tight storyline, i want tight responsive controls, i want an interactive game world <2> i want to give a **** <1> Decept404: Storyline in a mmo is tough, but I've got some ideas for that <2> this is why mmo is **** <2> i hate that ****ing genre <4> Decept404 wants a toilet. <2> motivate me to try it again <0> haha <0> hahaha <1> controls are going to be like a fps but there's some random chance in the forum of widing narrowing firing cones to allow for the skill system <2> hey now i don't usually have ADVENTURES in the bathroom guys <1> Interactive game world, what do you mean specifically? <0> thought you want something to **** on <2> Sin does this well <2> Sin Episodes as well <1> When I think of interactive game world I think of Ultima 7 <0> erm <0> maybe you ahvn't play Oblivion <0> hehe <0> check Oblivion Chaosmage <2> Oblivion didnt feel interactive <1> I've played it <2> it felt like a big cake that you slowly eat <0> well, interactive enough for me <3> lol <2> it's already there <2> you just need to get to it <0> hehe <0> Decept, show us some pre-render of this Nazi shooter <2> i stopped enjoying oblivion for the exact same reasons i stopped enjoying WoW <0> :D <2> or AO <0> comon comon :D <3> you guys know counterstrike-source is the daddy of all online gaming <1> Decept404: I want it to be pretty much fully interactive though, every thingamabob you see does something and if you blow it up it will stop whatever it was doing and also leave rubble for you to salvage <2> ouch <2> so interaction = blowing it up? <1> or fixing it <2> sounds pretty limiting <2> is this a caretaker game ? <1> most thingamabobs aren't interactive <0> hehe <1> Decept404: the major motivation in the game is going to be working with your corp/faction to bring them greater glory and profit <0> just curious ChaosMage, what did u major in college? <1> The factions are going to be built into the game <1> material science and engineering
<0> did u erm. finish it? <1> you have to be in a faction if you want to survive heavy damage (ie rez) <2> Dr_Rambo most of the work is on paper and in text heh <1> yep <0> did u get a job <2> but here's a super early concept <2> http://andreas.rayon.no/temp/squid1.png <1> not in my field <2> http://andreas.rayon.no/temp/squid3.png <0> thanks decept <0> Chaosmage, my honest suggestion, either start learning coding, which it's impossible for u <0> or learn to use photoshop <0> draw something good <0> so ppl can follow <0> with your proper design document <1> decept404: Anyway, I want combat to be fast and feel realistic <1> no shooting someone 8 billion times <0> nobody is going to join your team if they see JACK **** <0> talking <0> is just hot air <0> your idea seems to be not even iron down <1> if you hit someone and it gets through their armor I want it to impare them <0> there are atleast a MILLION KIDS with same idea as u <0> all saying "I can do better I can do better" <2> shooting someone 8 million times is fun though <1> If anyone had the same idea as me I wouldn't need to make a game <2> you just need to make it feel worthwhile <1> Decept404: I'm not interested <2> i'm interested <2> as a game player <2> and end user <1> you want boring combat? <2> yours sounds pretty boring to me if there's no sense of adaption <2> and being able to pull off the impossible <2> i don't play games to get headshotted, bam <0> hehe <0> headshot, BAM! <2> i LIKE having 1% health left and still bringing it home <2> games are about fun <1> Decept404: but the mmo concept that 'YOU are the hero' always feels wrong to me <0> wow, Decept, looking good <2> not about high concept junk <0> I like your concept art <0> got anymore? <2> Dr_Mario it was supposed to look aquatic <0> looks pretty good <2> not here, at the office <0> mario? <2> uh <0> ah okay <2> you dudes need more distinctive namesz <0> hehe <1> Decept404: It will probably boil down to taking as many hits before you evac as dod <3> like SirLOLalot <3> :D <1> but the idea is to not get hit <2> ChaosMage the You-Are-The-Hero games are big hits though <2> so that might be a hint for ya <1> Decept404: Big hits with big player numbers which means there's no more room in that niche <0> LOL <2> it's an mmo <2> "m***ively multiplayer" ya? <0> You are NOT the hero... hmm <0> I wonder <2> which means you'd need a m***ive user base <2> which means you'd have to cater to the idiots out there <0> MMOLG <0> M***ive Multiplayer Loser Game <0> hehe <2> "moderately multiplayer" <3> MMOMFG <0> "where u are not the hero, but a loser" <3> lmao
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